class NiceTrenchgunFire extends NiceShotgunFire; defaultproperties { ProjPerFire=14 bRandomPitchFireSound=True FireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_M" StereoFireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_S" DamageType=class'NiceDamTypeTrenchgun' DamageMax=18 AmmoClass=class'NiceTrenchgunAmmo' FlashEmitterClass=Class'KFMod.TrenchgunMuzzFlash' }