class NiceSingleAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_Single9mm" MovementAnims(1)="JogB_Single9mm" MovementAnims(2)="JogL_Single9mm" MovementAnims(3)="JogR_Single9mm" TurnLeftAnim="TurnL_Single9mm" TurnRightAnim="TurnR_Single9mm" CrouchAnims(0)="CHwalkF_Single9mm" CrouchAnims(1)="CHwalkB_Single9mm" CrouchAnims(2)="CHwalkL_Single9mm" CrouchAnims(3)="CHwalkR_Single9mm" CrouchTurnRightAnim="CH_TurnR_Single9mm" CrouchTurnLeftAnim="CH_TurnL_Single9mm" IdleCrouchAnim="CHIdle_Single9mm" IdleWeaponAnim="Idle_Single9mm" IdleRestAnim="Idle_Single9mm" IdleChatAnim="Idle_Single9mm" IdleHeavyAnim="Idle_Single9mm" IdleRifleAnim="Idle_Single9mm" FireAnims(0)="Fire_Single9mm" FireAnims(1)="Fire_Single9mm" FireAnims(2)="Fire_Single9mm" FireAnims(3)="Fire_Single9mm" FireAltAnims(0)="Fire_Single9mm" FireAltAnims(1)="Fire_Single9mm" FireAltAnims(2)="Fire_Single9mm" FireAltAnims(3)="Fire_Single9mm" FireCrouchAnims(0)="CHFire_Single9mm" FireCrouchAnims(1)="CHFire_Single9mm" FireCrouchAnims(2)="CHFire_Single9mm" FireCrouchAnims(3)="CHFire_Single9mm" FireCrouchAltAnims(0)="CHFire_Single9mm" FireCrouchAltAnims(1)="CHFire_Single9mm" FireCrouchAltAnims(2)="CHFire_Single9mm" FireCrouchAltAnims(3)="CHFire_Single9mm" HitAnims(0)="HitF_Single9mm" HitAnims(1)="HitB_Single9mm" HitAnims(2)="HitL_Single9mm" HitAnims(3)="HitR_Single9mm" PostFireBlendStandAnim="Blend_Single9mm" PostFireBlendCrouchAnim="CHBlend_Single9mm" SplashEffect=Class'ROEffects.BulletSplashEmitter' LightType=LT_Pulse LightRadius=0.000000 CullDistance=5000.000000 }