double inv != none check removed
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@ -31,8 +31,7 @@ function Poison(KFHumanPawn poisonedPawn)
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{
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{
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for (I = poisonedPawn.Inventory; I != none; I = I.Inventory)
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for (I = poisonedPawn.Inventory; I != none; I = I.Inventory)
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{
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{
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// why we double check Inv != none here???
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if (MeanPoisonInventory(I) != none)
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if (I != none && MeanPoisonInventory(I) != none)
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{
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{
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bFoundPoison = true;
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bFoundPoison = true;
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MeanPoisonInventory(I).poisonStartTime = Level.TimeSeconds;
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MeanPoisonInventory(I).poisonStartTime = Level.TimeSeconds;
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