serious fuckup fix

This commit is contained in:
Shtoyan 2022-07-19 18:23:23 +04:00
parent bd75ab852e
commit a6b1a306bd
2 changed files with 41 additions and 41 deletions

View File

@ -103,45 +103,45 @@ function PostRender(Canvas C)
} }
// draw bleed and poison icons for TEAMMATES // draw bleed and poison icons for TEAMMATES
// C.GetCAmeraLocation(CamPos, CamRot); // C.GetCAmeraLocation(CamPos, CamRot);
// ViewDir = vector(CamRot); // ViewDir = vector(CamRot);
// kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD); // kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD);
// OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0); // OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0);
// BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength); // BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength);
// BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight); // BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight);
// for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++) // for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++)
// { // {
// if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 && // if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 &&
// (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 && // (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 &&
// kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds) // kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds)
// { // {
// C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL); // C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL);
// if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0) // if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0)
// { // {
// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight - // posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight -
// kfHUD.default.ArmorIconSize * 0.5; // kfHUD.default.ArmorIconSize * 0.5;
// } // }
// else // else
// { // {
// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight - // posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight -
// kfHUD.default.ArmorIconSize * 0.5; // kfHUD.default.ArmorIconSize * 0.5;
// } // }
// offset = 0; // offset = 0;
// if (bIsBleeding(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn))) // if (bIsBleeding(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
// { // {
// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength - // C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength -
// kfHUD.default.ArmorIconSize - 2.0, posY); // kfHUD.default.ArmorIconSize - 2.0, posY);
// C.DrawTileScaled(bleedIcon, 0.1875, 0.1875); // C.DrawTileScaled(bleedIcon, 0.1875, 0.1875);
// } // }
// if (bIsPoisoned(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn))) // if (bIsPoisoned(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
// { // {
// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength - // C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength -
// kfHUD.default.ArmorIconSize - 2.0, posY); // kfHUD.default.ArmorIconSize - 2.0, posY);
// C.DrawTileScaled(poisonIcon, 0.1875, 0.1875); // C.DrawTileScaled(poisonIcon, 0.1875, 0.1875);
// } // }
// } // }
// } // }
if (niceWeap != none && niceWeap.bShowSecondaryCharge && scrnHUDInstance != none) if (niceWeap != none && niceWeap.bShowSecondaryCharge && scrnHUDInstance != none)
{ {

View File

@ -6,7 +6,7 @@ var int maxBleedCount;
var private float fBleedPeriod; var private float fBleedPeriod;
var int bleedLevel; var int bleedLevel;
var MeanZombieCrawler stalker; var MeanZombieStalker stalker;
event PostBeginPlay() event PostBeginPlay()