better parent class for niceguisettings
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@ -1,7 +1,4 @@
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class NiceGUISettings extends Settings_Tabs;
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class NiceGUISettings extends UT2K4TabPanel;
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//var automated GUIButton skillButtonA;
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var array<string> ForceProjItems;
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// GENERAL WEAPON SETTINGS
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// GENERAL WEAPON SETTINGS
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var automated GUISectionBackground bg_WEAP;
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var automated GUISectionBackground bg_WEAP;
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@ -99,7 +96,6 @@ function InternalOnChange(GUIComponent Sender)
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{
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{
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local NicePlayerController nicePlayer;
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local NicePlayerController nicePlayer;
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super.InternalOnChange(Sender);
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nicePlayer = NicePlayerController(PlayerOwner());
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nicePlayer = NicePlayerController(PlayerOwner());
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if (nicePlayer == none)
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if (nicePlayer == none)
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return;
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return;
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