Fix Kriss' headshot damage multiplier
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@ -2,5 +2,6 @@ class NiceDamTypeKrissM extends NiceDamageTypeVetDemolitions
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abstract;
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abstract;
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defaultproperties
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defaultproperties
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{
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{
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HeadShotDamageMult=2.000000
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WeaponClass=class'NiceKrissMMedicGun'
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WeaponClass=class'NiceKrissMMedicGun'
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}
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}
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