Last patch
Commits like that are lazy and shitty, but fuck it, it's the last patch.
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README.md
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7
README.md
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@ -0,0 +1,7 @@
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# NicePack
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This repo contains sources for the last public NicePack release.
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It is a haphazard bunch of changes that were made to customize ScrN for ourselves. It is unfinished, but due to some reasons I don't want to release it publicly anymore.
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The link to the compiled NicePack, along with all necessary files, is here: <http://www.insultplayers.ru/killingfloor/downloads/nicepack/NiceBundle.zip>
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@ -1,6 +1,7 @@
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class NiceInteraction extends Interaction
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class NiceInteraction extends Interaction
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dependson(NicePack)
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dependson(NicePack)
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dependson(NiceAbilityManager);
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dependson(NiceAbilityManager);
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=KillingFloor2HUD.utx
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#exec OBJ LOAD FILE=KillingFloor2HUD.utx
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var NicePack NicePackMutator;
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var NicePack NicePackMutator;
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var Material bleedIcon, poisonIcon;
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var Material bleedIcon, poisonIcon;
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@ -48,7 +49,6 @@ function PostRender(Canvas C){
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return;
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return;
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scrnHUDInstance = ScrnHUD(nicePlayer.myHUD);
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scrnHUDInstance = ScrnHUD(nicePlayer.myHUD);
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//// Draw bleed and poison icons
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//// Draw bleed and poison icons
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C.SetDrawColor(255, 255, 255);
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szRI = class'MeanReplicationInfo'.static.findSZri(ViewportOwner.Actor.PlayerReplicationInfo);
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szRI = class'MeanReplicationInfo'.static.findSZri(ViewportOwner.Actor.PlayerReplicationInfo);
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offset = 4;
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offset = 4;
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if(szRI != none){
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if(szRI != none){
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@ -1,6 +1,8 @@
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// made to fix KFStoryGameInfo loading for KFO maps
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// made to fix KFStoryGameInfo loading for KFO maps
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class NiceGameType extends ScrnGameType;
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class NiceGameType extends ScrnGameType;
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var NicePack NicePackMutator;
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var NicePack NicePackMutator;
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var bool lessDramatic;
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var float LesserZedTimeSlomoScale;
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function RegisterMutator(NicePack activePack){
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function RegisterMutator(NicePack activePack){
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NicePackMutator = activePack;
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NicePackMutator = activePack;
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}
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}
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@ -68,7 +70,12 @@ State MatchInProgress{
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function DramaticEvent(float BaseZedTimePossibility, optional float DesiredZedTimeDuration){
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function DramaticEvent(float BaseZedTimePossibility, optional float DesiredZedTimeDuration){
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local bool bWasZedTime;
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local bool bWasZedTime;
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bWasZedTime = bZEDTimeActive;
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bWasZedTime = bZEDTimeActive;
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if (lessDramatic) {
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ZedTimeSlomoScale = LesserZedTimeSlomoScale;
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}
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Super.DramaticEvent(BaseZedTimePossibility, DesiredZedTimeDuration);
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Super.DramaticEvent(BaseZedTimePossibility, DesiredZedTimeDuration);
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ZedTimeSlomoScale = default.ZedTimeSlomoScale;
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lessDramatic = false;
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// Call event
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// Call event
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if(!bWasZedTime && bZEDTimeActive)
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if(!bWasZedTime && bZEDTimeActive)
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NicePackMutator.ZedTimeActivated();
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NicePackMutator.ZedTimeActivated();
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@ -162,4 +169,6 @@ defaultproperties
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{
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{
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GameName="Nice Floor"
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GameName="Nice Floor"
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Description="Nice Edition of ScrN Killing Floor game mode (ScrnGameType)."
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Description="Nice Edition of ScrN Killing Floor game mode (ScrnGameType)."
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ZedTimeSlomoScale=0.4
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LesserZedTimeSlomoScale=0.6
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}
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}
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@ -3,5 +3,5 @@ class NiceSkillZerkZEDAccelerate extends NiceSkill
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defaultproperties
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defaultproperties
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{
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{
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SkillName="Accelerate"
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SkillName="Accelerate"
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SkillEffects="Move and attack at the same speed during zed-time."
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SkillEffects="Move and attack at regular speed during zed-time."
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}
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}
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@ -35,12 +35,7 @@ static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon
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return 1.0;
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return 1.0;
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}
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}
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static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
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static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
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return 3.0;
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return 1.5;
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}
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static function float GetHealPotency(KFPlayerReplicationInfo KFPRI){
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local float potency;
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potency = 1.5;
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return potency;
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}
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}
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static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI){
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static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI){
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return 1.1;
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return 1.1;
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@ -83,7 +78,7 @@ defaultproperties
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OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
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CustomLevelInfo="Level up by doing damage with perked weapons|30% faster reload with all weapons|10% faster movement speed|You get four additional Zed-Time Extensions|See health and cloacked zeds from 16 meters distance|50% more potent medical injections|Better Syringe handling"
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CustomLevelInfo="Level up by doing damage with perked weapons|30% faster reload with all weapons|10% faster movement speed|You get four additional Zed-Time Extensions|See health and cloacked zeds from 16 meters distance|Better Syringe handling"
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PerkIndex=3
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PerkIndex=3
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OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Commando'
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OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Commando'
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OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold'
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OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold'
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@ -1122,6 +1122,7 @@ exec function ReloadMeNow(){
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}
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}
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simulated function float GetCurrentReloadMult(){
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simulated function float GetCurrentReloadMult(){
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local float ReloadMulti;
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local float ReloadMulti;
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local float timeDilationSpeedup;
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local NiceHumanPawn nicePawn;
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local NiceHumanPawn nicePawn;
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local NicePlayerController nicePlayer;
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local NicePlayerController nicePlayer;
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local class<NiceVeterancyTypes> niceVet;
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local class<NiceVeterancyTypes> niceVet;
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@ -1142,8 +1143,15 @@ simulated function float GetCurrentReloadMult(){
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ReloadMulti *= activeSlowdown;
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ReloadMulti *= activeSlowdown;
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else if(bCanActiveReload && reloadType == RTYPE_SINGLE && subReloadStage == 0)
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else if(bCanActiveReload && reloadType == RTYPE_SINGLE && subReloadStage == 0)
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ReloadMulti *= activeSpeedup;
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ReloadMulti *= activeSpeedup;
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if(nicePlayer != none && niceVet.static.hasSkill(nicePlayer, class'NiceSkillCommandoZEDProfessional')) {
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timeDilationSpeedup = (1.1 / Level.TimeDilation);
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}
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else {
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timeDilationSpeedup = ((1.1 / Level.TimeDilation) - 1.0) * 0.5 + 1.0;
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timeDilationSpeedup = FMax(1.0, timeDilationSpeedup);
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}
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if(nicePlayer != none && niceVet.static.hasSkill(nicePlayer, class'NiceSkillCommandoZEDProfessional'))
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if(nicePlayer != none && niceVet.static.hasSkill(nicePlayer, class'NiceSkillCommandoZEDProfessional'))
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ReloadMulti /= (Level.TimeDilation / 1.1);
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ReloadMulti *= timeDilationSpeedup;
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if(bAutoReload && bAutoReloadRateApplied)
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if(bAutoReload && bAutoReloadRateApplied)
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ReloadMulti *= autoReloadSpeedModifier;
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ReloadMulti *= autoReloadSpeedModifier;
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return ReloadMulti;
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return ReloadMulti;
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@ -4,8 +4,8 @@ defaultproperties
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{
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{
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WeaponPickupClass=Class'NicePack.NiceM4Pickup'
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WeaponPickupClass=Class'NicePack.NiceM4Pickup'
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AmmoPickupAmount=30
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AmmoPickupAmount=30
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MaxAmmo=180
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MaxAmmo=240
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InitialAmount=45
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InitialAmount=60
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PickupClass=Class'NicePack.NiceM4AmmoPickup'
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PickupClass=Class'NicePack.NiceM4AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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{
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{
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Weight=5.000000
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Weight=5.000000
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cost=500
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cost=500
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AmmoCost=20
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BuyClipSize=30
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BuyClipSize=30
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PowerValue=30
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PowerValue=30
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SpeedValue=90
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SpeedValue=90
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@ -2,5 +2,5 @@ class NiceDamTypeCryoNade extends NiceWeaponDamageType
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abstract;
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abstract;
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defaultproperties
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defaultproperties
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{
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{
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freezePower=200.000000
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freezePower=160.000000
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}
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}
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@ -113,12 +113,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
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if ( damageScale <= 0)
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if ( damageScale <= 0)
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continue;
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continue;
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// Scrake Nader ach
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if ( Role == ROLE_Authority && KFMonsterVictim != none && ZombieScrake(KFMonsterVictim) != none ) {
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// need to check Scrake's stun before dealing damage, because he can unstun by himself from damage received
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ScrakeNader(damageScale * DamageAmount, ZombieScrake(KFMonsterVictim), Stats);
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}
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}
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}
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if(NiceMonster(Victims) != none)
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if(NiceMonster(Victims) != none)
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Victims.TakeDamage(damageScale * DamageAmount,Instigator,Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius) * dir
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Victims.TakeDamage(damageScale * DamageAmount,Instigator,Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius) * dir
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@ -4,8 +4,8 @@ defaultproperties
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{
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{
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WeaponPickupClass=Class'NicePack.NiceM249Pickup'
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WeaponPickupClass=Class'NicePack.NiceM249Pickup'
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AmmoPickupAmount=80
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AmmoPickupAmount=80
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MaxAmmo=240
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MaxAmmo=160
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InitialAmount=120
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InitialAmount=80
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PickupClass=Class'NicePack.NiceM249AmmoPickup'
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PickupClass=Class'NicePack.NiceM249AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -17,7 +17,7 @@ defaultproperties
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bWaitForRelease=True
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireForce="AssaultRifleFire"
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FireRate=1.600000
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceContenderAmmo'
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AmmoClass=Class'NicePack.NiceContenderAmmo'
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ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
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ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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@ -2,8 +2,8 @@ class NiceKrissMAmmo extends NiceAmmo;
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defaultproperties
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defaultproperties
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{
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{
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AmmoPickupAmount=33
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AmmoPickupAmount=33
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MaxAmmo=528
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MaxAmmo=264
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InitialAmount=132
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InitialAmount=66
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PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
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PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -5,7 +5,7 @@ defaultproperties
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FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
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FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
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AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
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AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
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ProjectileSpeed=15200.000000
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ProjectileSpeed=15200.000000
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RecoilRate=0.100000
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RecoilRate=0.0100000
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maxVerticalRecoilAngle=20
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maxVerticalRecoilAngle=20
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maxHorizontalRecoilAngle=10
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maxHorizontalRecoilAngle=10
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RecoilVelocityScale=0.000000
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RecoilVelocityScale=0.000000
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@ -25,4 +25,6 @@ defaultproperties
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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ShakeOffsetTime=1.250000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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Spread=500.0
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SpreadStyle=SS_Random
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}
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}
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@ -3,6 +3,7 @@ defaultproperties
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{
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{
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Weight=4.000000
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Weight=4.000000
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cost=750
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cost=750
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AmmoCost=50
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BuyClipSize=33
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BuyClipSize=33
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PowerValue=50
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PowerValue=50
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SpeedValue=90
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SpeedValue=90
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@ -2,9 +2,9 @@ class NiceM7A3MAmmo extends NiceAmmo;
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defaultproperties
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defaultproperties
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{
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{
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WeaponPickupClass=Class'NicePack.NiceM7A3MPickup'
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WeaponPickupClass=Class'NicePack.NiceM7A3MPickup'
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AmmoPickupAmount=15
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AmmoPickupAmount=30
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MaxAmmo=300
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MaxAmmo=180
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InitialAmount=75
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InitialAmount=45
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PickupClass=Class'NicePack.NiceM7A3MAmmoPickup'
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PickupClass=Class'NicePack.NiceM7A3MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -3,7 +3,7 @@ defaultproperties
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{
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{
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ProjectileSpeed=21250.000000
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ProjectileSpeed=21250.000000
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FireAimedAnim="Fire_Iron"
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.085000
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RecoilRate=0.0085000
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maxVerticalRecoilAngle=120
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maxVerticalRecoilAngle=120
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maxHorizontalRecoilAngle=60
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maxHorizontalRecoilAngle=60
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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@ -32,4 +32,6 @@ defaultproperties
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BotRefireRate=0.990000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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aimerror=42.000000
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Spread=500.0
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SpreadStyle=SS_Random
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}
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}
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@ -3,8 +3,8 @@ defaultproperties
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{
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{
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WeaponPickupClass=Class'NicePack.NiceMP5MPickup'
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WeaponPickupClass=Class'NicePack.NiceMP5MPickup'
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AmmoPickupAmount=30
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AmmoPickupAmount=30
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MaxAmmo=600
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MaxAmmo=300
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InitialAmount=150
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InitialAmount=75
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PickupClass=Class'NicePack.NiceMP5MAmmoPickup'
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PickupClass=Class'NicePack.NiceMP5MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -5,7 +5,7 @@ defaultproperties
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FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
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FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
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AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
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AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
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ProjectileSpeed=21250.000000
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ProjectileSpeed=21250.000000
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RecoilRate=0.075000
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RecoilRate=0.0075000
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maxVerticalRecoilAngle=160
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maxVerticalRecoilAngle=160
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maxHorizontalRecoilAngle=80
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maxHorizontalRecoilAngle=80
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RecoilVelocityScale=0.000000
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RecoilVelocityScale=0.000000
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@ -15,6 +15,8 @@ defaultproperties
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DamageType=Class'NicePack.NiceDamTypeMP5M'
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DamageType=Class'NicePack.NiceDamTypeMP5M'
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DamageMin=35
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DamageMin=35
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DamageMax=35
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DamageMax=35
|
||||||
|
Spread=500.0
|
||||||
|
SpreadStyle=SS_Random
|
||||||
Momentum=5500.000000
|
Momentum=5500.000000
|
||||||
FireRate=0.075000
|
FireRate=0.075000
|
||||||
AmmoClass=Class'NicePack.NiceMP5MAmmo'
|
AmmoClass=Class'NicePack.NiceMP5MAmmo'
|
||||||
|
@ -3,7 +3,7 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
Weight=4.000000
|
Weight=4.000000
|
||||||
cost=250
|
cost=250
|
||||||
AmmoCost=10
|
AmmoCost=20
|
||||||
BuyClipSize=30
|
BuyClipSize=30
|
||||||
PowerValue=30
|
PowerValue=30
|
||||||
SpeedValue=85
|
SpeedValue=85
|
||||||
|
@ -2,8 +2,8 @@ class NiceMP7MAmmo extends NiceAmmo;
|
|||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
|
WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
|
||||||
MaxAmmo=400
|
MaxAmmo=200
|
||||||
InitialAmount=100
|
InitialAmount=50
|
||||||
PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
|
PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
|
||||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||||
|
@ -5,7 +5,7 @@ defaultproperties
|
|||||||
FireEndStereoSoundRef="KF_MP7Snd.MP7_tailST"
|
FireEndStereoSoundRef="KF_MP7Snd.MP7_tailST"
|
||||||
AmbientFireSoundRef="KF_MP7Snd.MP7_FireLoop"
|
AmbientFireSoundRef="KF_MP7Snd.MP7_FireLoop"
|
||||||
ProjectileSpeed=36750.000000
|
ProjectileSpeed=36750.000000
|
||||||
RecoilRate=0.060000
|
RecoilRate=0.0060000
|
||||||
maxVerticalRecoilAngle=70
|
maxVerticalRecoilAngle=70
|
||||||
maxHorizontalRecoilAngle=35
|
maxHorizontalRecoilAngle=35
|
||||||
RecoilVelocityScale=0.000000
|
RecoilVelocityScale=0.000000
|
||||||
@ -25,6 +25,6 @@ defaultproperties
|
|||||||
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
|
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
|
||||||
ShakeOffsetTime=1.250000
|
ShakeOffsetTime=1.250000
|
||||||
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
|
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
|
||||||
Spread=0.012000
|
Spread=500.0
|
||||||
SpreadStyle=SS_Random
|
SpreadStyle=SS_Random
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@ defaultproperties
|
|||||||
bBackupWeapon=True
|
bBackupWeapon=True
|
||||||
Weight=3.000000
|
Weight=3.000000
|
||||||
cost=200
|
cost=200
|
||||||
|
AmmoCost=20
|
||||||
BuyClipSize=40
|
BuyClipSize=40
|
||||||
PowerValue=22
|
PowerValue=22
|
||||||
SpeedValue=95
|
SpeedValue=95
|
||||||
|
@ -10,7 +10,7 @@ defaultproperties
|
|||||||
reloadMagStartFrame=0.278000
|
reloadMagStartFrame=0.278000
|
||||||
reloadChargeStartFrame=-1.000000
|
reloadChargeStartFrame=-1.000000
|
||||||
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
|
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
|
||||||
MagCapacity=42
|
MagCapacity=28
|
||||||
ReloadRate=2.600000
|
ReloadRate=2.600000
|
||||||
ReloadAnim="Reload"
|
ReloadAnim="Reload"
|
||||||
ReloadAnimRate=1.000000
|
ReloadAnimRate=1.000000
|
||||||
|
@ -3,9 +3,9 @@ class NiceNailGunAmmo extends NiceAmmo;
|
|||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
WeaponPickupClass=Class'NicePack.NiceNailGunPickup'
|
WeaponPickupClass=Class'NicePack.NiceNailGunPickup'
|
||||||
AmmoPickupAmount=42
|
AmmoPickupAmount=28
|
||||||
MaxAmmo=210
|
MaxAmmo=168
|
||||||
InitialAmount=105
|
InitialAmount=84
|
||||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||||
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||||
}
|
}
|
||||||
|
@ -3,8 +3,8 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
Weight=8.000000
|
Weight=8.000000
|
||||||
cost=250
|
cost=250
|
||||||
AmmoCost=30
|
AmmoCost=20
|
||||||
BuyClipSize=42
|
BuyClipSize=28
|
||||||
PowerValue=70
|
PowerValue=70
|
||||||
SpeedValue=55
|
SpeedValue=55
|
||||||
RangeValue=25
|
RangeValue=25
|
||||||
|
@ -4,6 +4,7 @@ class NiceDamTypeWinchester extends NiceDamageTypeVetSharpshooter
|
|||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
stunMultiplier=1.500000
|
stunMultiplier=1.500000
|
||||||
|
flinchMultiplier=0.8
|
||||||
bIsProjectile=True
|
bIsProjectile=True
|
||||||
HeadShotDamageMult=2.500000
|
HeadShotDamageMult=2.500000
|
||||||
bSniperWeapon=True
|
bSniperWeapon=True
|
||||||
|
@ -3,7 +3,7 @@ class MeanZombieSiren extends NiceZombieSiren;
|
|||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
ScreamRadius=800
|
ScreamRadius=800
|
||||||
ScreamForce=-250000
|
ScreamForce=-200000
|
||||||
MenuName="Mean Siren"
|
MenuName="Mean Siren"
|
||||||
Skins(0)=FinalBlend'MeanZedSkins.siren_hair_fb'
|
Skins(0)=FinalBlend'MeanZedSkins.siren_hair_fb'
|
||||||
Skins(1)=Combiner'MeanZedSkins.siren_cmb'
|
Skins(1)=Combiner'MeanZedSkins.siren_cmb'
|
||||||
|
@ -185,11 +185,13 @@ function StartChargingFP(Pawn instigatedBy){
|
|||||||
if( rageTarget != none && KFGameType(Level.Game) != none
|
if( rageTarget != none && KFGameType(Level.Game) != none
|
||||||
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageTarget.Controller),
|
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageTarget.Controller),
|
||||||
class'NiceSkillCommandoPerfectExecution') ){
|
class'NiceSkillCommandoPerfectExecution') ){
|
||||||
|
NiceGameType(Level.Game).lessDramatic = true;
|
||||||
KFGameType(Level.Game).DramaticEvent(1.0);
|
KFGameType(Level.Game).DramaticEvent(1.0);
|
||||||
}
|
}
|
||||||
else if( altRageTarget != none && KFGameType(Level.Game) != none
|
else if( altRageTarget != none && KFGameType(Level.Game) != none
|
||||||
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(altRageTarget.Controller),
|
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(altRageTarget.Controller),
|
||||||
class'NiceSkillCommandoPerfectExecution') ){
|
class'NiceSkillCommandoPerfectExecution') ){
|
||||||
|
NiceGameType(Level.Game).lessDramatic = true;
|
||||||
KFGameType(Level.Game).DramaticEvent(1.0);
|
KFGameType(Level.Game).DramaticEvent(1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -127,6 +127,7 @@ state RunningState
|
|||||||
if( rageTarget != none && KFGameType(Level.Game) != none
|
if( rageTarget != none && KFGameType(Level.Game) != none
|
||||||
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageTarget.Controller),
|
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageTarget.Controller),
|
||||||
class'NiceSkillCommandoPerfectExecution') ){
|
class'NiceSkillCommandoPerfectExecution') ){
|
||||||
|
NiceGameType(Level.Game).lessDramatic = true;
|
||||||
KFGameType(Level.Game).DramaticEvent(1.0);
|
KFGameType(Level.Game).DramaticEvent(1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -201,11 +201,13 @@ state RunningState
|
|||||||
if( rageTarget != none && KFGameType(Level.Game) != none
|
if( rageTarget != none && KFGameType(Level.Game) != none
|
||||||
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageTarget.Controller),
|
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageTarget.Controller),
|
||||||
class'NiceSkillCommandoPerfectExecution') ){
|
class'NiceSkillCommandoPerfectExecution') ){
|
||||||
|
NiceGameType(Level.Game).lessDramatic = true;
|
||||||
KFGameType(Level.Game).DramaticEvent(1.0);
|
KFGameType(Level.Game).DramaticEvent(1.0);
|
||||||
}
|
}
|
||||||
else if( rageCause != none && KFGameType(Level.Game) != none
|
else if( rageCause != none && KFGameType(Level.Game) != none
|
||||||
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageCause.Controller),
|
&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageCause.Controller),
|
||||||
class'NiceSkillCommandoPerfectExecution') ){
|
class'NiceSkillCommandoPerfectExecution') ){
|
||||||
|
NiceGameType(Level.Game).lessDramatic = true;
|
||||||
KFGameType(Level.Game).DramaticEvent(1.0);
|
KFGameType(Level.Game).DramaticEvent(1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -91,8 +91,8 @@ defaultproperties
|
|||||||
WaterSpeed=100.000000
|
WaterSpeed=100.000000
|
||||||
AccelRate=1024.000000
|
AccelRate=1024.000000
|
||||||
JumpZ=340.000000
|
JumpZ=340.000000
|
||||||
HealthMax=250.000000
|
HealthMax=190.000000
|
||||||
Health=250
|
Health=190
|
||||||
MenuName="Shiver"
|
MenuName="Shiver"
|
||||||
MovementAnims(0)="ClotWalk"
|
MovementAnims(0)="ClotWalk"
|
||||||
AmbientSound=SoundGroup'ScrnZedPack_S.Shiver.ShiverIdleGroup'
|
AmbientSound=SoundGroup'ScrnZedPack_S.Shiver.ShiverIdleGroup'
|
||||||
|
@ -22,7 +22,7 @@ function Touch( actor Other ){
|
|||||||
function bool RelevantTo(Pawn P){
|
function bool RelevantTo(Pawn P){
|
||||||
local NiceMonster niceZed;
|
local NiceMonster niceZed;
|
||||||
niceZed = NiceMonster(P);
|
niceZed = NiceMonster(P);
|
||||||
if(niceZed != none && niceZed.default.Health >= 1500)
|
if(niceZed != none && niceZed.default.Health >= 1000)
|
||||||
return false;
|
return false;
|
||||||
return (niceFP != none && VSizeSquared(niceFP.Velocity) >= 75 && Super.RelevantTo(P) && niceFP.Velocity dot (P.Location - niceFP.Location) > 0 );
|
return (niceFP != none && VSizeSquared(niceFP.Velocity) >= 75 && Super.RelevantTo(P) && niceFP.Velocity dot (P.Location - niceFP.Location) > 0 );
|
||||||
}
|
}
|
||||||
|
@ -418,14 +418,18 @@ function bool SetEnemy( pawn newEnemy,
|
|||||||
optional bool bHateMonster,
|
optional bool bHateMonster,
|
||||||
optional float MonsterHateChanceOverride){
|
optional float MonsterHateChanceOverride){
|
||||||
local NiceMonster niceZed;
|
local NiceMonster niceZed;
|
||||||
|
local NiceZombieFleshpound niceFP;
|
||||||
local bool bCanForceFight;
|
local bool bCanForceFight;
|
||||||
// Can we fight anything?
|
// Can we fight anything?
|
||||||
niceZed = NiceMonster(pawn);
|
niceZed = NiceMonster(pawn);
|
||||||
|
niceFP = NiceZombieFleshpound(niceZed);
|
||||||
if(niceZed != none)
|
if(niceZed != none)
|
||||||
bCanForceFight =
|
bCanForceFight =
|
||||||
KFMonster(pawn).HeadHealth <= 0
|
KFMonster(pawn).HeadHealth <= 0
|
||||||
|| KFMonster(pawn).bDecapitated
|
|| KFMonster(pawn).bDecapitated
|
||||||
|| newEnemy.Health <= 15;
|
|| newEnemy.Health <= 15;
|
||||||
|
if (niceFP != none && niceFP.IsInState('RageCharging'))
|
||||||
|
bCanForceFight = false;
|
||||||
if(newEnemy != none)
|
if(newEnemy != none)
|
||||||
bCanForceFight = bCanForceFight
|
bCanForceFight = bCanForceFight
|
||||||
&& newEnemy.Health > 0 && newEnemy != enemy;
|
&& newEnemy.Health > 0 && newEnemy != enemy;
|
||||||
|
Loading…
Reference in New Issue
Block a user