update10 #30
@ -1,4 +1,4 @@
|
|||||||
class NiceDamTypeMedicDart extends NiceDamageTypeVetCommando
|
class NiceDamTypeMedicDart extends NiceDamageTypeVetDemolitions
|
||||||
abstract;
|
abstract;
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
@ -35,6 +35,16 @@ static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon
|
|||||||
return class'NiceSkillCommandoLargerMags'.default.sizeBonus;
|
return class'NiceSkillCommandoLargerMags'.default.sizeBonus;
|
||||||
return 1.0;
|
return 1.0;
|
||||||
}
|
}
|
||||||
|
// Change the cost of particular ammo
|
||||||
|
static function float GetAmmoCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
|
||||||
|
{
|
||||||
|
local class<NiceWeaponPickup> pickupClass;
|
||||||
|
pickupClass = class<NiceWeaponPickup>(Item);
|
||||||
|
if(IsPerkedPickup(pickupClass) && HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoLargerMags')) {
|
||||||
|
return class'NiceSkillCommandoLargerMags'.default.sizeBonus;
|
||||||
|
}
|
||||||
|
return 1.0;
|
||||||
|
}
|
||||||
static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
|
static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
|
||||||
return 1.5;
|
return 1.5;
|
||||||
}
|
}
|
||||||
|
@ -39,12 +39,13 @@ static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured,
|
|||||||
perkDamage = float(InDamage);
|
perkDamage = float(InDamage);
|
||||||
if(DmgType == class'NiceDamTypeDemoExplosion')
|
if(DmgType == class'NiceDamTypeDemoExplosion')
|
||||||
return 1.6 * perkDamage;
|
return 1.6 * perkDamage;
|
||||||
if(IsPerkedPickup(pickupClass))
|
if(IsPerkedPickup(pickupClass) && class<NiceDamTypeDemoExplosion>(DmgType) != none)
|
||||||
perkDamage *= 1.25;
|
perkDamage *= 1.25;
|
||||||
else if( pickupClass != none && pickupClass.default.weight <= class'NiceSkillDemoOffperk'.default.weightBound
|
else if( pickupClass != none && pickupClass.default.weight <= class'NiceSkillDemoOffperk'.default.weightBound
|
||||||
&& HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillDemoOffperk') )
|
&& HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillDemoOffperk') )
|
||||||
perkDamage *= class'NiceSkillDemoOffperk'.default.damageBonus;
|
perkDamage *= class'NiceSkillDemoOffperk'.default.damageBonus;
|
||||||
if( KFPRI != none && class<NiceDamTypeDemoBlunt>(DmgType) != none
|
if( KFPRI != none && class<NiceDamTypeDemoExplosion>(DmgType) == none
|
||||||
|
&& IsPerkedPickup(pickupClass)
|
||||||
&& SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillDemoOnperk') )
|
&& SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillDemoOnperk') )
|
||||||
perkDamage *= class'NiceSkillDemoOnperk'.default.damageBonus;
|
perkDamage *= class'NiceSkillDemoOnperk'.default.damageBonus;
|
||||||
return perkDamage;
|
return perkDamage;
|
||||||
|
@ -38,6 +38,10 @@ var bool projAffectedByScream;
|
|||||||
var bool bShouldStick;
|
var bool bShouldStick;
|
||||||
var int resetTicks;
|
var int resetTicks;
|
||||||
var float niceNextFireTime;
|
var float niceNextFireTime;
|
||||||
|
var float minimalSpreadScale;
|
||||||
|
var float activeSpreadScale;
|
||||||
|
var float spreadGainedPerShot;
|
||||||
|
var float spreadLostPerSecond;
|
||||||
struct FireModeContext{
|
struct FireModeContext{
|
||||||
var bool bHipfire;
|
var bool bHipfire;
|
||||||
var NiceWeapon sourceWeapon;
|
var NiceWeapon sourceWeapon;
|
||||||
@ -152,9 +156,15 @@ simulated function int GetBurstLength(){
|
|||||||
}
|
}
|
||||||
return currentContext.burstLength;
|
return currentContext.burstLength;
|
||||||
}
|
}
|
||||||
|
|
||||||
simulated function ModeTick(float delta){
|
simulated function ModeTick(float delta){
|
||||||
local float headLevel;
|
local float headLevel;
|
||||||
local NiceMonster currTarget;
|
local NiceMonster currTarget;
|
||||||
|
if (spreadLostPerSecond > 0 && activeSpreadScale > minimalSpreadScale
|
||||||
|
&& niceNextFireTime + fireRate <= Level.TimeSeconds) {
|
||||||
|
activeSpreadScale -= spreadLostPerSecond * delta;
|
||||||
|
activeSpreadScale = FMax(minimalSpreadScale, activeSpreadScale);
|
||||||
|
}
|
||||||
if(currentContext.Instigator == none)
|
if(currentContext.Instigator == none)
|
||||||
currentContext.Instigator = NiceHumanPawn(Instigator);
|
currentContext.Instigator = NiceHumanPawn(Instigator);
|
||||||
if(currentContext.sourceWeapon == none)
|
if(currentContext.sourceWeapon == none)
|
||||||
@ -548,7 +558,7 @@ function DoFireEffect(){
|
|||||||
if(!Weapon.WeaponCentered() && !KFWeap.bAimingRifle)
|
if(!Weapon.WeaponCentered() && !KFWeap.bAimingRifle)
|
||||||
StartProj = StartProj + Weapon.Hand * Y * ProjSpawnOffset.Y + Z * ProjSpawnOffset.Z;
|
StartProj = StartProj + Weapon.Hand * Y * ProjSpawnOffset.Y + Z * ProjSpawnOffset.Z;
|
||||||
other = Weapon.Trace(HitLocation, HitNormal, StartProj, StartTrace, false);
|
other = Weapon.Trace(HitLocation, HitNormal, StartProj, StartTrace, false);
|
||||||
activeSpread = fireShots[currentShot].spread;
|
activeSpread = fireShots[currentShot].spread * activeSpreadScale;
|
||||||
if(class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillEnforcerBombard')){
|
if(class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillEnforcerBombard')){
|
||||||
bPinpoint = true;
|
bPinpoint = true;
|
||||||
activeSpread *= class'NiceSkillEnforcerBombard'.default.spreadMult;
|
activeSpread *= class'NiceSkillEnforcerBombard'.default.spreadMult;
|
||||||
@ -607,6 +617,15 @@ function DoFireEffect(){
|
|||||||
else if(Instigator.Physics == PHYS_Falling && Instigator.PhysicsVolume.Gravity.Z > class'PhysicsVolume'.default.Gravity.Z)
|
else if(Instigator.Physics == PHYS_Falling && Instigator.PhysicsVolume.Gravity.Z > class'PhysicsVolume'.default.Gravity.Z)
|
||||||
Instigator.AddVelocity((KickMomentum * LowGravKickMomentumScale) >> Instigator.GetViewRotation());
|
Instigator.AddVelocity((KickMomentum * LowGravKickMomentumScale) >> Instigator.GetViewRotation());
|
||||||
}
|
}
|
||||||
|
if (activeSpreadScale < 1.0) {
|
||||||
|
if (KFWeap.bAimingRifle) {
|
||||||
|
activeSpreadScale += spreadGainedPerShot * 0.5;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
activeSpreadScale += spreadGainedPerShot;
|
||||||
|
}
|
||||||
|
activeSpreadScale = FMin(1.0, activeSpreadScale);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
simulated function float TraceZed(out NiceMonster tracedZed, optional out Vector hitLoc, optional out Vector hitNorm,
|
simulated function float TraceZed(out NiceMonster tracedZed, optional out Vector hitLoc, optional out Vector hitNorm,
|
||||||
optional float hsMultiplier){
|
optional float hsMultiplier){
|
||||||
@ -721,4 +740,8 @@ defaultproperties
|
|||||||
contBonusReset=True
|
contBonusReset=True
|
||||||
maxBonusContLenght=1
|
maxBonusContLenght=1
|
||||||
AmmoPerFire=1
|
AmmoPerFire=1
|
||||||
|
minimalSpreadScale=1
|
||||||
|
activeSpreadScale=1
|
||||||
|
spreadGainedPerShot=0
|
||||||
|
spreadLostPerSecond=0
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
Weight=6.000000
|
Weight=6.000000
|
||||||
cost=750
|
cost=750
|
||||||
AmmoCost=19
|
AmmoCost=25
|
||||||
BuyClipSize=40
|
BuyClipSize=40
|
||||||
PowerValue=55
|
PowerValue=55
|
||||||
SpeedValue=80
|
SpeedValue=80
|
||||||
|
@ -3,7 +3,7 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
Weight=6.000000
|
Weight=6.000000
|
||||||
cost=750
|
cost=750
|
||||||
AmmoCost=19
|
AmmoCost=26
|
||||||
BuyClipSize=30
|
BuyClipSize=30
|
||||||
PowerValue=40
|
PowerValue=40
|
||||||
SpeedValue=80
|
SpeedValue=80
|
||||||
|
@ -3,7 +3,7 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
Weight=6.000000
|
Weight=6.000000
|
||||||
cost=750
|
cost=750
|
||||||
AmmoCost=22
|
AmmoCost=19
|
||||||
BuyClipSize=30
|
BuyClipSize=30
|
||||||
PowerValue=40
|
PowerValue=40
|
||||||
SpeedValue=85
|
SpeedValue=85
|
||||||
|
@ -3,7 +3,7 @@ class NiceM41APickup extends NiceM41APrimaryPickup;
|
|||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
crossPerkIndecies(0)=6
|
crossPerkIndecies(0)=6
|
||||||
AmmoCost=60
|
AmmoCost=12
|
||||||
BuyClipSize=1
|
BuyClipSize=1
|
||||||
SecondaryAmmoShortName="M41A Frag Grenades"
|
SecondaryAmmoShortName="M41A Frag Grenades"
|
||||||
PrimaryWeaponPickup=class'NiceM41APrimaryPickup'
|
PrimaryWeaponPickup=class'NiceM41APrimaryPickup'
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
class NiceDamTypeKrissM extends NiceDamageTypeVetCommando
|
class NiceDamTypeKrissM extends NiceDamageTypeVetDemolitions
|
||||||
abstract;
|
abstract;
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
HeadShotDamageMult=2.000000
|
||||||
WeaponClass=class'NiceKrissMMedicGun'
|
WeaponClass=class'NiceKrissMMedicGun'
|
||||||
}
|
}
|
||||||
|
@ -27,4 +27,8 @@ defaultproperties
|
|||||||
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
|
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
|
||||||
Spread=500.0
|
Spread=500.0
|
||||||
SpreadStyle=SS_Random
|
SpreadStyle=SS_Random
|
||||||
|
minimalSpreadScale=0.0
|
||||||
|
activeSpreadScale=0.0
|
||||||
|
spreadGainedPerShot=0.125
|
||||||
|
spreadLostPerSecond=0.5
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ defaultproperties
|
|||||||
AmmoItemName="45. ACP Ammo"
|
AmmoItemName="45. ACP Ammo"
|
||||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||||
EquipmentCategoryID=3
|
EquipmentCategoryID=3
|
||||||
CorrespondingPerkIndex=3
|
CorrespondingPerkIndex=6
|
||||||
InventoryType=class'NiceKrissMMedicGun'
|
InventoryType=class'NiceKrissMMedicGun'
|
||||||
PickupMessage="You got the KRISS Vector Medic Gun"
|
PickupMessage="You got the KRISS Vector Medic Gun"
|
||||||
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
|
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
class NiceDamTypeM7A3M extends NiceDamageTypeVetCommando
|
class NiceDamTypeM7A3M extends NiceDamageTypeVetDemolitions
|
||||||
abstract;
|
abstract;
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
@ -3,8 +3,8 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
WeaponPickupClass=class'NiceM7A3MPickup'
|
WeaponPickupClass=class'NiceM7A3MPickup'
|
||||||
AmmoPickupAmount=30
|
AmmoPickupAmount=30
|
||||||
MaxAmmo=180
|
MaxAmmo=160
|
||||||
InitialAmount=45
|
InitialAmount=40
|
||||||
PickupClass=class'NiceM7A3MAmmoPickup'
|
PickupClass=class'NiceM7A3MAmmoPickup'
|
||||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
class NiceM7A3MAmmoPickup extends NiceAmmoPickup;
|
class NiceM7A3MAmmoPickup extends NiceAmmoPickup;
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
AmmoAmount=15
|
AmmoAmount=30
|
||||||
InventoryType=class'NiceM7A3MAmmo'
|
InventoryType=class'NiceM7A3MAmmo'
|
||||||
PickupMessage="Rounds 7.6x40mm"
|
PickupMessage="Rounds 7.6x40mm"
|
||||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||||
|
@ -34,4 +34,8 @@ defaultproperties
|
|||||||
aimerror=42.000000
|
aimerror=42.000000
|
||||||
Spread=500.0
|
Spread=500.0
|
||||||
SpreadStyle=SS_Random
|
SpreadStyle=SS_Random
|
||||||
|
minimalSpreadScale=0.0
|
||||||
|
activeSpreadScale=0.0
|
||||||
|
spreadGainedPerShot=0.25
|
||||||
|
spreadLostPerSecond=0.5
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
Weight=5.000000
|
Weight=5.000000
|
||||||
cost=1250
|
cost=1250
|
||||||
AmmoCost=33
|
AmmoCost=50
|
||||||
BuyClipSize=30
|
BuyClipSize=30
|
||||||
PowerValue=45
|
PowerValue=45
|
||||||
SpeedValue=60
|
SpeedValue=60
|
||||||
@ -14,7 +14,7 @@ defaultproperties
|
|||||||
AmmoItemName="7.6x40mm Ammo"
|
AmmoItemName="7.6x40mm Ammo"
|
||||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||||
EquipmentCategoryID=3
|
EquipmentCategoryID=3
|
||||||
CorrespondingPerkIndex=3
|
CorrespondingPerkIndex=6
|
||||||
InventoryType=class'NiceM7A3MMedicGun'
|
InventoryType=class'NiceM7A3MMedicGun'
|
||||||
PickupMessage="You got the M7A3 Medic Gun"
|
PickupMessage="You got the M7A3 Medic Gun"
|
||||||
PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup'
|
PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup'
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
class NiceDamTypeMP5M extends NiceDamageTypeVetCommando
|
class NiceDamTypeMP5M extends NiceDamageTypeVetDemolitions
|
||||||
abstract;
|
abstract;
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
@ -17,6 +17,10 @@ defaultproperties
|
|||||||
DamageMax=35
|
DamageMax=35
|
||||||
Spread=500.0
|
Spread=500.0
|
||||||
SpreadStyle=SS_Random
|
SpreadStyle=SS_Random
|
||||||
|
minimalSpreadScale=0.0
|
||||||
|
activeSpreadScale=0.0
|
||||||
|
spreadGainedPerShot=0.25
|
||||||
|
spreadLostPerSecond=1.0
|
||||||
Momentum=5500.000000
|
Momentum=5500.000000
|
||||||
FireRate=0.075000
|
FireRate=0.075000
|
||||||
AmmoClass=class'NiceMP5MAmmo'
|
AmmoClass=class'NiceMP5MAmmo'
|
||||||
|
@ -14,7 +14,7 @@ defaultproperties
|
|||||||
AmmoItemName="9x19mm Ammo"
|
AmmoItemName="9x19mm Ammo"
|
||||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||||
EquipmentCategoryID=3
|
EquipmentCategoryID=3
|
||||||
CorrespondingPerkIndex=3
|
CorrespondingPerkIndex=6
|
||||||
VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
|
VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
|
||||||
InventoryType=class'NiceMP5MMedicGun'
|
InventoryType=class'NiceMP5MMedicGun'
|
||||||
PickupMessage="You got the MP5M Medic Gun"
|
PickupMessage="You got the MP5M Medic Gun"
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
class NiceDamTypeMP7M extends NiceDamageTypeVetCommando
|
class NiceDamTypeMP7M extends NiceDamageTypeVetDemolitions
|
||||||
abstract;
|
abstract;
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
@ -27,4 +27,8 @@ defaultproperties
|
|||||||
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
|
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
|
||||||
Spread=500.0
|
Spread=500.0
|
||||||
SpreadStyle=SS_Random
|
SpreadStyle=SS_Random
|
||||||
|
minimalSpreadScale=0.0
|
||||||
|
activeSpreadScale=0.0
|
||||||
|
spreadGainedPerShot=0.1
|
||||||
|
spreadLostPerSecond=0.5
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@ defaultproperties
|
|||||||
AmmoItemName="4.6x30mm Ammo"
|
AmmoItemName="4.6x30mm Ammo"
|
||||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||||
EquipmentCategoryID=3
|
EquipmentCategoryID=3
|
||||||
CorrespondingPerkIndex=3
|
CorrespondingPerkIndex=6
|
||||||
InventoryType=class'NiceMP7MMedicGun'
|
InventoryType=class'NiceMP7MMedicGun'
|
||||||
PickupMessage="You got the MP7M Medic Gun"
|
PickupMessage="You got the MP7M Medic Gun"
|
||||||
PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
|
PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
|
||||||
|
@ -10,7 +10,7 @@ defaultproperties
|
|||||||
reloadMagStartFrame=0.278000
|
reloadMagStartFrame=0.278000
|
||||||
reloadChargeStartFrame=-1.000000
|
reloadChargeStartFrame=-1.000000
|
||||||
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
|
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
|
||||||
MagCapacity=28
|
MagCapacity=42
|
||||||
ReloadRate=2.600000
|
ReloadRate=2.600000
|
||||||
ReloadAnim="Reload"
|
ReloadAnim="Reload"
|
||||||
ReloadAnimRate=1.000000
|
ReloadAnimRate=1.000000
|
||||||
|
@ -3,6 +3,9 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
bCanFireIncomplete=True
|
bCanFireIncomplete=True
|
||||||
ProjectileSpeed=3500.000000
|
ProjectileSpeed=3500.000000
|
||||||
|
maxVerticalRecoilAngle=1250
|
||||||
|
maxHorizontalRecoilAngle=750
|
||||||
|
FireRate=0.600000
|
||||||
DamageType=class'NiceDamTypeNailGunWeak'
|
DamageType=class'NiceDamTypeNailGunWeak'
|
||||||
AmmoPerFire=7
|
AmmoPerFire=7
|
||||||
SpreadStyle=SS_Random
|
SpreadStyle=SS_Random
|
||||||
|
@ -3,8 +3,8 @@ class NiceNailGunAmmo extends NiceAmmo;
|
|||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
WeaponPickupClass=class'NiceNailGunPickup'
|
WeaponPickupClass=class'NiceNailGunPickup'
|
||||||
AmmoPickupAmount=28
|
AmmoPickupAmount=42
|
||||||
MaxAmmo=168
|
MaxAmmo=336
|
||||||
InitialAmount=84
|
InitialAmount=84
|
||||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||||
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||||
|
@ -10,8 +10,8 @@ defaultproperties
|
|||||||
bShouldBounce=True
|
bShouldBounce=True
|
||||||
bCausePain=True
|
bCausePain=True
|
||||||
bulletClass=class'NiceNail'
|
bulletClass=class'NiceNail'
|
||||||
maxVerticalRecoilAngle=1250
|
maxVerticalRecoilAngle=0
|
||||||
maxHorizontalRecoilAngle=750
|
maxHorizontalRecoilAngle=0
|
||||||
bRandomPitchFireSound=True
|
bRandomPitchFireSound=True
|
||||||
FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
|
FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
|
||||||
StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
|
StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
|
||||||
@ -19,7 +19,7 @@ defaultproperties
|
|||||||
DamageType=class'NiceDamTypeNailGun'
|
DamageType=class'NiceDamTypeNailGun'
|
||||||
DamageMax=66
|
DamageMax=66
|
||||||
FireAnimRate=1.250000
|
FireAnimRate=1.250000
|
||||||
FireRate=0.400000
|
FireRate=0.300000
|
||||||
AmmoClass=class'NiceNailGunAmmo'
|
AmmoClass=class'NiceNailGunAmmo'
|
||||||
ShakeRotTime=3.000000
|
ShakeRotTime=3.000000
|
||||||
ShakeOffsetTime=2.000000
|
ShakeOffsetTime=2.000000
|
||||||
|
@ -4,7 +4,7 @@ defaultproperties
|
|||||||
Weight=8.000000
|
Weight=8.000000
|
||||||
cost=250
|
cost=250
|
||||||
AmmoCost=17
|
AmmoCost=17
|
||||||
BuyClipSize=28
|
BuyClipSize=42
|
||||||
PowerValue=70
|
PowerValue=70
|
||||||
SpeedValue=55
|
SpeedValue=55
|
||||||
RangeValue=25
|
RangeValue=25
|
||||||
|
@ -6,7 +6,7 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
Weight=6.000000
|
Weight=6.000000
|
||||||
cost=750
|
cost=750
|
||||||
AmmoCost=34
|
AmmoCost=22
|
||||||
BuyClipSize=5
|
BuyClipSize=5
|
||||||
PowerValue=55
|
PowerValue=55
|
||||||
SpeedValue=42
|
SpeedValue=42
|
||||||
|
@ -139,6 +139,25 @@ var float lastHeatTick;
|
|||||||
// resulting in a loss of potential damage
|
// resulting in a loss of potential damage
|
||||||
var bool bFrugalFuelUsage;
|
var bool bFrugalFuelUsage;
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
//==============================================================================
|
||||||
|
// > Speed system
|
||||||
|
// Manages speed modifications from weapon attacks and other effects.
|
||||||
|
//
|
||||||
|
// This variable stores with how much stopping power zed was affected.
|
||||||
|
// Is a value from 0.0 to 1.0 and `1 - stoppingEffect` acts as speed multiplier
|
||||||
|
// for the zed
|
||||||
|
var float stoppingEffect;
|
||||||
|
// (Absolute) Point in time at which recovery would start, updated when zeds
|
||||||
|
// receives another stopping effect from somewhere
|
||||||
|
var float stoppingRecoveryStartTime;
|
||||||
|
// How much stopping effect would be rcovred in a second
|
||||||
|
var float stoppingRecoveryRate;
|
||||||
|
// Maximum stopping effect this zed can tank
|
||||||
|
var float maxStoppingEffect;
|
||||||
|
// Minimal stopping threshold for the zed (supposed to be subtracted from
|
||||||
|
// incoming effects' strenght).
|
||||||
|
var float minStoppingThreshold;
|
||||||
//==============================================================================
|
//==============================================================================
|
||||||
//==============================================================================
|
//==============================================================================
|
||||||
// > Miscellaneous variables
|
// > Miscellaneous variables
|
||||||
@ -2216,7 +2235,11 @@ defaultproperties
|
|||||||
DamageToMonsterScale=5.000000
|
DamageToMonsterScale=5.000000
|
||||||
RagdollLifeSpan=120.000000
|
RagdollLifeSpan=120.000000
|
||||||
ControllerClass=class'NiceMonsterController'
|
ControllerClass=class'NiceMonsterController'
|
||||||
|
stoppingEffect=0.0
|
||||||
|
stoppingRecoveryStartTime=2.0
|
||||||
|
stoppingRecoveryRate=0.5
|
||||||
|
maxStoppingEffect=0.5
|
||||||
|
minStoppingThreshold=0.0
|
||||||
Begin Object Class=KarmaParamsSkel Name=KarmaParamsSkelN
|
Begin Object Class=KarmaParamsSkel Name=KarmaParamsSkelN
|
||||||
KConvulseSpacing=(Max=2.200000)
|
KConvulseSpacing=(Max=2.200000)
|
||||||
KLinearDamping=0.150000
|
KLinearDamping=0.150000
|
||||||
|
Loading…
Reference in New Issue
Block a user