tabs -> x4 spaces
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0f98b8f6ea
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429a95b863
@ -1,7 +1,7 @@
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// ScrN copy
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class NiceFreezeParticlesDirectional extends NiceFreezeParticlesBase;
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simulated function Trigger(Actor other, Pawn eventInstigator){
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emitters[0].SpawnParticle(1);
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emitters[0].SpawnParticle(1);
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}
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defaultproperties
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{
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@ -1,8 +1,8 @@
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class NiceIceChunkEmitter extends Emitter;
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var() array<Sound> ImpactSounds;
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simulated function PostBeginPlay(){
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if(ImpactSounds.Length > 0)
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PlaySound(ImpactSounds[Rand(ImpactSounds.Length)]);
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if(ImpactSounds.Length > 0)
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PlaySound(ImpactSounds[Rand(ImpactSounds.Length)]);
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}
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// NICETODO: change linksfrom HTeac_A to NicePackSM (and change that file)
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defaultproperties
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@ -1,87 +1,87 @@
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class NiceGUIBuyMenu extends UT2k4MainPage;
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//The "Header"
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var automated GUIImage HeaderBG_Left;
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var automated GUIImage HeaderBG_Center;
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var automated GUIImage HeaderBG_Right;
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var automated GUILabel CurrentPerkLabel;
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var automated GUILabel TimeLeftLabel;
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var automated GUILabel WaveLabel;
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var automated GUILabel HeaderBG_Left_Label;
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var automated KFQuickPerkSelect QuickPerkSelect;
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var automated GUIImage HeaderBG_Left;
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var automated GUIImage HeaderBG_Center;
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var automated GUIImage HeaderBG_Right;
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var automated GUILabel CurrentPerkLabel;
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var automated GUILabel TimeLeftLabel;
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var automated GUILabel WaveLabel;
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var automated GUILabel HeaderBG_Left_Label;
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var automated KFQuickPerkSelect QuickPerkSelect;
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var automated KFBuyMenuFilter BuyMenuFilter;
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var automated GUIButton StoreTabButton;
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var automated GUIButton PerkTabButton;
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var automated GUIButton StoreTabButton;
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var automated GUIButton PerkTabButton;
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//The "Footer"
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var automated GUIImage WeightBG;
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var automated GUIImage WeightIcon;
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var automated GUIImage WeightIconBG;
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var automated KFWeightBar WeightBar;
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var automated GUIImage WeightBG;
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var automated GUIImage WeightIcon;
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var automated GUIImage WeightIconBG;
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var automated KFWeightBar WeightBar;
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//const BUYLIST_CATS =7;
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var() editconst noexport float SavedPitch;
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var color RedColor;
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var color GreenGreyColor;
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var() UT2K4TabPanel ActivePanel;
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var localized string CurrentPerk;
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var localized string NoActivePerk;
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var localized string TraderClose;
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var localized string WaveString;
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var localized string LvAbbrString;
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var() editconst noexport float SavedPitch;
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var color RedColor;
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var color GreenGreyColor;
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var() UT2K4TabPanel ActivePanel;
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var localized string CurrentPerk;
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var localized string NoActivePerk;
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var localized string TraderClose;
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var localized string WaveString;
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var localized string LvAbbrString;
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function InitComponent(GUIController MyC, GUIComponent MyO)
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{
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local int i;
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super.InitComponent(MyC, MyO);
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c_Tabs.BackgroundImage = none;
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c_Tabs.BackgroundStyle = none;
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InitTabs();
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for ( i = 0; i < c_Tabs.TabStack.Length; i++ )
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{
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c_Tabs.TabStack[i].bVisible = false;
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}
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UpdateWeightBar();
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local int i;
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super.InitComponent(MyC, MyO);
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c_Tabs.BackgroundImage = none;
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c_Tabs.BackgroundStyle = none;
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InitTabs();
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for ( i = 0; i < c_Tabs.TabStack.Length; i++ )
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{
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c_Tabs.TabStack[i].bVisible = false;
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}
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UpdateWeightBar();
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}
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function InitTabs()
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{
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local int i;
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for ( i = 0; i < PanelCaption.Length && i < PanelClass.Length && i < PanelHint.Length; i++ )
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{
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c_Tabs.AddTab(PanelCaption[i], PanelClass[i],, PanelHint[i]);
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}
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local int i;
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for ( i = 0; i < PanelCaption.Length && i < PanelClass.Length && i < PanelHint.Length; i++ )
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{
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c_Tabs.AddTab(PanelCaption[i], PanelClass[i],, PanelHint[i]);
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}
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}
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function UpdateWeightBar()
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{
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if ( KFHumanPawn(PlayerOwner().Pawn) != none )
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{
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WeightBar.MaxBoxes = KFHumanPawn(PlayerOwner().Pawn).MaxCarryWeight;
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WeightBar.CurBoxes = KFHumanPawn(PlayerOwner().Pawn).CurrentWeight;
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}
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if ( KFHumanPawn(PlayerOwner().Pawn) != none )
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{
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WeightBar.MaxBoxes = KFHumanPawn(PlayerOwner().Pawn).MaxCarryWeight;
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WeightBar.CurBoxes = KFHumanPawn(PlayerOwner().Pawn).CurrentWeight;
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}
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}
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event Opened(GUIComponent Sender)
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{
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local rotator PlayerRot;
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super.Opened(Sender);
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c_Tabs.ActivateTabByName(PanelCaption[0], true);
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// Tell the controller that he is on a shopping spree
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local rotator PlayerRot;
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super.Opened(Sender);
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c_Tabs.ActivateTabByName(PanelCaption[0], true);
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// Tell the controller that he is on a shopping spree
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if ( KFPlayerController(PlayerOwner()) != none )
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{
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{
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KFPlayerController(PlayerOwner()).bShopping = true;
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}
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if ( KFWeapon(KFHumanPawn(PlayerOwner().Pawn).Weapon).bAimingRifle )
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{
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KFWeapon(KFHumanPawn(PlayerOwner().Pawn).Weapon).IronSightZoomOut();
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}
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// Set camera's pitch to zero when menu initialised (otherwise spinny weap goes kooky)
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PlayerRot = PlayerOwner().Rotation;
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SavedPitch = PlayerRot.Pitch;
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PlayerRot.Yaw = PlayerRot.Yaw % 65536;
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PlayerRot.Pitch = 0;
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PlayerRot.Roll = 0;
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PlayerOwner().SetRotation(PlayerRot);
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SetTimer(0.05f, true);
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{
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KFWeapon(KFHumanPawn(PlayerOwner().Pawn).Weapon).IronSightZoomOut();
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}
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// Set camera's pitch to zero when menu initialised (otherwise spinny weap goes kooky)
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PlayerRot = PlayerOwner().Rotation;
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SavedPitch = PlayerRot.Pitch;
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PlayerRot.Yaw = PlayerRot.Yaw % 65536;
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PlayerRot.Pitch = 0;
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PlayerRot.Roll = 0;
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PlayerOwner().SetRotation(PlayerRot);
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SetTimer(0.05f, true);
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}
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function Timer()
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{
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UpdateHeader();
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UpdateWeightBar();
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UpdateHeader();
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UpdateWeightBar();
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}
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function InternalOnClose(optional bool bCanceled)
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{
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@ -94,81 +94,81 @@ function InternalOnClose(optional bool bCanceled)
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}
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function UpdateHeader()
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{
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local int TimeLeftMin, TimeLeftSec;
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local string TimeString;
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if ( KFPlayerController(PlayerOwner()) == none || PlayerOwner().PlayerReplicationInfo == none ||
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PlayerOwner().GameReplicationInfo == none )
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{
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return;
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}
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// Current Perk
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if ( KFPlayerController(PlayerOwner()).SelectedVeterancy != none )
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local int TimeLeftMin, TimeLeftSec;
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local string TimeString;
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if ( KFPlayerController(PlayerOwner()) == none || PlayerOwner().PlayerReplicationInfo == none ||
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PlayerOwner().GameReplicationInfo == none )
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{
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CurrentPerkLabel.Caption = CurrentPerk$":" @ KFPlayerController(PlayerOwner()).SelectedVeterancy.default.VeterancyName @ LvAbbrString$KFPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo).ClientVeteranSkillLevel;
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}
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return;
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}
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// Current Perk
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if ( KFPlayerController(PlayerOwner()).SelectedVeterancy != none )
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{
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CurrentPerkLabel.Caption = CurrentPerk$":" @ KFPlayerController(PlayerOwner()).SelectedVeterancy.default.VeterancyName @ LvAbbrString$KFPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo).ClientVeteranSkillLevel;
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}
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else
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{
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CurrentPerkLabel.Caption = CurrentPerk$":" @ NoActivePerk;
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}
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// Trader time left
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TimeLeftMin = KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).TimeToNextWave / 60;
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TimeLeftSec = KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).TimeToNextWave % 60;
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if ( TimeLeftMin < 1 )
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{
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TimeString = "00:";
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}
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else
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{
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TimeString = "0" $ TimeLeftMin $ ":";
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}
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if ( TimeLeftSec >= 10 )
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{
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TimeString = TimeString $ TimeLeftSec;
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}
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else
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{
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TimeString = TimeString $ "0" $ TimeLeftSec;
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}
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TimeLeftLabel.Caption = TraderClose @ TimeString;
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if ( KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).TimeToNextWave < 10 )
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{
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TimeLeftLabel.TextColor = RedColor;
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}
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else
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{
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TimeLeftLabel.TextColor = GreenGreyColor;
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}
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// Wave Counter
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WaveLabel.Caption = WaveString$":" @ (KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).WaveNumber + 1)$"/"$KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).FinalWave;
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{
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CurrentPerkLabel.Caption = CurrentPerk$":" @ NoActivePerk;
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}
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// Trader time left
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TimeLeftMin = KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).TimeToNextWave / 60;
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TimeLeftSec = KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).TimeToNextWave % 60;
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if ( TimeLeftMin < 1 )
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{
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TimeString = "00:";
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}
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else
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{
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TimeString = "0" $ TimeLeftMin $ ":";
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}
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if ( TimeLeftSec >= 10 )
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{
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TimeString = TimeString $ TimeLeftSec;
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}
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else
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{
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TimeString = TimeString $ "0" $ TimeLeftSec;
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}
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TimeLeftLabel.Caption = TraderClose @ TimeString;
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if ( KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).TimeToNextWave < 10 )
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{
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TimeLeftLabel.TextColor = RedColor;
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}
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else
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{
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TimeLeftLabel.TextColor = GreenGreyColor;
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}
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// Wave Counter
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WaveLabel.Caption = WaveString$":" @ (KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).WaveNumber + 1)$"/"$KFGameReplicationInfo(PlayerOwner().GameReplicationInfo).FinalWave;
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}
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function KFBuyMenuClosed(optional bool bCanceled)
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{
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local rotator NewRot;
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// Reset player
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NewRot = PlayerOwner().Rotation;
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NewRot.Pitch = SavedPitch;
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PlayerOwner().SetRotation(NewRot);
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Super.OnClose(bCanceled);
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if ( KFPlayerController(PlayerOwner()) != none )
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{
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local rotator NewRot;
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// Reset player
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NewRot = PlayerOwner().Rotation;
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NewRot.Pitch = SavedPitch;
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PlayerOwner().SetRotation(NewRot);
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Super.OnClose(bCanceled);
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if ( KFPlayerController(PlayerOwner()) != none )
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{
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KFPlayerController(PlayerOwner()).bShopping = false;
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}
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}
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function CloseSale(bool savePurchases)
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{
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Controller.CloseMenu(!savePurchases);
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Controller.CloseMenu(!savePurchases);
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}
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function bool ButtonClicked(GUIComponent Sender)
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{
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if ( Sender == PerkTabButton )
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if ( Sender == PerkTabButton )
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{
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HandleParameters(PanelCaption[1], "OhHi!");
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}
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if ( Sender == StoreTabButton )
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HandleParameters(PanelCaption[1], "OhHi!");
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}
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if ( Sender == StoreTabButton )
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{
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HandleParameters(PanelCaption[0], "OhHi!");
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}
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return true;
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HandleParameters(PanelCaption[0], "OhHi!");
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}
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return true;
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}
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defaultproperties
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{
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@ -5,7 +5,7 @@ static function UpdateWeight(NicePlayerController nicePlayer){
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local NiceHumanPawn nicePawn;
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if(nicePawn == none || nicePawn.KFPRI == none) return;
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nicePawn.maxCarryWeight = nicePawn.default.maxCarryWeight;
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if(nicePawn.KFPRI.clientVeteranSkill != none)
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if(nicePawn.KFPRI.clientVeteranSkill != none)
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nicePawn.maxCarryWeight += nicePawn.KFPRI.clientVeteranSkill.static.AddCarryMaxWeight(nicePawn.KFPRI);
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}
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function static SkillSelected(NicePlayerController nicePlayer){
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@ -1,11 +1,11 @@
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class NiceDamTypePipeBomb extends NiceWeaponDamageType;
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static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth)
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{
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HitEffects[0] = class'HitSmoke';
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if(VictimHealth <= 0)
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HitEffects[1] = class'KFHitFlame';
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else if (FRand() < 0.8)
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HitEffects[1] = class'KFHitFlame';
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HitEffects[0] = class'HitSmoke';
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if(VictimHealth <= 0)
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HitEffects[1] = class'KFHitFlame';
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else if (FRand() < 0.8)
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HitEffects[1] = class'KFHitFlame';
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}
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defaultproperties
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{
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@ -2,22 +2,22 @@
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class NiceCryoNadeCloud extends Emitter;
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var bool bFlashed;
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simulated function PostBeginPlay(){
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super.PostBeginPlay();
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NadeLight();
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super.PostBeginPlay();
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NadeLight();
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}
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simulated function NadeLight(){
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if(instigator == none) return;
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if(Level.bDropDetail) return;
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if( (Level.TimeSeconds - LastRenderTime < 0.2)
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if( (Level.TimeSeconds - LastRenderTime < 0.2)
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|| (PlayerController(instigator.controller) != none)){
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bDynamicLight = true;
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SetTimer(0.25, false);
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}
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else
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bDynamicLight = true;
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SetTimer(0.25, false);
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}
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else
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Timer();
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}
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simulated function Timer(){
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bDynamicLight = false;
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bDynamicLight = false;
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}
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defaultproperties
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{
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@ -1,5 +1,5 @@
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class NiceDamTypePoundCrushed extends NiceZedMeleeDamageType
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abstract;
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abstract;
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defaultproperties
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{
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DeathString="%o was pounded by %k."
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@ -16,8 +16,8 @@
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class NiceMonsterController extends KFMonsterController;
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// Just reset threat assesment flag, since it's not used in NicePack
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function PostBeginPlay(){
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super.PostBeginPlay();
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bUseThreatAssessment = true;
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super.PostBeginPlay();
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bUseThreatAssessment = true;
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}
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event bool NotifyBump(Actor other){
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local Pawn otherPawn;
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