diff --git a/sources/Zeds/Nice/NiceZombieFleshPound.uc b/sources/Zeds/Nice/NiceZombieFleshPound.uc index b724dc0..539ce75 100644 --- a/sources/Zeds/Nice/NiceZombieFleshPound.uc +++ b/sources/Zeds/Nice/NiceZombieFleshPound.uc @@ -132,6 +132,7 @@ function TakeDamageClient(int Damage, Pawn InstigatedBy, Vector Hitlocation, Vec PostNetReceive(); Super.TakeDamageClient(Damage, instigatedBy, hitLocation, momentum, damageType, headshotLevel, lockonTime); TwoSecondDamageTotal += OldHealth - Health; + // fixed their one hit kill ability when you spam attack during hit animation if( !bDecapitated && TwoSecondDamageTotal > RageDamageThreshold && !bChargingPlayer && !bShotAnim && (!(bWasBurning && bCrispified) || bFrustrated) ) StartChargingFP(InstigatedBy);