class NiceSyringePickup extends NiceWeaponPickup; defaultproperties { ItemName="Med-Syringe" InventoryType=Class'NicePack.NiceSyringe' Weight=0.000000 cost=100 AmmoCost=40 BuyClipSize=1 PickupMessage="You got the Med-Syringe." PickupSound=Sound'Inf_Weapons_Foley.AmmoPickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Syringe_pickup' CollisionHeight=5.000000 EquipmentCategoryID=0 ItemShortName="Syringe" AmmoItemName="Healing juice" Description="Basic equipment, necessary for survival." }