test fix for bloat BileExplosionLoc accessed none
This commit is contained in:
		
							parent
							
								
									3120047995
								
							
						
					
					
						commit
						b9fc5b8573
					
				@ -200,7 +200,10 @@ simulated function Tick(float deltatime)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    local vector BileExplosionLoc;
 | 
					    local vector BileExplosionLoc;
 | 
				
			||||||
    local FleshHitEmitter GibBileExplosion;
 | 
					    local FleshHitEmitter GibBileExplosion;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Super.tick(deltatime);
 | 
					    Super.tick(deltatime);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if( Role == ROLE_Authority && bMovingPukeAttack )
 | 
					    if( Role == ROLE_Authority && bMovingPukeAttack )
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
       // Keep moving toward the target until the timer runs out (anim finishes)
 | 
					       // Keep moving toward the target until the timer runs out (anim finishes)
 | 
				
			||||||
@ -243,7 +246,8 @@ simulated function Tick(float deltatime)
 | 
				
			|||||||
    {
 | 
					    {
 | 
				
			||||||
       if ( !class'GameInfo'.static.UseLowGore() )
 | 
					       if ( !class'GameInfo'.static.UseLowGore() )
 | 
				
			||||||
       {
 | 
					       {
 | 
				
			||||||
           BileExplosionLoc = self.Location;
 | 
					           // remove self.
 | 
				
			||||||
 | 
					           BileExplosionLoc = Location;
 | 
				
			||||||
           BileExplosionLoc.z += (CollisionHeight - (CollisionHeight * 0.5));
 | 
					           BileExplosionLoc.z += (CollisionHeight - (CollisionHeight * 0.5));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
           if (bDecapitated)
 | 
					           if (bDecapitated)
 | 
				
			||||||
@ -258,7 +262,7 @@ simulated function Tick(float deltatime)
 | 
				
			|||||||
       }
 | 
					       }
 | 
				
			||||||
       else
 | 
					       else
 | 
				
			||||||
       {
 | 
					       {
 | 
				
			||||||
           BileExplosionLoc = self.Location;
 | 
					           BileExplosionLoc = Location;
 | 
				
			||||||
           BileExplosionLoc.z += (CollisionHeight - (CollisionHeight * 0.5));
 | 
					           BileExplosionLoc.z += (CollisionHeight - (CollisionHeight * 0.5));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
           GibBileExplosion = Spawn(class 'LowGoreBileExplosion',self,, BileExplosionLoc );
 | 
					           GibBileExplosion = Spawn(class 'LowGoreBileExplosion',self,, BileExplosionLoc );
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user