class NiceTrenchgunFire extends NiceShotgunFire; defaultproperties { ProjPerFire=14 bRandomPitchFireSound=True FireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_M" StereoFireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_S" DamageType=Class'NicePack.NiceDamTypeTrenchgun' DamageMax=18 AmmoClass=Class'NicePack.NiceTrenchgunAmmo' FlashEmitterClass=Class'KFMod.TrenchgunMuzzFlash' }