RemovePoisonAndBleed inv accessed none fix

This commit is contained in:
Shtoyan 2022-01-20 22:10:13 +04:00
parent 9d5fba5344
commit 3247720a46

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@ -182,21 +182,32 @@ simulated function HandleNiceHealingMechanicsAndSkills
healed.bZedTimeInvincible = true;
}
}
simulated function RemovePoisonAndBleed(NiceHumanPawn healed){
simulated function RemovePoisonAndBleed(NiceHumanPawn healed)
{
local Inventory I;
local MeanReplicationInfo MRI;
// log spam fix
if (healed == none)
return;
// No bleeding
MRI = class'MeanReplicationInfo'.static.
findSZri(healed.PlayerReplicationInfo);
if(MRI != none)
if (MRI != none)
MRI.stopBleeding();
// No poison
if(healed.inventory == none) return;
for(I = healed.inventory; I != none; I = I.inventory){
if(MeanPoisonInventory(I) != none)
if (healed.inventory == none)
return;
for (I = healed.inventory; I != none; I = I.inventory)
{
if (MeanPoisonInventory(I) != none)
I.Destroy();
}
}
// Tells server to heal given human pawn.
simulated function ServerHealTarget(NiceHumanPawn healed, float charPotency,
Pawn instigator){