Change Medic and Commando perks to be one perk
This commit is contained in:
parent
e7d1c539e8
commit
ae28c24ef6
@ -272,17 +272,17 @@ simulated function Tick(float deltaTime){
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if(gunslingerTimer <= 0)
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if(gunslingerTimer <= 0)
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nicePlayer.abilityManager.SetAbilityState(1, ASTATE_COOLDOWN);
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nicePlayer.abilityManager.SetAbilityState(1, ASTATE_COOLDOWN);
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}
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}
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// Regen
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// Regen
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Controller), class'NiceSkillMedicRegeneration')){
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Controller), class'NiceSkillCommandoRegeneration')){
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if(health < healthMax)
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if(health < healthMax)
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regenTime += deltaTime;
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regenTime += deltaTime;
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while(regenTime > class'NiceSkillMedicRegeneration'.default.regenFrequency){
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while(regenTime > class'NiceSkillCommandoRegeneration'.default.regenFrequency){
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if(health < healthMax)
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if(health < healthMax)
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health += 1;
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health += 1;
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else
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else
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regenTime = 0.0;
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regenTime = 0.0;
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regenTime -= class'NiceSkillMedicRegeneration'.default.regenFrequency;
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regenTime -= class'NiceSkillCommandoRegeneration'.default.regenFrequency;
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}
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}
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}
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}
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// Update adrenaline
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// Update adrenaline
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medicAdrenaliteTime -= deltaTime;
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medicAdrenaliteTime -= deltaTime;
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@ -162,9 +162,9 @@ simulated function HandleNiceHealingMechanicsAndSkills
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if(nicePlayer == none)
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if(nicePlayer == none)
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return;
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return;
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if(class'NiceVeterancyTypes'.static.
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if(class'NiceVeterancyTypes'.static.
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hasSkill(nicePlayer, class'NiceSkillMedicAdrenalineShot')){
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hasSkill(nicePlayer, class'NiceSkillCommandoAdrenalineShot')){
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healed.medicAdrenaliteTime =
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healed.medicAdrenaliteTime =
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class'NiceSkillMedicAdrenalineShot'.default.boostTime;
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class'NiceSkillCommandoAdrenalineShot'.default.boostTime;
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}
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}
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if(class'NiceVeterancyTypes'.static.
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if(class'NiceVeterancyTypes'.static.
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hasSkill(nicePlayer, class'NiceSkillMedicSymbioticHealth')){
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hasSkill(nicePlayer, class'NiceSkillMedicSymbioticHealth')){
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@ -176,7 +176,7 @@ simulated function HandleNiceHealingMechanicsAndSkills
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KFWeapon(healer.weapon));
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KFWeapon(healer.weapon));
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}
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}
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hasZEDHeavenCanceller = class'NiceVeterancyTypes'.static.
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hasZEDHeavenCanceller = class'NiceVeterancyTypes'.static.
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hasSkill(nicePlayer, class'NiceSkillMedicZEDHeavenCanceller');
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hasSkill(nicePlayer, class'NiceSkillCommandoZEDHeavenCanceller');
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if(nicePlayer.IsZedTimeActive() && hasZEDHeavenCanceller){
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if(nicePlayer.IsZedTimeActive() && hasZEDHeavenCanceller){
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healed.health = healed.healthMax;
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healed.health = healed.healthMax;
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healed.bZedTimeInvincible = true;
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healed.bZedTimeInvincible = true;
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@ -253,7 +253,7 @@ simulated function HandleNiceDamageMechanicsAndSkills
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// Medic's skills
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// Medic's skills
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if(class<NiceDamTypeMedicDart>(damageType) != none){
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if(class<NiceDamTypeMedicDart>(damageType) != none){
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hasTranquilizer = class'NiceVeterancyTypes'.static.
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hasTranquilizer = class'NiceVeterancyTypes'.static.
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hasSkill(nicePlayer, class'NiceSkillMedicTranquilizer');
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hasSkill(nicePlayer, class'NiceSkillCommandoTranquilizer');
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hasZEDFrenzy = class'NiceVeterancyTypes'.static.
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hasZEDFrenzy = class'NiceVeterancyTypes'.static.
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hasSkill(nicePlayer, class'NiceSkillMedicZEDFrenzy');
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hasSkill(nicePlayer, class'NiceSkillMedicZEDFrenzy');
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// Medic's suppression
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// Medic's suppression
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5
sources/Perks/Commando/NiceDamTypeMedicDart.uc
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5
sources/Perks/Commando/NiceDamTypeMedicDart.uc
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@ -0,0 +1,5 @@
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class NiceDamTypeMedicDart extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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}
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@ -9,15 +9,23 @@ static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum){
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static function array<int> GetProgressArray(byte ReqNum, optional out int DoubleScalingBase){
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static function array<int> GetProgressArray(byte ReqNum, optional out int DoubleScalingBase){
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return default.progressArray0;
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return default.progressArray0;
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}
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}
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NicePack.NiceMedicNade';*/
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return class'NiceMedicNadePoison';
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}
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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return class'NiceSkillCommandoStrategist'.default.visionRadius;
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return class'NiceSkillCommandoStrategist'.default.visionRadius;*/
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return 0.0;
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return 1.0;
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}
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}
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static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI){
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static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI){
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if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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return class'NiceSkillCommandoStrategist'.default.visionRadius;
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return class'NiceSkillCommandoStrategist'.default.visionRadius;*/
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return 0.0;
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return 1.0;
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}
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static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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return GetNadeType(KFPRI) != class'NicePack.NiceMedicNadePoison';
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}
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}
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static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
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static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
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local class<NiceWeaponPickup> pickupClass;
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local class<NiceWeaponPickup> pickupClass;
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@ -26,13 +34,24 @@ static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon
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return class'NiceSkillCommandoLargerMags'.default.sizeBonus;
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return class'NiceSkillCommandoLargerMags'.default.sizeBonus;
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return 1.0;
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return 1.0;
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}
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}
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static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
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return 3.0;
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}
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static function float GetHealPotency(KFPlayerReplicationInfo KFPRI){
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local float potency;
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potency = 1.5;
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return potency;
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}
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static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI){
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return 1.1;
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}
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static function float GetReloadSpeedModifierStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other){
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static function float GetReloadSpeedModifierStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other){
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return 1.3;
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return 1.3;
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}
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}
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static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI){
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static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI){
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if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoTactitian'))
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/*if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoTactitian'))
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return class'NiceSkillCommandoTactitian'.default.bonusExt + 3;
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return class'NiceSkillCommandoTactitian'.default.bonusExt + 3;*/
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return 3;
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return 4;
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}
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}
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static function string GetCustomLevelInfo(byte Level){
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static function string GetCustomLevelInfo(byte Level){
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return default.CustomLevelInfo;
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return default.CustomLevelInfo;
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@ -40,16 +59,16 @@ static function string GetCustomLevelInfo(byte Level){
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defaultproperties
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defaultproperties
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{
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{
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bNewTypePerk=True
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillCommandoTactitian'
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SkillGroupA(0)=Class'NicePack.NiceSkillCommandoExplosivePower'
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SkillGroupA(1)=Class'NicePack.NiceSkillCommandoCriticalFocus'
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SkillGroupA(1)=Class'NicePack.NiceSkillCommandoLargerMags'
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SkillGroupA(2)=Class'NicePack.NiceSkillCommandoLargerMags'
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SkillGroupA(2)=Class'NicePack.NiceSkillCommandoPerfectExecution'
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SkillGroupA(3)=Class'NicePack.NiceSkillCommandoPerfectExecution'
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//SkillGroupA(3)=Class'NicePack.'
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SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional'
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SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional'
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SkillGroupB(0)=Class'NicePack.NiceSkillCommandoStrategist'
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SkillGroupB(0)=Class'NicePack.NiceSkillCommandoAdrenalineShot'
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SkillGroupB(1)=Class'NicePack.NiceSkillCommandoTrashCleaner'
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SkillGroupB(1)=Class'NicePack.NiceSkillCommandoRegeneration'
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SkillGroupB(2)=Class'NicePack.NiceSkillCommandoExplosivePower'
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SkillGroupB(2)=Class'NicePack.NiceSkillCommandoTranquilizer'
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SkillGroupB(3)=Class'NicePack.NiceSkillCommandoGiantSlayer'
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//SkillGroupB(3)=Class'NicePack.'
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SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDEvisceration'
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SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDHeavenCanceller'
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progressArray0(0)=100
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(1)=1000
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progressArray0(2)=3000
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progressArray0(2)=3000
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@ -64,7 +83,7 @@ defaultproperties
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OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
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CustomLevelInfo="Level up by doing damage with perked weapons|30% faster reload with all weapons|You get three additional Zed-Time Extensions"
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CustomLevelInfo="Level up by doing damage with perked weapons|30% faster reload with all weapons|10% faster movement speed|You get four additional Zed-Time Extensions|See health and cloacked zeds from 16 meters distance|50% more potent medical injections|Better Syringe handling"
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PerkIndex=3
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PerkIndex=3
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OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Commando'
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OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Commando'
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OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold'
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OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold'
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@ -0,0 +1,14 @@
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class NiceSkillCommandoAdrenalineShot extends NiceSkill
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abstract;
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var float boostTime;
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var float minHealth;
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var float speedBoost, resistBoost;
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defaultproperties
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{
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boostTime=1.000000
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minHealth=50.000000
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speedBoost=2.000000
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resistBoost=1.500000
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SkillName="Adrenaline shot"
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SkillEffects="Wounded players healed by you gain boost in speed (up to 100%) and damage resistance (up to 50%) for one second."
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}
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@ -0,0 +1,9 @@
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class NiceSkillCommandoRegeneration extends NiceSkill
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abstract;
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var float regenFrequency;
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defaultproperties
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{
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regenFrequency=0.500000
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SkillName="Regeneration"
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SkillEffects="You regenerate 2 hp per second."
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}
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@ -0,0 +1,7 @@
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class NiceSkillCommandoTranquilizer extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Tranquilizer"
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SkillEffects="Zeds hit by your darts can be stunned by head-damage, but your darts lose 25% of their healing efficiency."
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}
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@ -0,0 +1,7 @@
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class NiceSkillCommandoZEDHeavenCanceller extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Heaven canceller"
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SkillEffects="During zed-time your darts instantly restore health of your teammates and make them invincible for it's duration."
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}
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@ -1,5 +0,0 @@
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class NiceDamTypeMedicDart extends NiceDamageTypeVetMedic
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abstract;
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defaultproperties
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{
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}
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@ -1,4 +1,4 @@
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class NiceDamTypeKrissM extends NiceDamTypeMedicBullet
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class NiceDamTypeKrissM extends NiceDamageTypeVetCommando
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abstract;
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abstract;
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defaultproperties
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defaultproperties
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{
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{
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@ -13,6 +13,7 @@ defaultproperties
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AmmoItemName="45. ACP Ammo"
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AmmoItemName="45. ACP Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
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VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
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InventoryType=Class'NicePack.NiceKrissMMedicGun'
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InventoryType=Class'NicePack.NiceKrissMMedicGun'
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PickupMessage="You got the KRISS Vector Medic Gun"
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PickupMessage="You got the KRISS Vector Medic Gun"
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@ -1,4 +1,4 @@
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class NiceDamTypeM7A3M extends NiceDamTypeMedicBullet
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class NiceDamTypeM7A3M extends NiceDamageTypeVetCommando
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abstract;
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abstract;
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defaultproperties
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defaultproperties
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{
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{
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@ -14,6 +14,7 @@ defaultproperties
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AmmoItemName="7.6x40mm Ammo"
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AmmoItemName="7.6x40mm Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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InventoryType=Class'NicePack.NiceM7A3MMedicGun'
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InventoryType=Class'NicePack.NiceM7A3MMedicGun'
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PickupMessage="You got the M7A3 Medic Gun"
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PickupMessage="You got the M7A3 Medic Gun"
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PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup'
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PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup'
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@ -1,4 +1,4 @@
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class NiceDamTypeMP5M extends NiceDamTypeMedicBullet
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class NiceDamTypeMP5M extends NiceDamageTypeVetCommando
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abstract;
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abstract;
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defaultproperties
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defaultproperties
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{
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{
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@ -14,6 +14,7 @@ defaultproperties
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AmmoItemName="9x19mm Ammo"
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AmmoItemName="9x19mm Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
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VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
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InventoryType=Class'NicePack.NiceMP5MMedicGun'
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InventoryType=Class'NicePack.NiceMP5MMedicGun'
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PickupMessage="You got the MP5M Medic Gun"
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PickupMessage="You got the MP5M Medic Gun"
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class NiceDamTypeMP7M extends NiceDamTypeMedicBullet
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class NiceDamTypeMP7M extends NiceDamageTypeVetCommando
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abstract;
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abstract;
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defaultproperties
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defaultproperties
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{
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{
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AmmoItemName="4.6x30mm Ammo"
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AmmoItemName="4.6x30mm Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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InventoryType=Class'NicePack.NiceMP7MMedicGun'
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InventoryType=Class'NicePack.NiceMP7MMedicGun'
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PickupMessage="You got the MP7M Medic Gun"
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PickupMessage="You got the MP7M Medic Gun"
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PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
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PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
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