class NiceFNFALAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceFNFAL_ACOG_Pickup' AmmoPickupAmount=20 MaxAmmo=180 InitialAmount=45 PickupClass=class'NiceFNFALAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="FNFAL bullets" }