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@ -778,13 +778,8 @@ function ModHeadDamage( out int damage,
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{
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niceVet = class<NiceVeterancyTypes>(KFPRI.ClientVeteranSkill);
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if (niceVet != none)
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damage *= niceVet.static.GetNiceHeadShotDamMulti(KFPRI, self, dmgType);
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damage *= niceVet.static.GetNiceHeadShotDamMulti(KFPRI, self, dmgType);
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}
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}
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// This function must record damage actual value in 'damage' variable and
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