Update 008
[Changed] - Weapon for sharpshooter SVD: reload speed was sped up by 20% - Weapon for enforcer Nailgun: previously bugged spread of alt fire of 3000 reduced to 500, added 2 bounces to alt fire
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@ -336,11 +336,9 @@ simulated function Tick(float deltaTime){
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{
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{
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// Update weapon progress for this skill
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// Update weapon progress for this skill
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if(niceMutator == none) {
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if(niceMutator == none) {
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Log("Failed to update holstered progress, because no mut! :(");
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return;
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return;
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}
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}
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else {
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Log("Failed to update holstered progress, because no mut! :(");
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}
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for(Item = Inventory; Item != none; Item = Item.Inventory){
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for(Item = Inventory; Item != none; Item = Item.Inventory){
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niceWeap = NiceWeapon(Item);
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niceWeap = NiceWeapon(Item);
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if(niceWeap != none && niceWeap != weapon && !niceWeap.IsMagazineFull()){
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if(niceWeap != none && niceWeap != weapon && !niceWeap.IsMagazineFull()){
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@ -2,5 +2,5 @@ class NiceDamTypeNailGunWeak extends NiceDamTypeNailGun
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abstract;
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abstract;
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defaultproperties
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defaultproperties
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{
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{
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MaxPenetrations=0
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MaxPenetrations=2
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}
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}
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@ -6,4 +6,5 @@ defaultproperties
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DamageType=Class'NicePack.NiceDamTypeNailGunWeak'
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DamageType=Class'NicePack.NiceDamTypeNailGunWeak'
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AmmoPerFire=7
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AmmoPerFire=7
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SpreadStyle=SS_Random
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SpreadStyle=SS_Random
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Spread=500.000000
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}
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}
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@ -26,4 +26,5 @@ defaultproperties
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BotRefireRate=0.500000
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BotRefireRate=0.500000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun'
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun'
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SpreadStyle=SS_None
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SpreadStyle=SS_None
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Spread=1125.000000
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}
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}
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@ -12,8 +12,8 @@ defaultproperties
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MagazineBone="Bone_Magazine"
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MagazineBone="Bone_Magazine"
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ZoomedDisplayFOVHigh=32.000000
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ZoomedDisplayFOVHigh=32.000000
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MagCapacity=10
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MagCapacity=10
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ReloadRate=3.600000
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ReloadRate=3.000000
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ReloadAnimRate=1.250000
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ReloadAnimRate=1.5
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WeaponReloadAnim="Reload_AK47"
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WeaponReloadAnim="Reload_AK47"
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Weight=8.000000
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Weight=8.000000
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IdleAimAnim="Idle_Iron"
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IdleAimAnim="Idle_Iron"
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