fix portrait bullshi on windows resize
This commit is contained in:
parent
be9e08c37b
commit
f72cb160ed
@ -78,13 +78,29 @@ function InitComponent(GUIController MyC, GUIComponent MyO)
|
|||||||
{
|
{
|
||||||
super(UT2k4MainPage).InitComponent(MyC, MyO);
|
super(UT2k4MainPage).InitComponent(MyC, MyO);
|
||||||
|
|
||||||
i_Portrait.WinTop = PlayerPortraitBG.ActualTop() + 30;
|
FixPortrait();
|
||||||
i_Portrait.WinHeight = PlayerPortraitBG.ActualHeight() - 36;
|
|
||||||
|
|
||||||
t_ChatBox.FocusInstead = PerkClickLabel;
|
t_ChatBox.FocusInstead = PerkClickLabel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
event ResolutionChanged(int ResX, int ResY)
|
||||||
|
{
|
||||||
|
super.ResolutionChanged(ResX, ResY);
|
||||||
|
FixPortrait();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// FUCKING TWI, YOUR FUCKING BUGS
|
||||||
|
final private function bool FixPortrait()
|
||||||
|
{
|
||||||
|
i_Portrait.WinTop = PlayerPortraitBG.RelativeTop(i_Portrait.WinTop); // ActualTop() + 30;
|
||||||
|
i_Portrait.WinHeight = PlayerPortraitBG.RelativeHeight(i_Portrait.WinHeight); // ActualHeight() - 36;
|
||||||
|
// log(">>> HideLobbyMenu: FixPortrait() called!!!");
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Called when the Menu Owner is opened
|
// Called when the Menu Owner is opened
|
||||||
event Opened(GUIComponent Sender)
|
event Opened(GUIComponent Sender)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user