Merge pull request 'Fix crooked camera when you die with active ViewShake' (#28) from FixViewRotation into dev
Reviewed-on: https://insultplayers.ru/git/dkanus/NicePack/pulls/28
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commit
c3f0a76088
@ -212,6 +212,20 @@ simulated function ClientPostLogin(){
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// Change HUD parameters
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// Change HUD parameters
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class'ScrnHUD'.default.EnemyHealthBarHeight = 4.0;
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class'ScrnHUD'.default.EnemyHealthBarHeight = 4.0;
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}
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}
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// fix crooked camera after you die with active `ViewShake`
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function StopViewShaking() {
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ShakeRotMax = vect(0, 0, 0);
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ShakeRotRate = vect(0, 0, 0);
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ShakeRotTime = vect(0, 0, 0);
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ShakeOffsetMax = vect(0, 0, 0);
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ShakeOffsetRate = vect(0, 0, 0);
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ShakeOffsetTime = vect(0, 0, 0);
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// add missing variables
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ShakeOffset = vect(0, 0, 0);
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ShakeRot = Rot(0, 0, 0);
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}
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function ShowLobbyMenu(){
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function ShowLobbyMenu(){
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Super.ShowLobbyMenu();
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Super.ShowLobbyMenu();
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}
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}
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@ -1225,7 +1239,7 @@ function LoadDualWieldables(){
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local class<NiceWeaponPickup> WP;
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local class<NiceWeaponPickup> WP;
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local class<NiceSingle> W;
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local class<NiceSingle> W;
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local int i;
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local int i;
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CPRL = class'ClientPerkRepLink'.Static.FindStats(self);
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CPRL = class'ClientPerkRepLink'.Static.FindStats(self);
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if(CPRL == none || CPRL.ShopInventory.Length == 0)
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if(CPRL == none || CPRL.ShopInventory.Length == 0)
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return;
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return;
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