Revert "AddToPackageMap -> exec directive"
This reverts commit ff332c3140.
			
			
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				| @ -1,12 +1,6 @@ | |||||||
|  class NicePack extends Mutator |  class NicePack extends Mutator | ||||||
|     dependson(NiceStorageServer) |     dependson(NiceStorageServer) | ||||||
|     config(NicePack); |     config(NicePack); | ||||||
| 
 |  | ||||||
| #exec OBJ LOAD FILE=NicePackA.ukx |  | ||||||
| #exec OBJ LOAD FILE=NicePackSM.usx |  | ||||||
| #exec OBJ LOAD FILE=NicePackSnd.uax |  | ||||||
| #exec OBJ LOAD FILE=NicePackT.utx |  | ||||||
| 
 |  | ||||||
| // Should we scale health off all zeds to 6-player level?
 | // Should we scale health off all zeds to 6-player level?
 | ||||||
| var config bool     bScaleZedHealth; | var config bool     bScaleZedHealth; | ||||||
| // Should we replace all pickups with their Nice versions when available?
 | // Should we replace all pickups with their Nice versions when available?
 | ||||||
| @ -161,6 +155,10 @@ function PreBeginPlay() | |||||||
|     super.PreBeginPlay(); |     super.PreBeginPlay(); | ||||||
|     foreach AllActors(Class'ZombieVolume', ZV) |     foreach AllActors(Class'ZombieVolume', ZV) | ||||||
|        ZV.MinDistanceToPlayer = minimalSpawnDistance; |        ZV.MinDistanceToPlayer = minimalSpawnDistance; | ||||||
|  |     AddToPackageMap("NicePackA.ukx"); | ||||||
|  |     AddToPackageMap("NicePackSM.usx"); | ||||||
|  |     AddToPackageMap("NicePackSnd.uax"); | ||||||
|  |     AddToPackageMap("NicePackT.utx"); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| simulated function PostBeginPlay() | simulated function PostBeginPlay() | ||||||
|  | |||||||
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