diff --git a/sources/Zeds/Nice/NiceZombieScrakeBase.uc b/sources/Zeds/Nice/NiceZombieScrakeBase.uc index 75ec86a..6ccd9f6 100644 --- a/sources/Zeds/Nice/NiceZombieScrakeBase.uc +++ b/sources/Zeds/Nice/NiceZombieScrakeBase.uc @@ -2,7 +2,7 @@ // He's not quite as speedy as the other Zombies, But his attacks are TRULY damaging. class NiceZombieScrakeBase extends NiceMonster abstract; -#exec OBJ LOAD FILE= +// #exec OBJ LOAD FILE= var(Sounds) sound SawAttackLoopSound; // THe sound for the saw revved up, looping var(Sounds) sound ChainSawOffSound; //The sound of this zombie dieing without a head var bool bCharging; // Scrake charges when his health gets low diff --git a/sources/Zeds/Nice/NiceZombieStalkerBase.uc b/sources/Zeds/Nice/NiceZombieStalkerBase.uc index a16e42f..edc85c2 100644 --- a/sources/Zeds/Nice/NiceZombieStalkerBase.uc +++ b/sources/Zeds/Nice/NiceZombieStalkerBase.uc @@ -1,7 +1,7 @@ // Zombie Monster for KF Invasion gametype class NiceZombieStalkerBase extends NiceMonster abstract; -#exec OBJ LOAD FILE= +// #exec OBJ LOAD FILE= #exec OBJ LOAD FILE=KFX.utx #exec OBJ LOAD FILE=KF_BaseStalker.uax var float NextCheckTime;