colored, cutom loading hints
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@ -1,8 +1,10 @@
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// made to fix KFStoryGameInfo loading for KFO maps
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class NiceGameType extends ScrnGameType;
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var NicePack NicePackMutator;
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var bool lessDramatic;
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var float LesserZedTimeSlomoScale;
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function RegisterMutator(NicePack activePack){
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NicePackMutator = activePack;
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}
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@ -77,7 +79,7 @@ function ScoreKill(Controller Killer, Controller Other)
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local Controller C;
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OtherPRI = Other.PlayerReplicationInfo;
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if ( OtherPRI != None )
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if ( OtherPRI != none )
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{
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OtherPRI.NumLives++;
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OtherPRI.Score -= (OtherPRI.Score * (GameDifficulty * 0.05)); // you Lose 35% of your current cash on Hell on Earth, 15% on normal.
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@ -90,23 +92,23 @@ function ScoreKill(Controller Killer, Controller Other)
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OtherPRI.Team.NetUpdateTime = Level.TimeSeconds - 1;
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OtherPRI.bOutOfLives = true;
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if( Killer!=None && Killer.PlayerReplicationInfo!=None && Killer.bIsPlayer )
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if( Killer!=none && Killer.PlayerReplicationInfo!=none && Killer.bIsPlayer )
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BroadcastLocalizedMessage(class'KFInvasionMessage',1,OtherPRI,Killer.PlayerReplicationInfo);
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else if( Killer==None || Monster(Killer.Pawn)==None )
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else if( Killer==none || Monster(Killer.Pawn)==none )
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BroadcastLocalizedMessage(class'KFInvasionMessage',1,OtherPRI);
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else BroadcastLocalizedMessage(class'KFInvasionMessage',1,OtherPRI,,Killer.Pawn.Class);
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CheckScore(None);
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CheckScore(none);
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}
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if ( GameRulesModifiers != None )
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if ( GameRulesModifiers != none )
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GameRulesModifiers.ScoreKill(Killer, Other);
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if ( MonsterController(Killer) != None )
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if ( MonsterController(Killer) != none )
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return;
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if( (killer == Other) || (killer == None) )
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if( (killer == Other) || (killer == none) )
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{
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if ( Other.PlayerReplicationInfo != None )
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if ( Other.PlayerReplicationInfo != none )
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{
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Other.PlayerReplicationInfo.Score -= 1;
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Other.PlayerReplicationInfo.NetUpdateTime = Level.TimeSeconds - 1;
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@ -114,7 +116,7 @@ function ScoreKill(Controller Killer, Controller Other)
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}
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}
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if ( Killer==None || !Killer.bIsPlayer || (Killer==Other) )
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if ( Killer==none || !Killer.bIsPlayer || (Killer==Other) )
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return;
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if ( Other.bIsPlayer )
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@ -126,7 +128,7 @@ function ScoreKill(Controller Killer, Controller Other)
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ScoreEvent(Killer.PlayerReplicationInfo, -5, "team_frag");
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return;
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}
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if ( LastKilledMonsterClass == None )
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if ( LastKilledMonsterClass == none )
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KillScore = 1;
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else if(Killer.PlayerReplicationInfo !=none)
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{
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@ -179,9 +181,9 @@ function ScoreKill(Controller Killer, Controller Other)
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if( Class'HUDKillingFloor'.Default.MessageHealthLimit<=Other.Pawn.Default.Health ||
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Class'HUDKillingFloor'.Default.MessageMassLimit<=Other.Pawn.Default.Mass )
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{
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for( C=Level.ControllerList; C!=None; C=C.nextController )
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for( C=Level.ControllerList; C!=none; C=C.nextController )
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{
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if( C.bIsPlayer && xPlayer(C)!=None )
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if( C.bIsPlayer && xPlayer(C)!=none )
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{
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xPlayer(C).ReceiveLocalizedMessage(Class'KillsMessage',1,Killer.PlayerReplicationInfo,,Other.Pawn.Class);
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}
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@ -189,7 +191,7 @@ function ScoreKill(Controller Killer, Controller Other)
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}
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else
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{
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if( xPlayer(Killer)!=None )
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if( xPlayer(Killer)!=none )
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{
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xPlayer(Killer).ReceiveLocalizedMessage(Class'KillsMessage',,,,Other.Pawn.Class);
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}
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@ -303,6 +305,22 @@ function int ReduceDamage(int Damage, pawn injured, pawn instigatedBy, vector Hi
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}
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return Super.ReduceDamage(Damage, injured, InstigatedBy, HitLocation, Momentum, DamageType);
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}
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// HINTS: override to make fancy loading creen hints
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static function string GetLoadingHint(PlayerController pc, string MapName, Color ColorHint)
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{
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// call super code just to draw the map icon and description
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super.GetLoadingHint(pc, MapName, ColorHint);
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// return colored and custom HINTS
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return class'Utility'.static.GetNiceHint();
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}
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// HINTS: override to make fancy ingame menu hints
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static function array<string> GetAllLoadHints(optional bool bThisClassOnly)
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{
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return class'Utility'.static.GetNiceHintArray();
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}
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defaultproperties
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{
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GameName="Nice Floor"
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52
sources/Utility.uc
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52
sources/Utility.uc
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@ -0,0 +1,52 @@
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class Utility extends object
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abstract;
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// custom, colored hints
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var const array<string> NiceHints;
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final static function string GetNiceHint()
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{
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local string white, blue;
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white = chr(27) $ chr(200) $ chr(200) $ chr(200);
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blue = chr(27) $ chr(1) $ chr(100) $ chr(200);
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return white $ "Nice Floor: " $ blue $ default.NiceHints[rand(default.NiceHints.Length)];
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}
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final static function array<string> GetNiceHintArray()
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{
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local int i;
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local string white, blue;
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local array<string> Hints;
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white = chr(27) $ chr(200) $ chr(200) $ chr(200);
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blue = chr(27) $ chr(1) $ chr(100) $ chr(200);
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for ( i = 0; i < default.NiceHints.Length; i++ )
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Hints[Hints.Length] = white $ "Nice Floor: " $ blue $ default.NiceHints[i];
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return Hints;
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}
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defaultproperties
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{
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// 'funny', customized hints
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NiceHints[00]="Most weapons are clientside, so aim for the heads!"
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NiceHints[01]="If you feel this is hard, you are not alone."
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NiceHints[02]="This mode will always be in alpha state. Kill your hope."
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NiceHints[03]="Only KAIO is able to compile this."
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NiceHints[04]="We really hate kiting, so we made camping much harder."
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NiceHints[05]="We love camping, so we made kiting almost impossible."
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NiceHints[06]="You can play this if you beat 5 faked / 6p HP zeds."
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NiceHints[07]="Hold or Die!"
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NiceHints[08]="The Wipe Train has no breaks."
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NiceHints[09]="We are glad to hear your wishes and requests. Just remember we are super lazy."
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NiceHints[10]="If you die - always blame dkanus."
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NiceHints[11]="If nothing works - it's intended."
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NiceHints[12]="If you find any bug, we can make it a feature."
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NiceHints[13]="Play this only if you don't have real life."
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NiceHints[14]="You suck and we hate you."
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NiceHints[15]="GITGUD"
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NiceHints[16]="Git ur shit bucket."
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}
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