class NiceVALDTAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=Class'NicePack.NiceVALDTPickup' AmmoPickupAmount=20 MaxAmmo=300 InitialAmount=75 PickupClass=Class'NicePack.NiceVALDTAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="9x39mm" }