// ScrN copy class NiceNitroGroundEffect extends NiceFreezeParticlesDirectional; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ExtentMultiplier=(X=0.000000,Y=0.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.470000 FadeOutStartTime=0.940000 FadeInEndTime=0.300000 MaxParticles=50 StartLocationShape=PTLS_Polar SpinsPerSecondRange=(X=(Max=0.035000)) StartSpinRange=(X=(Min=-0.200000,Max=0.300000)) SizeScale(0)=(RelativeTime=0.500000,RelativeSize=0.900000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=15.000000,Max=35.000000),Y=(Min=15.000000,Max=35.000000),Z=(Min=15.000000,Max=35.000000)) InitialParticlesPerSecond=60.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=-85.000000,Max=85.000000),Y=(Min=-85.000000,Max=85.000000)) StartVelocityRadialRange=(Min=-40.000000,Max=40.000000) End Object Emitters(0)=SpriteEmitter'NicePack.NiceNitroGroundEffect.SpriteEmitter0' LifeSpan=5.000000 }