class NiceBenelliFire extends NiceShotgunFire; defaultproperties { KickMomentum=(X=-45.000000,Z=10.000000) ShellEjectClass=Class'ROEffects.KFShellEjectBenelli' ShellEjectBoneName="Shell_eject" DamageType=class'NiceDamTypeBenelli' FireAnimRate=1.000000 FireRate=0.200000 DamageMax=63 AmmoClass=class'NiceBenelliAmmo' Spread=1125.000000 BotRefireRate=0.200000 }