class NiceFNFAL_ACOG_AssaultRifle extends NiceAssaultRifle; defaultproperties { reloadPreEndFrame=0.178000 reloadEndFrame=0.626000 reloadChargeEndFrame=0.882000 reloadMagStartFrame=0.411000 reloadChargeStartFrame=0.710000 MagCapacity=20 ReloadRate=3.600000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_Fal_Acog" Weight=8.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_FNFAL' bIsTier3Weapon=True MeshRef="KF_Wep_Fal_Acog.FAL_ACOG" SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.FAL_cmb" SkinRefs(1)="KF_Weapons5_Scopes_Trip_T.FNFAL.AcogShader" SelectSoundRef="KF_FNFALSnd.FNFAL_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL" PlayerIronSightFOV=55.000000 ZoomedDisplayFOV=15.000000 FireModeClass(0)=class'NiceFNFALFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=180 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=12 PickupClass=class'NiceFNFAL_ACOG_Pickup' PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=class'NiceFNFAL_ACOG_Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="FNFAL" TransientSoundVolume=1.250000 }