FP one hit kill fix

now they won't send you to hell when you attack them during hit animation
This commit is contained in:
Shtoyan 2022-02-07 14:58:46 +04:00
parent 140a70513d
commit f02a842540

View File

@ -132,7 +132,7 @@ function TakeDamageClient(int Damage, Pawn InstigatedBy, Vector Hitlocation, Vec
PostNetReceive();
Super.TakeDamageClient(Damage, instigatedBy, hitLocation, momentum, damageType, headshotLevel, lockonTime);
TwoSecondDamageTotal += OldHealth - Health;
if( !bDecapitated && TwoSecondDamageTotal > RageDamageThreshold && !bChargingPlayer &&
if( !bDecapitated && TwoSecondDamageTotal > RageDamageThreshold && !bChargingPlayer && !bShotAnim &&
(!(bWasBurning && bCrispified) || bFrustrated) )
StartChargingFP(InstigatedBy);
}