class NiceM4Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceM4Pickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=60 PickupClass=class'NiceM4AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M4 bullets" }