Fix reference to a removed class

This commit is contained in:
Anton Tarasenko 2020-04-21 14:05:27 +07:00
parent 07d9fdf1c3
commit 9560050599

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@ -179,9 +179,7 @@ function bool MeleeDamageTarget(int hitdamage, vector pushdir) {
local NiceHumanPawn targetPawn; local NiceHumanPawn targetPawn;
result = Super(NiceMonster).MeleeDamageTarget(hitdamage, pushdir); result = Super(NiceMonster).MeleeDamageTarget(hitdamage, pushdir);
targetPawn = NiceHumanPawn(Controller.Target); targetPawn = NiceHumanPawn(Controller.Target);
if(result && targetPawn != none && (targetPawn.hmgShieldLevel <= 0 || if(result && targetPawn != none){
!class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(targetPawn.Controller),
class'NiceSkillEnforcerFullCounter')) ){
if(targetPawn.ShieldStrength > 100) if(targetPawn.ShieldStrength > 100)
return result; return result;
else if(targetPawn.ShieldStrength < 0) else if(targetPawn.ShieldStrength < 0)