Add zeds changing moveTarget
when in-fighting starts
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@ -480,6 +480,7 @@ function bool SetEnemy( pawn newEnemy,
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// Do fight if we can
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// Do fight if we can
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if(bCanForceFight)
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if(bCanForceFight)
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{
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{
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moveTarget = newEnemy;
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ChangeEnemy(newEnemy, true);
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ChangeEnemy(newEnemy, true);
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FightEnemy(false);
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FightEnemy(false);
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return true;
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return true;
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