Accessed None 'Killer' fix
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				@ -536,16 +536,22 @@ simulated function NonRelevantSpeedupTick(float deltaTime){
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       SetGroundSpeed(GetOriginalGroundSpeed());
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    }
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}
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// Kill zed if it has been bleeding long enough
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simulated function BleedOutTick(float deltaTick){
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    if(Role < ROLE_Authority || !bDecapitated) return;
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    if(BleedOutTime <= 0 || Level.TimeSeconds < BleedOutTime) return;
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simulated function BleedOutTick(float deltaTick)
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{
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   if (Role < ROLE_Authority || !bDecapitated)
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      return;
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   if (BleedOutTime <= 0 || Level.TimeSeconds < BleedOutTime)
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      return;
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   if (LastDamagedBy != none)
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      Died(LastDamagedBy.Controller, class'DamTypeBleedOut', Location);
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   // else we can say we killed ourselves, none -> self
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   else
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       Died(none, class'DamTypeBleedOut', Location);
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      Died(self, class'DamTypeBleedOut', Location);
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   BleedOutTime = 0;
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}
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// FX-stuff TWI did in the tick, unchanged
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simulated function TWIFXTick(float deltaTime){
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    if(Level.netMode == NM_DedicatedServer) return;
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