MeanZombieBloat touch Accessed none fix
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@ -23,12 +23,19 @@ simulated function Tick(float DeltaTime) {
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}
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}
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}
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function Touch(Actor Other) {
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function Touch(Actor Other)
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{
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if (Other == none)
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return;
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super.Touch(Other);
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if (Other.IsA('ShotgunBullet')) {
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if (Other.IsA('ShotgunBullet'))
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{
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ShotgunBullet(Other).Damage = 0;
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}
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}
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function RangedAttack(Actor A) {
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local int LastFireTime;
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if ( bShotAnim )
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