diff --git a/sources/Effects/NiceIceChunkEmitter.uc b/sources/Effects/NiceIceChunkEmitter.uc index 7464f82..e3f48ca 100644 --- a/sources/Effects/NiceIceChunkEmitter.uc +++ b/sources/Effects/NiceIceChunkEmitter.uc @@ -1,14 +1,17 @@ class NiceIceChunkEmitter extends Emitter; + var() array ImpactSounds; simulated function PostBeginPlay(){ if(ImpactSounds.Length > 0) PlaySound(ImpactSounds[Rand(ImpactSounds.Length)]); } + // NICETODO: change linksfrom HTeac_A to NicePackSM (and change that file) defaultproperties { ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass' ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2' + Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'HTec_A.IceChunk1' UseCollision=True @@ -29,7 +32,7 @@ defaultproperties InitialParticlesPerSecond=10000.000000 StartVelocityRange=(X=(Min=-75.000000,Max=75.000000),Y=(Min=-75.000000,Max=75.000000),Z=(Min=-100.000000,Max=300.000000)) End Object - Emitters(0)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter0' + Emitters(0)=MeshEmitter0 Begin Object Class=MeshEmitter Name=MeshEmitter2 StaticMesh=StaticMesh'HTec_A.IceChunk2' @@ -52,7 +55,7 @@ defaultproperties InitialParticlesPerSecond=10000.000000 StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-100.000000,Max=500.000000)) End Object - Emitters(1)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter2' + Emitters(1)=MeshEmitter2 Begin Object Class=MeshEmitter Name=MeshEmitter3 StaticMesh=StaticMesh'HTec_A.IceChunk3' @@ -75,7 +78,7 @@ defaultproperties InitialParticlesPerSecond=10000.000000 StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-100.000000,Max=500.000000)) End Object - Emitters(2)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter3' + Emitters(2)=MeshEmitter3 Begin Object Class=SpriteEmitter Name=SpriteEmitter8 UseCollision=True @@ -103,7 +106,7 @@ defaultproperties LifetimeRange=(Min=1.400000,Max=1.400000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000)) End Object - Emitters(3)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter8' + Emitters(3)=SpriteEmitter8 Begin Object Class=SpriteEmitter Name=SpriteEmitter9 ProjectionNormal=(Y=1.000000,Z=0.000000) @@ -139,7 +142,7 @@ defaultproperties LifetimeRange=(Min=0.750000,Max=0.750000) StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-25.000000,Max=300.000000)) End Object - Emitters(4)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter9' + Emitters(4)=SpriteEmitter9 Begin Object Class=SpriteEmitter Name=SpriteEmitter10 ProjectionNormal=(Y=1.000000,Z=0.000000) @@ -171,7 +174,7 @@ defaultproperties TextureVSubdivisions=8 LifetimeRange=(Min=0.350000,Max=0.350000) End Object - Emitters(5)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter10' + Emitters(5)=SpriteEmitter10 Begin Object Class=SpriteEmitter Name=SpriteEmitter11 ProjectionNormal=(Y=1.000000,Z=0.000000) @@ -203,7 +206,7 @@ defaultproperties TextureVSubdivisions=8 LifetimeRange=(Min=0.350000,Max=0.350000) End Object - Emitters(6)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter11' + Emitters(6)=SpriteEmitter11 Begin Object Class=SpriteEmitter Name=SpriteEmitter12 ProjectionNormal=(Y=1.000000,Z=0.000000) @@ -236,7 +239,7 @@ defaultproperties TextureVSubdivisions=8 LifetimeRange=(Min=0.350000,Max=0.350000) End Object - Emitters(7)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter12' + Emitters(7)=SpriteEmitter12 Begin Object Class=SpriteEmitter Name=SpriteEmitter13 ProjectionNormal=(Y=1.000000,Z=0.000000) @@ -272,7 +275,7 @@ defaultproperties LifetimeRange=(Min=0.750000,Max=0.750000) StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-5.000000,Max=150.000000)) End Object - Emitters(8)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter13' + Emitters(8)=SpriteEmitter13 Begin Object Class=SpriteEmitter Name=SpriteEmitter14 ProjectionNormal=(Y=1.000000,Z=0.000000) @@ -308,7 +311,7 @@ defaultproperties StartVelocityRange=(X=(Min=-350.000000,Max=350.000000),Y=(Min=-350.000000,Max=350.000000),Z=(Min=-5.000000,Max=50.000000)) VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000)) End Object - Emitters(9)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter14' + Emitters(9)=SpriteEmitter14 Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UseCollision=True @@ -336,7 +339,7 @@ defaultproperties LifetimeRange=(Min=1.400000,Max=1.400000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000)) End Object - Emitters(10)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter15' + Emitters(10)=SpriteEmitter15 AutoDestroy=True bNoDelete=False diff --git a/sources/Effects/NiceNitroGroundEffect.uc b/sources/Effects/NiceNitroGroundEffect.uc index f3ea062..2483921 100644 --- a/sources/Effects/NiceNitroGroundEffect.uc +++ b/sources/Effects/NiceNitroGroundEffect.uc @@ -31,7 +31,7 @@ defaultproperties StartVelocityRange=(X=(Min=-85.000000,Max=85.000000),Y=(Min=-85.000000,Max=85.000000)) StartVelocityRadialRange=(Min=-40.000000,Max=40.000000) End Object - Emitters(0)=SpriteEmitter'NicePack.NiceNitroGroundEffect.SpriteEmitter0' + Emitters(0)=SpriteEmitter0 LifeSpan=5.000000 } diff --git a/sources/GUI/NiceGUIBuyMenu.uc b/sources/GUI/NiceGUIBuyMenu.uc index a7a0202..c931453 100644 --- a/sources/GUI/NiceGUIBuyMenu.uc +++ b/sources/GUI/NiceGUIBuyMenu.uc @@ -181,7 +181,7 @@ defaultproperties WinWidth=0.332300 WinHeight=0.100000 End Object - HeaderBG_Left=GUIImage'NicePack.NiceGUIBuyMenu.HBGLeft' + HeaderBG_Left=HBGLeft Begin Object Class=GUIImage Name=HBGCenter Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border' @@ -192,7 +192,7 @@ defaultproperties WinWidth=0.331023 WinHeight=0.100000 End Object - HeaderBG_Center=GUIImage'NicePack.NiceGUIBuyMenu.HBGCenter' + HeaderBG_Center=HBGCenter Begin Object Class=GUIImage Name=HBGRight Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border' @@ -203,7 +203,7 @@ defaultproperties WinWidth=0.332000 WinHeight=0.100000 End Object - HeaderBG_Right=GUIImage'NicePack.NiceGUIBuyMenu.HBGRight' + HeaderBG_Right=HBGRight Begin Object Class=GUILabel Name=Perk TextAlign=TXTA_Center @@ -213,7 +213,7 @@ defaultproperties WinWidth=0.329761 WinHeight=0.050000 End Object - CurrentPerkLabel=GUILabel'NicePack.NiceGUIBuyMenu.Perk' + CurrentPerkLabel=Perk Begin Object Class=GUILabel Name=Time Caption="Trader closes in 00:31" @@ -225,7 +225,7 @@ defaultproperties WinWidth=0.330000 WinHeight=0.035000 End Object - TimeLeftLabel=GUILabel'NicePack.NiceGUIBuyMenu.Time' + TimeLeftLabel=Time Begin Object Class=GUILabel Name=Wave Caption="Wave: 7/10" @@ -236,7 +236,7 @@ defaultproperties WinWidth=0.327071 WinHeight=0.035000 End Object - WaveLabel=GUILabel'NicePack.NiceGUIBuyMenu.Wave' + WaveLabel=Wave Begin Object Class=GUILabel Name=HBGLL Caption="Quick Perk Select" @@ -248,7 +248,7 @@ defaultproperties WinWidth=0.329761 WinHeight=0.019524 End Object - HeaderBG_Left_Label=GUILabel'NicePack.NiceGUIBuyMenu.HBGLL' + HeaderBG_Left_Label=HBGLL Begin Object Class=KFQuickPerkSelect Name=QS WinTop=0.011906 @@ -257,7 +257,7 @@ defaultproperties WinHeight=0.082460 OnDraw=QS.MyOnDraw End Object - QuickPerkSelect=KFQuickPerkSelect'NicePack.NiceGUIBuyMenu.QS' + QuickPerkSelect=QS Begin Object Class=KFBuyMenuFilter Name=filter WinTop=0.051000 @@ -266,7 +266,7 @@ defaultproperties WinHeight=0.082460 OnDraw=filter.MyOnDraw End Object - BuyMenuFilter=KFBuyMenuFilter'NicePack.NiceGUIBuyMenu.filter' + BuyMenuFilter=filter Begin Object Class=GUIButton Name=StoreTabB Caption="Store" @@ -278,7 +278,7 @@ defaultproperties OnClick=NiceGUIBuyMenu.ButtonClicked OnKeyEvent=StoreTabB.InternalOnKeyEvent End Object - StoreTabButton=GUIButton'NicePack.NiceGUIBuyMenu.StoreTabB' + StoreTabButton=StoreTabB Begin Object Class=GUIButton Name=PerkTabB Caption="Perk" @@ -290,7 +290,7 @@ defaultproperties OnClick=NiceGUIBuyMenu.ButtonClicked OnKeyEvent=PerkTabB.InternalOnKeyEvent End Object - PerkTabButton=GUIButton'NicePack.NiceGUIBuyMenu.PerkTabB' + PerkTabButton=PerkTabB Begin Object Class=GUIImage Name=Weight Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border' @@ -300,7 +300,7 @@ defaultproperties WinWidth=0.663086 WinHeight=0.065828 End Object - WeightBG=GUIImage'NicePack.NiceGUIBuyMenu.Weight' + WeightBG=Weight Begin Object Class=GUIImage Name=WeightIco Image=Texture'KillingFloorHUD.HUD.Hud_Weight' @@ -311,7 +311,7 @@ defaultproperties WinHeight=0.048992 RenderWeight=0.460000 End Object - WeightIcon=GUIImage'NicePack.NiceGUIBuyMenu.WeightIco' + WeightIcon=WeightIco Begin Object Class=GUIImage Name=WeightIcoBG Image=Texture'KF_InterfaceArt_tex.Menu.Perk_box_unselected' @@ -322,7 +322,7 @@ defaultproperties WinHeight=0.054461 RenderWeight=0.450000 End Object - WeightIconBG=GUIImage'NicePack.NiceGUIBuyMenu.WeightIcoBG' + WeightIconBG=WeightIcoBG Begin Object Class=KFWeightBar Name=WeightB WinTop=0.945302 @@ -331,7 +331,7 @@ defaultproperties WinHeight=0.053896 OnDraw=WeightB.MyOnDraw End Object - WeightBar=KFWeightBar'NicePack.NiceGUIBuyMenu.WeightB' + WeightBar=WeightB RedColor=(R=255,A=255) GreenGreyColor=(B=158,G=176,R=175,A=255) @@ -340,6 +340,7 @@ defaultproperties TraderClose="Trader Closes in" WaveString="Wave" LvAbbrString="Lv" + Begin Object Class=GUITabControl Name=PageTabs bDockPanels=True TabHeight=0.025000 @@ -354,7 +355,7 @@ defaultproperties OnActivate=PageTabs.InternalOnActivate OnChange=NiceGUIBuyMenu.InternalOnChange End Object - c_Tabs=GUITabControl'NicePack.NiceGUIBuyMenu.PageTabs' + c_Tabs=PageTabs Begin Object Class=BackgroundImage Name=PageBackground Image=Texture'Engine.WhiteSquareTexture' @@ -362,7 +363,7 @@ defaultproperties ImageStyle=ISTY_Tiled RenderWeight=0.001000 End Object - i_Background=BackgroundImage'NicePack.NiceGUIBuyMenu.PageBackground' + i_Background=PageBackground PanelClass(0)="KFGUI.KFTab_BuyMenu" PanelClass(1)="KFGUI.KFTab_Perks" diff --git a/sources/GUI/NiceGUISettings.uc b/sources/GUI/NiceGUISettings.uc index 87e7dc1..d782df9 100644 --- a/sources/GUI/NiceGUISettings.uc +++ b/sources/GUI/NiceGUISettings.uc @@ -112,7 +112,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_WeapManagement=moCheckBox'NicePack.NiceGUISettings.WeaponManagement' + ch_WeapManagement=WeaponManagement Begin Object Class=moCheckBox Name=AltSwitches CaptionWidth=0.955000 @@ -128,7 +128,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_AltSwitches=moCheckBox'NicePack.NiceGUISettings.AltSwitches' + ch_AltSwitches=AltSwitches Begin Object Class=moCheckBox Name=DispCounters CaptionWidth=0.955000 @@ -144,7 +144,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_DispCounters=moCheckBox'NicePack.NiceGUISettings.DispCounters' + ch_DispCounters=DispCounters Begin Object Class=moCheckBox Name=DispWeapProgress CaptionWidth=0.955000 @@ -160,7 +160,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_DisWeapProgress=moCheckBox'NicePack.NiceGUISettings.DispWeapProgress' + ch_DisWeapProgress=DispWeapProgress Begin Object Class=moCheckBox Name=ShowHLMessages CaptionWidth=0.955000 @@ -176,7 +176,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_ShowHLMessages=moCheckBox'NicePack.NiceGUISettings.ShowHLMessages' + ch_ShowHLMessages=ShowHLMessages Begin Object Class=moCheckBox Name=CancelFire CaptionWidth=0.955000 @@ -192,7 +192,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_CancelFire=moCheckBox'NicePack.NiceGUISettings.CancelFire' + ch_CancelFire=CancelFire Begin Object Class=moCheckBox Name=CancelSwitching CaptionWidth=0.955000 @@ -208,7 +208,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_CancelSwitching=moCheckBox'NicePack.NiceGUISettings.CancelSwitching' + ch_CancelSwitching=CancelSwitching Begin Object Class=moCheckBox Name=CancelNades CaptionWidth=0.955000 @@ -224,7 +224,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_CancelNades=moCheckBox'NicePack.NiceGUISettings.CancelNades' + ch_CancelNades=CancelNades Begin Object Class=moCheckBox Name=CancelAiming CaptionWidth=0.955000 @@ -240,7 +240,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_CancelAiming=moCheckBox'NicePack.NiceGUISettings.CancelAiming' + ch_CancelAiming=CancelAiming Begin Object Class=moCheckBox Name=ServerReload CaptionWidth=0.955000 @@ -256,7 +256,7 @@ defaultproperties OnChange=NiceGUISettings.InternalOnChange OnLoadINI=NiceGUISettings.InternalOnLoadINI End Object - ch_ReloadWontWork=moCheckBox'NicePack.NiceGUISettings.ServerReload' + ch_ReloadWontWork=ServerReload Begin Object Class=GUISectionBackground Name=WEAPBG Caption="General weapon settings" @@ -266,7 +266,7 @@ defaultproperties RenderWeight=0.100100 OnPreDraw=WeaponsBG.InternalPreDraw End Object - bg_WEAP=GUISectionBackground'NicePack.NiceGUISettings.WEAPBG' + bg_WEAP=WEAPBG Begin Object Class=GUISectionBackground Name=RELOADBG Caption="Weapon reload settings" @@ -277,5 +277,5 @@ defaultproperties RenderWeight=0.100100 OnPreDraw=WeaponsBG.InternalPreDraw End Object - bg_RELOAD=GUISectionBackground'NicePack.NiceGUISettings.RELOADBG' + bg_RELOAD=RELOADBG } diff --git a/sources/GUI/NiceInvasionLoginMenu.uc b/sources/GUI/NiceInvasionLoginMenu.uc index 0f39160..6f260a2 100644 --- a/sources/GUI/NiceInvasionLoginMenu.uc +++ b/sources/GUI/NiceInvasionLoginMenu.uc @@ -9,7 +9,7 @@ function InitComponent(GUIController MyController, GUIComponent MyOwner){ local int indexAfterScrn; // Setup panel classes. Panels[0].ClassName = string(Class'ScrnBalanceSrv.ScrnTab_MidGamePerks'); - Panels[1].ClassName = string(Class'NicePack.NicePanelSkills'); + Panels[1].ClassName = string(class'NicePanelSkills'); Panels[2].ClassName = string(Class'SRTab_MidGameVoiceChat'); Panels[3].ClassName = string(Class'SRTab_MidGameStats'); Panels[0].Caption = Class'KFInvasionLoginMenu'.Default.Panels[1].Caption; @@ -39,7 +39,7 @@ function InitComponent(GUIController MyController, GUIComponent MyOwner){ } else indexAfterScrn = 5; - Panels[indexAfterScrn].ClassName = "NicePack.NiceGUISettings"; + Panels[indexAfterScrn].ClassName = string(class'NiceGUISettings'); Panels[indexAfterScrn].Caption = "Nice settings"; Panels[indexAfterScrn].Hint = "Settings specific to NicePack mutator"; Panels.Length = indexAfterScrn + 1; diff --git a/sources/GUI/NiceLobbyMenu.uc b/sources/GUI/NiceLobbyMenu.uc index dc17915..30fce98 100644 --- a/sources/GUI/NiceLobbyMenu.uc +++ b/sources/GUI/NiceLobbyMenu.uc @@ -8,5 +8,5 @@ defaultproperties bScaleToParent=False OnPreDraw=BuyFooter.InternalOnPreDraw End Object - t_Footer=NiceLobbyFooter'NicePack.NiceLobbyMenu.BuyFooter' + t_Footer=BuyFooter } diff --git a/sources/GUI/NicePanelSkills.uc b/sources/GUI/NicePanelSkills.uc index db8a65e..65ba5b9 100644 --- a/sources/GUI/NicePanelSkills.uc +++ b/sources/GUI/NicePanelSkills.uc @@ -37,7 +37,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn1A.InternalOnKeyEvent End Object - skillButtonA(0)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn1A' + skillButtonA(0)=btn1A Begin Object Class=NiceGUIPerkButton Name=btn2A WinTop=0.188500 @@ -51,7 +51,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn2A.InternalOnKeyEvent End Object - skillButtonA(1)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn2A' + skillButtonA(1)=btn2A Begin Object Class=NiceGUIPerkButton Name=btn3A WinTop=0.364500 @@ -65,7 +65,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn3A.InternalOnKeyEvent End Object - skillButtonA(2)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn3A' + skillButtonA(2)=btn3A Begin Object Class=NiceGUIPerkButton Name=btn4A WinTop=0.540500 @@ -79,7 +79,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn4A.InternalOnKeyEvent End Object - skillButtonA(3)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn4A' + skillButtonA(3)=btn4A Begin Object Class=NiceGUIPerkButton Name=btn5A WinTop=0.716500 @@ -93,7 +93,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn5A.InternalOnKeyEvent End Object - skillButtonA(4)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn5A' + skillButtonA(4)=btn5A Begin Object Class=NiceGUIPerkButton Name=btn1B WinTop=0.012500 @@ -108,7 +108,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn1B.InternalOnKeyEvent End Object - skillButtonB(0)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn1B' + skillButtonB(0)=btn1B Begin Object Class=NiceGUIPerkButton Name=btn2B WinTop=0.188500 @@ -123,7 +123,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn2B.InternalOnKeyEvent End Object - skillButtonB(1)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn2B' + skillButtonB(1)=btn2B Begin Object Class=NiceGUIPerkButton Name=btn3B WinTop=0.364500 @@ -138,7 +138,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn3B.InternalOnKeyEvent End Object - skillButtonB(2)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn3B' + skillButtonB(2)=btn3B Begin Object Class=NiceGUIPerkButton Name=btn4B WinTop=0.540500 @@ -153,7 +153,7 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn4B.InternalOnKeyEvent End Object - skillButtonB(3)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn4B' + skillButtonB(3)=btn4B Begin Object Class=NiceGUIPerkButton Name=btn5B WinTop=0.716500 @@ -168,5 +168,5 @@ defaultproperties OnClickSound=CS_None OnKeyEvent=btn5B.InternalOnKeyEvent End Object - skillButtonB(4)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn5B' + skillButtonB(4)=btn5B } diff --git a/sources/NiceGameType.uc b/sources/NiceGameType.uc index fb28e76..80ca45c 100644 --- a/sources/NiceGameType.uc +++ b/sources/NiceGameType.uc @@ -261,8 +261,8 @@ function Killed(Controller Killer, Controller Killed, Pawn KilledPawn, class GetProgressArray(byte ReqNum, optional out int Double } static function class GetNadeType(KFPlayerReplicationInfo KFPRI){ /*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament')) - return class'NicePack.NiceMedicNade';*/ + return class'NiceMedicNade';*/ //return class'NiceMedicNadePoison'; - return class'NicePack.NiceNade'; + return class'NiceNade'; } static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){ /*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist')) @@ -26,7 +26,7 @@ static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI) return 1.0; } static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){ - return GetNadeType(KFPRI) != class'NicePack.NiceMedicNadePoison'; + return GetNadeType(KFPRI) != class'NiceMedicNadePoison'; } static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){ local class pickupClass; @@ -78,16 +78,16 @@ static function string GetCustomLevelInfo(byte Level){ defaultproperties { bNewTypePerk=True - SkillGroupA(0)=Class'NicePack.NiceSkillCommandoExplosivePower' - SkillGroupA(1)=Class'NicePack.NiceSkillCommandoLargerMags' - SkillGroupA(2)=Class'NicePack.NiceSkillCommandoPerfectExecution' - //SkillGroupA(3)=Class'NicePack.' - SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional' - SkillGroupB(0)=Class'NicePack.NiceSkillCommandoRegeneration' - SkillGroupB(1)=Class'NicePack.NiceSkillCommandoQuickermags' - SkillGroupB(2)=Class'NicePack.NiceSkillCommandoOverclocking' - //SkillGroupB(3)=Class'NicePack.' - SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDHeavenCanceller' + SkillGroupA(0)=class'NiceSkillCommandoExplosivePower' + SkillGroupA(1)=class'NiceSkillCommandoLargerMags' + SkillGroupA(2)=class'NiceSkillCommandoPerfectExecution' + //SkillGroupA(3)=class'' + SkillGroupA(4)=class'NiceSkillCommandoZEDProfessional' + SkillGroupB(0)=class'NiceSkillCommandoRegeneration' + SkillGroupB(1)=class'NiceSkillCommandoQuickermags' + SkillGroupB(2)=class'NiceSkillCommandoOverclocking' + //SkillGroupB(3)=class'' + SkillGroupB(4)=class'NiceSkillCommandoZEDHeavenCanceller' progressArray0(0)=100 progressArray0(1)=1000 progressArray0(2)=3000 @@ -95,7 +95,7 @@ defaultproperties progressArray0(4)=30000 progressArray0(5)=100000 progressArray0(6)=200000 - DefaultDamageType=Class'NicePack.NiceDamageTypeVetCommando' + DefaultDamageType=class'NiceDamageTypeVetCommando' OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Commando',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255)) diff --git a/sources/Perks/Demolitions/NiceVetDemolitions.uc b/sources/Perks/Demolitions/NiceVetDemolitions.uc index 697085e..a0c1006 100644 --- a/sources/Perks/Demolitions/NiceVetDemolitions.uc +++ b/sources/Perks/Demolitions/NiceVetDemolitions.uc @@ -37,7 +37,7 @@ static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, local class pickupClass; pickupClass = GetPickupFromDamageType(DmgType); perkDamage = float(InDamage); - if(DmgType == class'NicePack.NiceDamTypeDemoExplosion') + if(DmgType == class'NiceDamTypeDemoExplosion') return 1.6 * perkDamage; if(IsPerkedPickup(pickupClass)) perkDamage *= 1.25; @@ -81,16 +81,16 @@ static function string GetCustomLevelInfo(byte Level){ defaultproperties { bNewTypePerk=True - SkillGroupA(0)=Class'NicePack.NiceSkillDemoConcussion' - SkillGroupA(1)=Class'NicePack.NiceSkillDemoOnperk' - SkillGroupA(2)=Class'NicePack.NiceSkillDemoDirectApproach' - SkillGroupA(3)=Class'NicePack.NiceSkillDemoReactiveArmor' - SkillGroupA(4)=Class'NicePack.NiceSkillDemoZEDDuckAndCover' - SkillGroupB(0)=Class'NicePack.NiceSkillDemoOffperk' - SkillGroupB(1)=Class'NicePack.NiceSkillDemoManiac' - SkillGroupB(2)=Class'NicePack.NiceSkillDemoAPShot' - SkillGroupB(3)=Class'NicePack.NiceSkillDemoVolatile' - SkillGroupB(4)=Class'NicePack.NiceSkillDemoZEDFullBlast' + SkillGroupA(0)=class'NiceSkillDemoConcussion' + SkillGroupA(1)=class'NiceSkillDemoOnperk' + SkillGroupA(2)=class'NiceSkillDemoDirectApproach' + SkillGroupA(3)=class'NiceSkillDemoReactiveArmor' + SkillGroupA(4)=class'NiceSkillDemoZEDDuckAndCover' + SkillGroupB(0)=class'NiceSkillDemoOffperk' + SkillGroupB(1)=class'NiceSkillDemoManiac' + SkillGroupB(2)=class'NiceSkillDemoAPShot' + SkillGroupB(3)=class'NiceSkillDemoVolatile' + SkillGroupB(4)=class'NiceSkillDemoZEDFullBlast' progressArray0(0)=100 progressArray0(1)=1000 progressArray0(2)=3000 @@ -98,7 +98,7 @@ defaultproperties progressArray0(4)=30000 progressArray0(5)=100000 progressArray0(6)=200000 - DefaultDamageType=Class'NicePack.NiceDamageTypeVetDemolitions' + DefaultDamageType=class'NiceDamageTypeVetDemolitions' OnHUDIcons(0)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255)) diff --git a/sources/Perks/Enforcer/NiceEnforcerAbilitiesAdapter.uc b/sources/Perks/Enforcer/NiceEnforcerAbilitiesAdapter.uc index 1d1214d..4072823 100644 --- a/sources/Perks/Enforcer/NiceEnforcerAbilitiesAdapter.uc +++ b/sources/Perks/Enforcer/NiceEnforcerAbilitiesAdapter.uc @@ -27,10 +27,10 @@ static function AbilityActivated( string abilityID, } if(abilityID == class'NiceSkillEnforcerStuporA'.default.abilityID){ relatedPlayer.abilityManager.SetAbilityState(1, ASTATE_COOLDOWN); - foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NicePack.NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location) + foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location) { if (victim == none) continue; - victim.DoRightPainReaction(class'NicePack.NiceSkillEnforcerStuporA'.default.painScore, + victim.DoRightPainReaction(class'NiceSkillEnforcerStuporA'.default.painScore, relatedPlayer.pawn, victim.location, Vect(0,0,0), none, 0.0, KFPlayerReplicationInfo(relatedPlayer.PlayerReplicationInfo)); } diff --git a/sources/Perks/Enforcer/NiceVetEnforcer.uc b/sources/Perks/Enforcer/NiceVetEnforcer.uc index 298e08f..588719c 100644 --- a/sources/Perks/Enforcer/NiceVetEnforcer.uc +++ b/sources/Perks/Enforcer/NiceVetEnforcer.uc @@ -37,9 +37,9 @@ static function int AddStunScore(KFPlayerReplicationInfo KFPRI, KFMonster Injure static function class GetNadeType(KFPlayerReplicationInfo KFPRI){ /*if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSupportCautious')) - return class'NicePack.NiceDelayedNade'; - return class'NicePack.NiceNailNade';*/ - return class'NicePack.NiceCryoNade'; + return class'NiceDelayedNade'; + return class'NiceNailNade';*/ + return class'NiceCryoNade'; } static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class AmmoType){ @@ -97,7 +97,7 @@ static function float ModifyRecoilSpread(KFPlayerReplicationInfo KFPRI, WeaponFi niceWeap = class(other); if(niceWeap != none && niceWeap.default.reloadType == RTYPE_MAG) return 1.5; - if(other == class'NicePack.NiceM41AAssaultRifle' || other == class'NicePack.NiceChainGun' || other == class'NicePack.NiceStinger' ) + if(other == class'NiceM41AAssaultRifle' || other == class'NiceChainGun' || other == class'NiceStinger' ) return 1.5; return 1.0; }*/ @@ -140,16 +140,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){ defaultproperties { bNewTypePerk=True - SkillGroupA(0)=Class'NicePack.NiceSkillEnforcerUnstoppable' - SkillGroupA(1)=Class'NicePack.NiceSkillEnforcerBombard' - SkillGroupA(2)=Class'NicePack.NiceSkillEnforcerCoating' - SkillGroupA(3)=Class'NicePack.NiceSkillEnforcerStuporA' - SkillGroupA(4)=Class'NicePack.NiceSkillEnforcerZEDBarrage' - SkillGroupB(0)=Class'NicePack.NiceSkillEnforcerUnshakable' - SkillGroupB(1)=Class'NicePack.NiceSkillEnforcerMultitasker' - SkillGroupB(2)=Class'NicePack.NiceSkillEnforcerDetermination' - SkillGroupB(3)=Class'NicePack.NiceSkillEnforcerBrutalCarnageA' - SkillGroupB(4)=Class'NicePack.NiceSkillEnforcerZEDJuggernaut' + SkillGroupA(0)=class'NiceSkillEnforcerUnstoppable' + SkillGroupA(1)=class'NiceSkillEnforcerBombard' + SkillGroupA(2)=class'NiceSkillEnforcerCoating' + SkillGroupA(3)=class'NiceSkillEnforcerStuporA' + SkillGroupA(4)=class'NiceSkillEnforcerZEDBarrage' + SkillGroupB(0)=class'NiceSkillEnforcerUnshakable' + SkillGroupB(1)=class'NiceSkillEnforcerMultitasker' + SkillGroupB(2)=class'NiceSkillEnforcerDetermination' + SkillGroupB(3)=class'NiceSkillEnforcerBrutalCarnageA' + SkillGroupB(4)=class'NiceSkillEnforcerZEDJuggernaut' progressArray0(0)=100 progressArray0(1)=1000 progressArray0(2)=3000 @@ -157,7 +157,7 @@ defaultproperties progressArray0(4)=30000 progressArray0(5)=100000 progressArray0(6)=200000 - DefaultDamageType=Class'NicePack.NiceDamageTypeVetEnforcer' + DefaultDamageType=class'NiceDamageTypeVetEnforcer' OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Support',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Support_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255)) diff --git a/sources/Perks/FieldMedic/NiceVetFieldMedic.uc b/sources/Perks/FieldMedic/NiceVetFieldMedic.uc index 5e75f67..9a486a3 100644 --- a/sources/Perks/FieldMedic/NiceVetFieldMedic.uc +++ b/sources/Perks/FieldMedic/NiceVetFieldMedic.uc @@ -18,7 +18,7 @@ static function float GetHeadshotCheckMultiplier(KFPlayerReplicationInfo KFPRI, // Give Medic normal hand nades again - he should buy medic nade lauchers for healing nades static function class GetNadeType(KFPlayerReplicationInfo KFPRI){ if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament')) - return class'NicePack.NiceMedicNade'; + return class'NiceMedicNade'; return class'NiceMedicNadePoison'; } static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other){ @@ -29,7 +29,7 @@ static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmuniti } //can't cook medic nades static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){ - return GetNadeType(KFPRI) != class'NicePack.NiceMedicNade'; + return GetNadeType(KFPRI) != class'NiceMedicNade'; } static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){ return 3.0; @@ -63,16 +63,16 @@ static function string GetCustomLevelInfo(byte Level){ } defaultproperties { - SkillGroupA(0)=Class'NicePack.NiceSkillMedicSymbioticHealth' - SkillGroupA(1)=Class'NicePack.NiceSkillMedicArmament' - SkillGroupA(2)=Class'NicePack.NiceSkillMedicAdrenalineShot' - SkillGroupA(3)=Class'NicePack.NiceSkillMedicInjection' - SkillGroupA(4)=Class'NicePack.NiceSkillMedicZEDHeavenCanceller' - SkillGroupB(0)=Class'NicePack.NiceSkillMedicAimAssistance' - SkillGroupB(1)=Class'NicePack.NiceSkillMedicPesticide' - SkillGroupB(2)=Class'NicePack.NiceSkillMedicRegeneration' - SkillGroupB(3)=Class'NicePack.NiceSkillMedicTranquilizer' - SkillGroupB(4)=Class'NicePack.NiceSkillMedicZEDFrenzy' + SkillGroupA(0)=class'NiceSkillMedicSymbioticHealth' + SkillGroupA(1)=class'NiceSkillMedicArmament' + SkillGroupA(2)=class'NiceSkillMedicAdrenalineShot' + SkillGroupA(3)=class'NiceSkillMedicInjection' + SkillGroupA(4)=class'NiceSkillMedicZEDHeavenCanceller' + SkillGroupB(0)=class'NiceSkillMedicAimAssistance' + SkillGroupB(1)=class'NiceSkillMedicPesticide' + SkillGroupB(2)=class'NiceSkillMedicRegeneration' + SkillGroupB(3)=class'NiceSkillMedicTranquilizer' + SkillGroupB(4)=class'NiceSkillMedicZEDFrenzy' progressArray0(0)=100 progressArray0(1)=1000 progressArray0(2)=3000 diff --git a/sources/Perks/Firebug/NiceVetFirebug.uc b/sources/Perks/Firebug/NiceVetFirebug.uc index febe414..6da1222 100644 --- a/sources/Perks/Firebug/NiceVetFirebug.uc +++ b/sources/Perks/Firebug/NiceVetFirebug.uc @@ -89,7 +89,7 @@ static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured, static function class GetNadeType(KFPlayerReplicationInfo KFPRI) { if ( GetClientVeteranSkillLevel(KFPRI) >= 3 ) { - return class'NicePack.NiceFlameNade'; + return class'NiceFlameNade'; } return super.GetNadeType(KFPRI); } @@ -160,7 +160,7 @@ static function string GetCustomLevelInfo( byte Level ) } defaultproperties { - DefaultDamageType=Class'NicePack.NiceDamTypeFire' + DefaultDamageType=class'NiceDamTypeFire' DefaultDamageTypeNoBonus=Class'KFMod.DamTypeMAC10MPInc' OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Firebug',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Firebug_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255)) diff --git a/sources/Perks/NiceVeterancyTypes.uc b/sources/Perks/NiceVeterancyTypes.uc index 2282d0f..28c3d31 100644 --- a/sources/Perks/NiceVeterancyTypes.uc +++ b/sources/Perks/NiceVeterancyTypes.uc @@ -321,19 +321,19 @@ static function string GetVetInfoText(byte Level, byte Type, optional byte Requi return Super.GetVetInfoText(Level, Type, RequirementNum); } static function class GetNadeType(KFPlayerReplicationInfo KFPRI){ - return class'NicePack.NiceNade'; + return class'NiceNade'; } static function SetupAbilities(KFPlayerReplicationInfo KFPRI){} defaultproperties { - SkillGroupA(0)=Class'NicePack.NiceSkill' - SkillGroupA(1)=Class'NicePack.NiceSkill' - SkillGroupA(2)=Class'NicePack.NiceSkill' - SkillGroupA(3)=Class'NicePack.NiceSkill' - SkillGroupA(4)=Class'NicePack.NiceSkill' - SkillGroupB(0)=Class'NicePack.NiceSkill' - SkillGroupB(1)=Class'NicePack.NiceSkill' - SkillGroupB(2)=Class'NicePack.NiceSkill' - SkillGroupB(3)=Class'NicePack.NiceSkill' - SkillGroupB(4)=Class'NicePack.NiceSkill' + SkillGroupA(0)=class'NiceSkill' + SkillGroupA(1)=class'NiceSkill' + SkillGroupA(2)=class'NiceSkill' + SkillGroupA(3)=class'NiceSkill' + SkillGroupA(4)=class'NiceSkill' + SkillGroupB(0)=class'NiceSkill' + SkillGroupB(1)=class'NiceSkill' + SkillGroupB(2)=class'NiceSkill' + SkillGroupB(3)=class'NiceSkill' + SkillGroupB(4)=class'NiceSkill' } diff --git a/sources/Perks/Sharpshooter/NiceVetSharpshooter.uc b/sources/Perks/Sharpshooter/NiceVetSharpshooter.uc index d2295c8..9e1d147 100644 --- a/sources/Perks/Sharpshooter/NiceVetSharpshooter.uc +++ b/sources/Perks/Sharpshooter/NiceVetSharpshooter.uc @@ -141,16 +141,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){ defaultproperties { bNewTypePerk=True - SkillGroupA(0)=Class'NicePack.NiceSkillSharpshooterKillConfirmed' - SkillGroupA(1)=Class'NicePack.NiceSkillSharpshooterDamage' - SkillGroupA(2)=Class'NicePack.NiceSkillSharpshooterDieAlready' - SkillGroupA(3)=Class'NicePack.NiceSkillSharpshooterReaperA' - SkillGroupA(4)=Class'NicePack.NiceSkillSharpshooterZEDAdrenaline' - SkillGroupB(0)=Class'NicePack.NiceSkillSharpshooterSurgical' - SkillGroupB(1)=Class'NicePack.NiceSkillSharpshooterControl' - SkillGroupB(2)=Class'NicePack.NiceSkillSharpshooterArdour' - SkillGroupB(3)=Class'NicePack.NiceSkillSharpshooterGunslingerA' - SkillGroupB(4)=Class'NicePack.NiceSkillSharpshooterZEDHundredGauntlets' + SkillGroupA(0)=class'NiceSkillSharpshooterKillConfirmed' + SkillGroupA(1)=class'NiceSkillSharpshooterDamage' + SkillGroupA(2)=class'NiceSkillSharpshooterDieAlready' + SkillGroupA(3)=class'NiceSkillSharpshooterReaperA' + SkillGroupA(4)=class'NiceSkillSharpshooterZEDAdrenaline' + SkillGroupB(0)=class'NiceSkillSharpshooterSurgical' + SkillGroupB(1)=class'NiceSkillSharpshooterControl' + SkillGroupB(2)=class'NiceSkillSharpshooterArdour' + SkillGroupB(3)=class'NiceSkillSharpshooterGunslingerA' + SkillGroupB(4)=class'NiceSkillSharpshooterZEDHundredGauntlets' progressArray0(0)=100 progressArray0(1)=1000 progressArray0(2)=3000 @@ -158,7 +158,7 @@ defaultproperties progressArray0(4)=30000 progressArray0(5)=100000 progressArray0(6)=200000 - DefaultDamageType=Class'NicePack.NiceDamageTypeVetSharpshooter' + DefaultDamageType=class'NiceDamageTypeVetSharpshooter' OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_SharpShooter',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_SharpShooter_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_SharpShooter_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255)) diff --git a/sources/TSC/NiceTSCLobbyFooter.uc b/sources/TSC/NiceTSCLobbyFooter.uc index 6552664..e1a4bc0 100644 --- a/sources/TSC/NiceTSCLobbyFooter.uc +++ b/sources/TSC/NiceTSCLobbyFooter.uc @@ -18,5 +18,5 @@ defaultproperties OnClick=TSCLobbyFooter.OnFooterClick OnKeyEvent=ReadyButton.InternalOnKeyEvent End Object - b_Ready=GUIButton'NicePack.NiceTSCLobbyFooter.ReadyButton' + b_Ready=ReadyButton } diff --git a/sources/TSC/NiceTSCLobbyMenu.uc b/sources/TSC/NiceTSCLobbyMenu.uc index 8d1a0ed..9fa50e9 100644 --- a/sources/TSC/NiceTSCLobbyMenu.uc +++ b/sources/TSC/NiceTSCLobbyMenu.uc @@ -8,5 +8,5 @@ defaultproperties bScaleToParent=False OnPreDraw=BuyFooter.InternalOnPreDraw End Object - t_Footer=NiceTSCLobbyFooter'NicePack.NiceTSCLobbyMenu.BuyFooter' + t_Footer=BuyFooter } diff --git a/sources/Weapons/BaseWeaponClasses/AssaultrRifles/NiceAssaultRifle.uc b/sources/Weapons/BaseWeaponClasses/AssaultrRifles/NiceAssaultRifle.uc index 04c5a89..8298bcd 100644 --- a/sources/Weapons/BaseWeaponClasses/AssaultrRifles/NiceAssaultRifle.uc +++ b/sources/Weapons/BaseWeaponClasses/AssaultrRifles/NiceAssaultRifle.uc @@ -189,11 +189,11 @@ simulated function DoToggle(){ ServerApplyFireModes(); PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false); if(MainFire == ETYPE_AUTO) - player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 1); + player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 1); else if(MainFire == ETYPE_SEMI) - player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 0); + player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 0); else if(MainFire == ETYPE_BURST) - player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 2); + player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 2); } } simulated function SecondDoToggle(){ @@ -226,9 +226,9 @@ simulated function SecondDoToggle(){ ServerApplyFireModes(); PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false); if(choosenType == ETYPE_SEMI) - nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 4); + nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 4); else - nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 5); + nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 5); } simulated function ClientNiceChangeFireMode(bool bNewWaitForRelease, bool bNewSemiMustBurst){ local NiceFire niceF; diff --git a/sources/Weapons/BaseWeaponClasses/Medic/NiceMedicDartFire.uc b/sources/Weapons/BaseWeaponClasses/Medic/NiceMedicDartFire.uc index 5869395..10e1d4e 100644 --- a/sources/Weapons/BaseWeaponClasses/Medic/NiceMedicDartFire.uc +++ b/sources/Weapons/BaseWeaponClasses/Medic/NiceMedicDartFire.uc @@ -34,7 +34,7 @@ simulated function ReduceAmmoClient(){ defaultproperties { ProjectileSpeed=12500.000000 - bulletClass=Class'NicePack.NiceMedicProjectile' + bulletClass=class'NiceMedicProjectile' FireAimedAnim="Fire_Iron" FireSoundRef="KF_MP7Snd.Medicgun_Fire" StereoFireSoundRef="KF_MP7Snd.Medicgun_FireST" diff --git a/sources/Weapons/BaseWeaponClasses/NiceDamTypeFire.uc b/sources/Weapons/BaseWeaponClasses/NiceDamTypeFire.uc index 05e3d1a..a1927b1 100644 --- a/sources/Weapons/BaseWeaponClasses/NiceDamTypeFire.uc +++ b/sources/Weapons/BaseWeaponClasses/NiceDamTypeFire.uc @@ -9,7 +9,7 @@ defaultproperties heatPart=1.000000 bDealBurningDamage=True bCheckForHeadShots=False - //WeaponClass=Class'NicePack.NiceFlame9mm' + //WeaponClass=class'NiceFlame9mm' DeathString="%k incinerated %o." FemaleSuicide="%o roasted herself alive." MaleSuicide="%o roasted himself alive." diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualies.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualies.uc index 345282e..44c3b58 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualies.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualies.uc @@ -428,7 +428,7 @@ function GiveAmmo(int m, WeaponPickup WP, bool bJustSpawned){ defaultproperties { - SingleClass=Class'NicePack.NiceSingle' + SingleClass=class'NiceSingle' altFlashBoneName="Tip_Left" altTPAnim="DualiesAttackLeft" altWeaponAttach="Bone_weapon2" @@ -460,7 +460,7 @@ defaultproperties TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_9mm' ZoomInRotation=(Pitch=0,Roll=0) ZoomedDisplayFOV=65.000000 - FireModeClass(0)=Class'NicePack.NiceDualiesFire' + FireModeClass(0)=class'NiceDualiesFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" AIRating=0.440000 @@ -472,10 +472,10 @@ defaultproperties Priority=65 InventoryGroup=2 GroupOffset=2 - PickupClass=Class'NicePack.NiceDualiesPickup' + PickupClass=class'NiceDualiesPickup' PlayerViewOffset=(X=20.000000,Z=-7.000000) BobDamping=7.000000 - AttachmentClass=Class'NicePack.NiceDualiesAttachment' + AttachmentClass=class'NiceDualiesAttachment' IconCoords=(X1=229,Y1=258,X2=296,Y2=307) ItemName="!!!Dual something" DrawScale=0.900000 diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesAmmo.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesAmmo.uc index 4478e81..1fc24b8 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesAmmo.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesAmmo.uc @@ -6,7 +6,7 @@ defaultproperties AmmoPickupAmount=30 MaxAmmo=480 InitialAmount=240 - PickupClass=Class'NicePack.NiceDualiesAmmoPickup' + PickupClass=class'NiceDualiesAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="Dualies bullets" diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesAmmoPickup.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesAmmoPickup.uc index ec23b97..589d2ac 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesAmmoPickup.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesAmmoPickup.uc @@ -3,7 +3,7 @@ class NiceDualiesAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceDualiesAmmo' + InventoryType=class'NiceDualiesAmmo' PickupMessage="Rounds (9mm)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo' } diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesFire.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesFire.uc index 1dd4ac2..36a1e2d 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesFire.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesFire.uc @@ -234,7 +234,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.087500 - AmmoClass=Class'NicePack.NiceSingleAmmo' + AmmoClass=class'NiceSingleAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=3.000000 diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesPickup.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesPickup.uc index 063ff15..c3b553a 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesPickup.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceDualiesPickup.uc @@ -30,7 +30,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo' CorrespondingPerkIndex=2 EquipmentCategoryID=1 - InventoryType=Class'NicePack.NiceDualies' + InventoryType=class'NiceDualies' PickupMessage="You found another 9mm handgun" PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.pistol.double9mm_pickup' diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingle.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingle.uc index b5a5a06..3167373 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingle.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingle.uc @@ -180,7 +180,7 @@ function GiveTo(Pawn other, optional Pickup Pickup){ defaultproperties { - DualClass=Class'NicePack.NiceDualies' + DualClass=class'NiceDualies' bHasChargePhase=False FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000) MagCapacity=15 @@ -195,7 +195,7 @@ defaultproperties StandardDisplayFOV=70.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_9mm' ZoomedDisplayFOV=65.000000 - FireModeClass(0)=Class'NicePack.NiceSingleFire' + FireModeClass(0)=class'NiceSingleFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" AIRating=0.250000 @@ -206,10 +206,10 @@ defaultproperties Priority=60 InventoryGroup=2 GroupOffset=1 - PickupClass=Class'NicePack.NiceSinglePickup' + PickupClass=class'NiceSinglePickup' PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceSingleAttachment' + AttachmentClass=class'NiceSingleAttachment' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) ItemName="Just a single pistol" } diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingleAmmoPickup.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingleAmmoPickup.uc index f191cd2..4d5d4e7 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingleAmmoPickup.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingleAmmoPickup.uc @@ -3,7 +3,7 @@ class NiceSingleAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=20 - InventoryType=Class'NicePack.NiceSingleAmmo' + InventoryType=class'NiceSingleAmmo' RespawnTime=0.000000 PickupMessage="Rounds (9mm)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo' diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingleFire.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingleFire.uc index 0349cd7..1f2cf8e 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingleFire.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceSingleFire.uc @@ -33,7 +33,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.175000 - AmmoClass=Class'NicePack.NiceSingleAmmo' + AmmoClass=class'NiceSingleAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=3.000000 diff --git a/sources/Weapons/BaseWeaponClasses/Pistols/NiceSinglePickup.uc b/sources/Weapons/BaseWeaponClasses/Pistols/NiceSinglePickup.uc index bb1c4d1..4963834 100644 --- a/sources/Weapons/BaseWeaponClasses/Pistols/NiceSinglePickup.uc +++ b/sources/Weapons/BaseWeaponClasses/Pistols/NiceSinglePickup.uc @@ -74,7 +74,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo' CorrespondingPerkIndex=2 EquipmentCategoryID=1 - InventoryType=Class'NicePack.NiceSingle' + InventoryType=class'NiceSingle' PickupMessage="You got the 9mm handgun" PickupSound=Sound'KF_9MMSnd.9mm_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Grenades/NiceNailNade.uc b/sources/Weapons/Grenades/NiceNailNade.uc index d51e403..f6302a0 100644 --- a/sources/Weapons/Grenades/NiceNailNade.uc +++ b/sources/Weapons/Grenades/NiceNailNade.uc @@ -12,8 +12,8 @@ simulated function ReleaseNails(optional bool bServerOnly){ shotParams.damage = 52; shotParams.projSpeed = 3500.0; shotParams.momentum = 50000; - shotParams.shotDamageType = class'NicePack.NiceDamTypeNailGun'; - shotParams.bulletClass = class'NicePack.NiceNail'; + shotParams.shotDamageType = class'NiceDamTypeNailGun'; + shotParams.bulletClass = class'NiceNail'; shotParams.bCausePain = true; if(fireContext.instigator != none) niceMut = class'NicePack'.static.Myself(fireContext.Instigator.Level); diff --git a/sources/Weapons/NiceFire.uc b/sources/Weapons/NiceFire.uc index 88528ac..b8fbbe8 100644 --- a/sources/Weapons/NiceFire.uc +++ b/sources/Weapons/NiceFire.uc @@ -541,7 +541,7 @@ function DoFireEffect(){ activeSpread *= class'NiceSkillEnforcerBombard'.default.spreadMult; } bIsShotgunBullet = ClassIsChildOf(fireShots[currentShot].bulletClass, class'NiceShotgunPellet'); - if( bIsShotgunBullet && weapon.class != class'NicePack.NiceSpas' && weapon.class != class'NiceNailGun' + if( bIsShotgunBullet && weapon.class != class'NiceSpas' && weapon.class != class'NiceNailGun' && class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillSupportSlugs') ) activeSpread = 0.0; if(bIsShotgunBullet && activeSpread <= 0.0 && !bPinpoint) @@ -696,7 +696,7 @@ defaultproperties ProjPerFire=1 ProjectileSpeed=1524.000000 MaxBurstLength=3 - bulletClass=Class'NicePack.NiceBullet' + bulletClass=class'NiceBullet' contBonus=1.200000 contBonusReset=True maxBonusContLenght=1 diff --git a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Ammo.uc b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Ammo.uc index 02a8ec9..071183b 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Ammo.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Ammo.uc @@ -2,11 +2,11 @@ class NiceAK12Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceAK12Pickup' + WeaponPickupClass=class'NiceAK12Pickup' AmmoPickupAmount=30 MaxAmmo=270 InitialAmount=60 - PickupClass=Class'NicePack.NiceAK12AmmoPickup' + PickupClass=class'NiceAK12AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="5.45x39mm" diff --git a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AmmoPickup.uc index 92221e6..abd7b2c 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceAK12AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceAK12Ammo' + InventoryType=class'NiceAK12Ammo' PickupMessage="Rounds 5.45x39mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AssaultRifle.uc index 8a4de63..9a3b3b5 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AssaultRifle.uc @@ -36,7 +36,7 @@ defaultproperties SelectedHudImageRef="ScrnWeaponPack_T.AK12.AK12_select" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=20.000000 - FireModeClass(0)=Class'NicePack.NiceAK12Fire' + FireModeClass(0)=class'NiceAK12Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectAnimRate=1.300000 @@ -52,10 +52,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=7 - PickupClass=Class'NicePack.NiceAK12Pickup' + PickupClass=class'NiceAK12Pickup' PlayerViewOffset=(X=-0.500000,Y=20.000000,Z=-3.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceAK12Attachment' + AttachmentClass=class'NiceAK12Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="AK12" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Fire.uc b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Fire.uc index 6665ef3..3ee7657 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Fire.uc @@ -15,7 +15,7 @@ defaultproperties FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot" StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot" NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty" - DamageType=Class'NicePack.NiceDamTypeAK12AssaultRifle' + DamageType=class'NiceDamTypeAK12AssaultRifle' DamageMax=68 Momentum=18500.000000 bPawnRapidFireAnim=True @@ -24,7 +24,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.095000 - AmmoClass=Class'NicePack.NiceAK12Ammo' + AmmoClass=class'NiceAK12Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Pickup.uc b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Pickup.uc index ca1fd4b..a9379e2 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12Pickup.uc @@ -15,7 +15,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceAK12AssaultRifle' + InventoryType=class'NiceAK12AssaultRifle' PickupMessage="You got the AK-12" PickupSound=Sound'ScrnWeaponPack_SND.AK12.AK12_select' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/AK12/NiceDamTypeAK12AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/AK12/NiceDamTypeAK12AssaultRifle.uc index e164cdd..31974de 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK12/NiceDamTypeAK12AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK12/NiceDamTypeAK12AssaultRifle.uc @@ -5,7 +5,7 @@ defaultproperties bPenetrationHSOnly=True MaxPenetrations=3 HeadShotDamageMult=1.300000 - WeaponClass=Class'NicePack.NiceAK12AssaultRifle' + WeaponClass=class'NiceAK12AssaultRifle' DeathString="%k killed %o (AK12)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Ammo.uc b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Ammo.uc index 935b8a2..72b22c6 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Ammo.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Ammo.uc @@ -2,11 +2,11 @@ class NiceAK47Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceAK47Pickup' + WeaponPickupClass=class'NiceAK47Pickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=90 - PickupClass=Class'NicePack.NiceAK47AmmoPickup' + PickupClass=class'NiceAK47AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="AK47 bullets" diff --git a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47AmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47AmmoPickup.uc index ed06706..4a0f538 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47AmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceAK47AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceAK47Ammo' + InventoryType=class'NiceAK47Ammo' PickupMessage="Rounds 7.62mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47AssaultRifle.uc index 846f3c0..b6c1eee 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47AssaultRifle.uc @@ -30,7 +30,7 @@ defaultproperties SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 - FireModeClass(0)=Class'NicePack.NiceAK47Fire' + FireModeClass(0)=class'NiceAK47Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -45,10 +45,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 - PickupClass=Class'NicePack.NiceAK47Pickup' + PickupClass=class'NiceAK47Pickup' PlayerViewOffset=(X=18.000000,Y=22.000000,Z=-6.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceAK47Attachment' + AttachmentClass=class'NiceAK47Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="AK47" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Fire.uc b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Fire.uc index 095e85c..7678f6c 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Fire.uc @@ -14,7 +14,7 @@ defaultproperties FireSoundRef="KF_AK47Snd.AK47_Fire" StereoFireSoundRef="KF_AK47Snd.AK47_FireST" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" - DamageType=Class'NicePack.NiceDamTypeAK47AssaultRifle' + DamageType=class'NiceDamTypeAK47AssaultRifle' DamageMin=60 DamageMax=60 Momentum=8500.000000 @@ -24,7 +24,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.109000 - AmmoClass=Class'NicePack.NiceAK47Ammo' + AmmoClass=class'NiceAK47Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Pickup.uc b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Pickup.uc index 3b678d3..db19d61 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK47/NiceAK47Pickup.uc @@ -17,7 +17,7 @@ defaultproperties EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.GoldenAK47pickup' VariantClasses(1)=Class'KFMod.NeonAK47Pickup' - InventoryType=Class'NicePack.NiceAK47AssaultRifle' + InventoryType=class'NiceAK47AssaultRifle' PickupMessage="You got the AK47" PickupSound=Sound'KF_AK47Snd.AK47_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/AK47/NiceDamTypeAK47AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/AK47/NiceDamTypeAK47AssaultRifle.uc index 39592b9..36c7a78 100644 --- a/sources/Weapons/Playable/AssaultRifles/AK47/NiceDamTypeAK47AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/AK47/NiceDamTypeAK47AssaultRifle.uc @@ -4,7 +4,7 @@ defaultproperties { MaxPenetrations=1 HeadShotDamageMult=2.000000 - WeaponClass=Class'NicePack.NiceAK47AssaultRifle' + WeaponClass=class'NiceAK47AssaultRifle' DeathString="%k killed %o (AK47)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceDamTypeVALDT.uc b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceDamTypeVALDT.uc index 4633f19..fb4edfc 100644 --- a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceDamTypeVALDT.uc +++ b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceDamTypeVALDT.uc @@ -3,7 +3,7 @@ class NiceDamTypeVALDT extends NiceDamageTypeVetCommando defaultproperties { HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceVALDTAssaultRifle' + WeaponClass=class'NiceVALDTAssaultRifle' DeathString="%k killed %o (AS 'VAL')." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAmmo.uc b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAmmo.uc index 0586c64..7d5f179 100644 --- a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAmmo.uc +++ b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAmmo.uc @@ -2,11 +2,11 @@ class NiceVALDTAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceVALDTPickup' + WeaponPickupClass=class'NiceVALDTPickup' AmmoPickupAmount=20 MaxAmmo=300 InitialAmount=75 - PickupClass=Class'NicePack.NiceVALDTAmmoPickup' + PickupClass=class'NiceVALDTAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="9x39mm" diff --git a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAmmoPickup.uc index 9a0a061..9c1ffa9 100644 --- a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceVALDTAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=20 - InventoryType=Class'NicePack.NiceVALDTAmmo' + InventoryType=class'NiceVALDTAmmo' PickupMessage="9x39mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAssaultRifle.uc index 0c8a13d..ba12e4f 100644 --- a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTAssaultRifle.uc @@ -29,8 +29,8 @@ defaultproperties SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 - FireModeClass(0)=Class'NicePack.NiceVALDTFire' - FireModeClass(1)=Class'NicePack.NiceVALDTFire' + FireModeClass(0)=class'NiceVALDTFire' + FireModeClass(1)=class'NiceVALDTFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 @@ -44,7 +44,7 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 - PickupClass=Class'NicePack.NiceVALDTPickup' + PickupClass=class'NiceVALDTPickup' PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000) BobDamping=5.000000 AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment' diff --git a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTFire.uc b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTFire.uc index 4196714..730c0d6 100644 --- a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTFire.uc @@ -12,7 +12,7 @@ defaultproperties FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire" StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" - DamageType=Class'NicePack.NiceDamTypeVALDT' + DamageType=class'NiceDamTypeVALDT' DamageMin=40 DamageMax=40 Momentum=18500.000000 @@ -22,7 +22,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.089000 - AmmoClass=Class'NicePack.NiceVALDTAmmo' + AmmoClass=class'NiceVALDTAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTPickup.uc b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTPickup.uc index 0d02d36..a9c713c 100644 --- a/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTPickup.uc @@ -14,7 +14,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceVALDTAssaultRifle' + InventoryType=class'NiceVALDTAssaultRifle' PickupMessage="You've got a AS 'VAL'" PickupSound=Sound'KF_AK47Snd.AK47_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpup.uc b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpup.uc index 9437de9..a176acb 100644 --- a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpup.uc +++ b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpup.uc @@ -28,7 +28,7 @@ defaultproperties SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=40.000000 - FireModeClass(0)=Class'NicePack.NiceBullpupFire' + FireModeClass(0)=class'NiceBullpupFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -43,10 +43,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=1 - PickupClass=Class'NicePack.NiceBullpupPickup' + PickupClass=class'NiceBullpupPickup' PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceBullpupAttachment' + AttachmentClass=class'NiceBullpupAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Bullpup" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupAmmo.uc b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupAmmo.uc index c4da55e..7a129bb 100644 --- a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupAmmo.uc +++ b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupAmmo.uc @@ -2,11 +2,11 @@ class NiceBullpupAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceBullpupPickup' + WeaponPickupClass=class'NiceBullpupPickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=45 - PickupClass=Class'NicePack.NiceBullpupAmmoPickup' + PickupClass=class'NiceBullpupAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Bullpup bullets" diff --git a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupAmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupAmmoPickup.uc index 2994711..0e4ac74 100644 --- a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupAmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceBullpupAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceBullpupAmmo' + InventoryType=class'NiceBullpupAmmo' PickupMessage="Rounds (5.56 NATO)" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupFire.uc b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupFire.uc index c1beee3..c2ade40 100644 --- a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupFire.uc @@ -13,7 +13,7 @@ defaultproperties FireSoundRef="KF_BullpupSnd.Bullpup_Fire" StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" - DamageType=Class'NicePack.NiceDamTypeBullpup' + DamageType=class'NiceDamTypeBullpup' DamageMin=48 DamageMax=48 Momentum=8500.000000 @@ -23,7 +23,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.100000 - AmmoClass=Class'NicePack.NiceBullpupAmmo' + AmmoClass=class'NiceBullpupAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 diff --git a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupPickup.uc b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupPickup.uc index f42a0ed..9cbce54 100644 --- a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupPickup.uc @@ -16,7 +16,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceBullpup' + InventoryType=class'NiceBullpup' PickupMessage="You got the Bullpup" PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup' diff --git a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceDamTypeBullpup.uc b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceDamTypeBullpup.uc index 1cd2bd9..73cd574 100644 --- a/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceDamTypeBullpup.uc +++ b/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceDamTypeBullpup.uc @@ -3,7 +3,7 @@ class NiceDamTypeBullpup extends NiceDamageTypeVetCommando defaultproperties { HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceBullpup' + WeaponClass=class'NiceBullpup' DeathString="%k killed %o (Bullpup)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805M.uc b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805M.uc index 686a2a8..4eb941d 100644 --- a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805M.uc +++ b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805M.uc @@ -1,8 +1,8 @@ class NiceCZ805M extends CZ805M; defaultproperties { - FireModeClass(0)=Class'NicePack.NiceCZ805MFire' - FireModeClass(1)=Class'NicePack.NiceCZ805MAltFire' - PickupClass=Class'NicePack.NiceCZ805MPickup' + FireModeClass(0)=class'NiceCZ805MFire' + FireModeClass(1)=class'NiceCZ805MAltFire' + PickupClass=class'NiceCZ805MPickup' ItemName="CZ-805M Medic/Assault Rifle NW" } diff --git a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAltFire.uc b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAltFire.uc index 218ebc2..953d38b 100644 --- a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAltFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAltFire.uc @@ -1,5 +1,5 @@ class NiceCZ805MAltFire extends CZ805MAltFire; defaultproperties { - ProjectileClass=Class'NicePack.NiceCZ805MHealingProjectile' + ProjectileClass=class'NiceCZ805MHealingProjectile' } diff --git a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAmmo.uc b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAmmo.uc index b9a82db..bcce93b 100644 --- a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAmmo.uc +++ b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAmmo.uc @@ -3,5 +3,5 @@ defaultproperties { MaxAmmo=300 InitialAmount=150 - PickupClass=Class'NicePack.NiceCZ805MAmmoPickup' + PickupClass=class'NiceCZ805MAmmoPickup' } diff --git a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAmmoPickup.uc index fe84428..93673c0 100644 --- a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MAmmoPickup.uc @@ -1,5 +1,5 @@ class NiceCZ805MAmmoPickup extends CZ805MAmmoPickup; defaultproperties { - InventoryType=Class'NicePack.NiceCZ805MAmmo' + InventoryType=class'NiceCZ805MAmmo' } diff --git a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MFire.uc b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MFire.uc index 78fd4c0..3d22732 100644 --- a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MFire.uc @@ -3,7 +3,7 @@ defaultproperties { maxVerticalRecoilAngle=270 maxHorizontalRecoilAngle=135 - DamageType=Class'NicePack.NiceDamTypeCZ805M' + DamageType=class'NiceDamTypeCZ805M' DamageMax=40 - AmmoClass=Class'NicePack.NiceCZ805MAmmo' + AmmoClass=class'NiceCZ805MAmmo' } diff --git a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MPickup.uc b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MPickup.uc index 96b5d75..3616aba 100644 --- a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceCZ805MPickup.uc @@ -6,6 +6,6 @@ defaultproperties Description="Horzine's modification of CZ-805 BREN rifle with attached healing dart launcher. Useful for both Medic and Commando perks." ItemName="CZ-805M NW" ItemShortName="CZ-805M NW" - InventoryType=Class'NicePack.NiceCZ805M' + InventoryType=class'NiceCZ805M' PickupMessage="You got the CZ-805M NW" } diff --git a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceDamTypeCZ805M.uc b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceDamTypeCZ805M.uc index 064e5e4..acb9693 100644 --- a/sources/Weapons/Playable/AssaultRifles/CZ805/NiceDamTypeCZ805M.uc +++ b/sources/Weapons/Playable/AssaultRifles/CZ805/NiceDamTypeCZ805M.uc @@ -3,7 +3,7 @@ class NiceDamTypeCZ805M extends NiceDamageTypeVetCommando defaultproperties { HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceCZ805M' + WeaponClass=class'NiceCZ805M' DeathString="%k killed %o (CZ 805)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceDamTypeFNFALAssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceDamTypeFNFALAssaultRifle.uc index 0821c8f..1044702 100644 --- a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceDamTypeFNFALAssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceDamTypeFNFALAssaultRifle.uc @@ -5,7 +5,7 @@ defaultproperties MaxPenetrations=3 flinchMultiplier=0.800000 HeadShotDamageMult=2.250000 - WeaponClass=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle' + WeaponClass=class'NiceFNFAL_ACOG_AssaultRifle' DeathString="%k killed %o (FNFAL ACOG)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALAmmo.uc b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALAmmo.uc index 302b658..d31ff84 100644 --- a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALAmmo.uc +++ b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALAmmo.uc @@ -2,11 +2,11 @@ class NiceFNFALAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup' + WeaponPickupClass=class'NiceFNFAL_ACOG_Pickup' AmmoPickupAmount=20 MaxAmmo=180 InitialAmount=45 - PickupClass=Class'NicePack.NiceFNFALAmmoPickup' + PickupClass=class'NiceFNFALAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="FNFAL bullets" diff --git a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALAmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALAmmoPickup.uc index 1b57f67..3d74c1c 100644 --- a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALAmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceFNFALAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=20 - InventoryType=Class'NicePack.NiceFNFALAmmo' + InventoryType=class'NiceFNFALAmmo' PickupMessage="Rounds 7.62x51mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALFire.uc b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALFire.uc index 26be3c0..839d94f 100644 --- a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFALFire.uc @@ -16,7 +16,7 @@ defaultproperties FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M" StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" - DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle' + DamageType=class'NiceDamTypeFNFALAssaultRifle' DamageMin=66 DamageMax=66 Momentum=8500.000000 @@ -27,7 +27,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.100000 - AmmoClass=Class'NicePack.NiceFNFALAmmo' + AmmoClass=class'NiceFNFALAmmo' ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 diff --git a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFAL_ACOG_AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFAL_ACOG_AssaultRifle.uc index a4c2356..250ef5c 100644 --- a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFAL_ACOG_AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFAL_ACOG_AssaultRifle.uc @@ -26,7 +26,7 @@ defaultproperties SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL" PlayerIronSightFOV=55.000000 ZoomedDisplayFOV=15.000000 - FireModeClass(0)=Class'NicePack.NiceFNFALFire' + FireModeClass(0)=class'NiceFNFALFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -41,10 +41,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=12 - PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup' + PickupClass=class'NiceFNFAL_ACOG_Pickup' PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment' + AttachmentClass=class'NiceFNFAL_ACOG_Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="FNFAL" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFAL_ACOG_Pickup.uc b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFAL_ACOG_Pickup.uc index 38638d4..be09ac4 100644 --- a/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFAL_ACOG_Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/FNFAL/NiceFNFAL_ACOG_Pickup.uc @@ -15,7 +15,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=3 - InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle' + InventoryType=class'NiceFNFAL_ACOG_AssaultRifle' PickupMessage="You got the FN FAL with ACOG Sight" PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/HK417/NiceDamTypeHK417AR.uc b/sources/Weapons/Playable/AssaultRifles/HK417/NiceDamTypeHK417AR.uc index fa6ad1f..c725d93 100644 --- a/sources/Weapons/Playable/AssaultRifles/HK417/NiceDamTypeHK417AR.uc +++ b/sources/Weapons/Playable/AssaultRifles/HK417/NiceDamTypeHK417AR.uc @@ -3,7 +3,7 @@ defaultproperties { MaxPenetrations=2 HeadShotDamageMult=2.000000 - WeaponClass=Class'NicePack.NiceHK417AR' + WeaponClass=class'NiceHK417AR' DeathString="%k killed %o (HK-417)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417AR.uc b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417AR.uc index 9ebf13b..6bd282e 100644 --- a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417AR.uc +++ b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417AR.uc @@ -41,7 +41,7 @@ defaultproperties SelectedHudImageRef="ScrnWeaponPack_T.HK417AR.HK417_selected" PlayerIronSightFOV=32.000000 ZoomedDisplayFOV=60.000000 - FireModeClass(0)=Class'NicePack.NiceHK417Fire' + FireModeClass(0)=class'NiceHK417Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectAnimRate=2.000000 @@ -56,10 +56,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=3 - PickupClass=Class'NicePack.NiceHK417Pickup' + PickupClass=class'NiceHK417Pickup' PlayerViewOffset=(X=14.000000,Y=7.000000,Z=-4.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceHK417Attachment' + AttachmentClass=class'NiceHK417Attachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="HK-417" } diff --git a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Ammo.uc b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Ammo.uc index c11c35e..5c4067b 100644 --- a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Ammo.uc +++ b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Ammo.uc @@ -2,7 +2,7 @@ class NiceHK417Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceHK417Pickup' + WeaponPickupClass=class'NiceHK417Pickup' AmmoPickupAmount=20 MaxAmmo=180 InitialAmount=45 diff --git a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417AmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417AmmoPickup.uc index 4328b03..551fd44 100644 --- a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417AmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417AmmoPickup.uc @@ -2,6 +2,6 @@ class NiceHK417AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=20 - InventoryType=Class'NicePack.NiceHK417Ammo' + InventoryType=class'NiceHK417Ammo' PickupMessage="7.62x51mm NATO" } diff --git a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Fire.uc b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Fire.uc index 5cd1e8b..f417b87 100644 --- a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Fire.uc @@ -11,7 +11,7 @@ defaultproperties FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot" StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot" NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty" - DamageType=Class'NicePack.NiceDamTypeHK417AR' + DamageType=class'NiceDamTypeHK417AR' DamageMin=75 DamageMax=75 Momentum=20000.000000 @@ -22,7 +22,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.230000 - AmmoClass=Class'NicePack.NiceHK417Ammo' + AmmoClass=class'NiceHK417Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000) ShakeRotTime=0.650000 diff --git a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Pickup.uc b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Pickup.uc index d2a612f..c65691e 100644 --- a/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Pickup.uc @@ -13,7 +13,7 @@ defaultproperties AmmoItemName="7.62x51mm NATO" CorrespondingPerkIndex=3 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceHK417AR' + InventoryType=class'NiceHK417AR' PickupMessage="You've got a HK-417" PickupSound=Sound'ScrnWeaponPack_SND.HK417AR.HK417_pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceDamTypeL85A2Z.uc b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceDamTypeL85A2Z.uc index 4b46cff..3898107 100644 --- a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceDamTypeL85A2Z.uc +++ b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceDamTypeL85A2Z.uc @@ -5,7 +5,7 @@ defaultproperties badDecapMod=0.8000 HeadShotDamageMult=1.400000 bSniperWeapon=True - WeaponClass=Class'NicePack.NiceL85A2Z' + WeaponClass=class'NiceL85A2Z' DeathString="%k killed %o." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Ammo.uc b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Ammo.uc index 9c64342..998134a 100644 --- a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Ammo.uc +++ b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Ammo.uc @@ -2,11 +2,11 @@ class NiceL85A2Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceL85A2Pickup' + WeaponPickupClass=class'NiceL85A2Pickup' AmmoPickupAmount=30 MaxAmmo=210 InitialAmount=45 - PickupClass=Class'NicePack.NiceL85A2AmmoPickup' + PickupClass=class'NiceL85A2AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="Stanag Magazines" diff --git a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2AmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2AmmoPickup.uc index 53dcfb2..121df07 100644 --- a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2AmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceL85A2AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceL85A2Ammo' + InventoryType=class'NiceL85A2Ammo' RespawnTime=0.000000 PickupMessage="Mag (5.56mm)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo' diff --git a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Fire.uc b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Fire.uc index 001be69..35df420 100644 --- a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Fire.uc @@ -14,7 +14,7 @@ defaultproperties FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M" StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" - DamageType=Class'NicePack.NiceDamTypeL85A2Z' + DamageType=class'NiceDamTypeL85A2Z' DamageMin=81 DamageMax=81 Momentum=10000.000000 @@ -25,7 +25,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.250000 - AmmoClass=Class'NicePack.NiceL85A2Ammo' + AmmoClass=class'NiceL85A2Ammo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=3.000000 diff --git a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Pickup.uc b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Pickup.uc index 8f838d8..9cfd28f 100644 --- a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Pickup.uc @@ -15,7 +15,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=3 - InventoryType=Class'NicePack.NiceL85A2Z' + InventoryType=class'NiceL85A2Z' PickupMessage="You got the L85A2" PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Z.uc b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Z.uc index d7979a6..c79a047 100644 --- a/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Z.uc +++ b/sources/Weapons/Playable/AssaultRifles/L85A2/NiceL85A2Z.uc @@ -37,7 +37,7 @@ defaultproperties SelectedHudImageRef="NicePackT.L85A2.L85A2_Selected" PlayerIronSightFOV=40.000000 ZoomedDisplayFOV=65.000000 - FireModeClass(0)=Class'NicePack.NiceL85A2Fire' + FireModeClass(0)=class'NiceL85A2Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectAnimRate=1.500000 @@ -53,10 +53,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=1 - PickupClass=Class'NicePack.NiceL85A2Pickup' + PickupClass=class'NiceL85A2Pickup' PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceL85A2Attachment' + AttachmentClass=class'NiceL85A2Attachment' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) ItemName="L85A2" } diff --git a/sources/Weapons/Playable/AssaultRifles/M4/NiceDamTypeM4AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/M4/NiceDamTypeM4AssaultRifle.uc index 1c0ab25..21a9168 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4/NiceDamTypeM4AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4/NiceDamTypeM4AssaultRifle.uc @@ -3,7 +3,7 @@ class NiceDamTypeM4AssaultRifle extends NiceDamageTypeVetCommando defaultproperties { HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceM4AssaultRifle' + WeaponClass=class'NiceM4AssaultRifle' DeathString="%k killed %o (M4)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Ammo.uc b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Ammo.uc index dc52734..fe2d589 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Ammo.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Ammo.uc @@ -2,11 +2,11 @@ class NiceM4Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceM4Pickup' + WeaponPickupClass=class'NiceM4Pickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=60 - PickupClass=Class'NicePack.NiceM4AmmoPickup' + PickupClass=class'NiceM4AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M4 bullets" diff --git a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4AmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4AmmoPickup.uc index c0b6cd6..a8a4062 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4AmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceM4AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceM4Ammo' + InventoryType=class'NiceM4Ammo' PickupMessage="Rounds 5.56mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4AssaultRifle.uc index bc28f8f..a84e8ea 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4AssaultRifle.uc @@ -29,7 +29,7 @@ defaultproperties SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=45.000000 - FireModeClass(0)=Class'NicePack.NiceM4Fire' + FireModeClass(0)=class'NiceM4Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -44,10 +44,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=10 - PickupClass=Class'NicePack.NiceM4Pickup' + PickupClass=class'NiceM4Pickup' PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceM4Attachment' + AttachmentClass=class'NiceM4Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="M4" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Fire.uc b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Fire.uc index 0e721e7..bab49e2 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Fire.uc @@ -14,12 +14,12 @@ defaultproperties FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M" StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" - DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle' + DamageType=class'NiceDamTypeM4AssaultRifle' DamageMin=69 DamageMax=69 Momentum=8500.000000 FireRate=0.075000 - AmmoClass=Class'NicePack.NiceM4Ammo' + AmmoClass=class'NiceM4Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Pickup.uc b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Pickup.uc index 43b66dc..29a6a08 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4/NiceM4Pickup.uc @@ -16,7 +16,7 @@ defaultproperties CorrespondingPerkIndex=3 EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.CamoM4Pickup' - InventoryType=Class'NicePack.NiceM4AssaultRifle' + InventoryType=class'NiceM4AssaultRifle' PickupMessage="You got the M4" PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceDamTypeM4M203AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceDamTypeM4M203AssaultRifle.uc index db5fa94..9cb167c 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceDamTypeM4M203AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceDamTypeM4M203AssaultRifle.uc @@ -3,7 +3,7 @@ class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando defaultproperties { HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceM4M203AssaultRifle' + WeaponClass=class'NiceM4M203AssaultRifle' DeathString="%k killed %o (M4 M203)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4203Pickup.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4203Pickup.uc index 4f613f5..6447140 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4203Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4203Pickup.uc @@ -3,6 +3,6 @@ defaultproperties { ItemName="M4 203 NW" ItemShortName="M4 203 N W" - PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup' - InventoryType=Class'NicePack.NiceM4203AssaultRifle' + PrimaryWeaponPickup=class'NiceM4Pickup' + InventoryType=class'NiceM4203AssaultRifle' } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Ammo.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Ammo.uc index 20e9c36..0edfe43 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Ammo.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Ammo.uc @@ -2,11 +2,11 @@ class NiceM4M203Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceM4Pickup' + WeaponPickupClass=class'NiceM4Pickup' AmmoPickupAmount=30 MaxAmmo=180 InitialAmount=60 - PickupClass=Class'NicePack.NiceM4M203AmmoPickup' + PickupClass=class'NiceM4M203AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M4 bullets" diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203AmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203AmmoPickup.uc index f19bd09..6900b11 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203AmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceM4M203AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceM4M203Ammo' + InventoryType=class'NiceM4M203Ammo' PickupMessage="Rounds 5.56mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203AssaultRifle.uc index 0b95e15..47e0e1c 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203AssaultRifle.uc @@ -46,8 +46,8 @@ defaultproperties SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=45.000000 - FireModeClass(0)=Class'NicePack.NiceM4M203Fire' - FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire' + FireModeClass(0)=class'NiceM4M203Fire' + FireModeClass(1)=class'NiceM4M203NadeFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 @@ -61,10 +61,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=8 - PickupClass=Class'NicePack.NiceM4M203Pickup' + PickupClass=class'NiceM4M203Pickup' PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceM4M203Attachment' + AttachmentClass=class'NiceM4M203Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="M4 203" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Fire.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Fire.uc index 91789ea..aad7e7b 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Fire.uc @@ -13,12 +13,12 @@ defaultproperties FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M" StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" - DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle' + DamageType=class'NiceDamTypeM4AssaultRifle' DamageMin=69 DamageMax=69 Momentum=8500.000000 FireRate=0.075000 - AmmoClass=Class'NicePack.NiceM4M203Ammo' + AmmoClass=class'NiceM4M203Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeAmmo.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeAmmo.uc index 3759037..bd24e42 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeAmmo.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeAmmo.uc @@ -1,11 +1,11 @@ class NiceM4M203NadeAmmo extends NiceAmmo; defaultproperties { - WeaponPickupClass=Class'NicePack.NiceM4M203Pickup' + WeaponPickupClass=class'NiceM4M203Pickup' AmmoPickupAmount=1 MaxAmmo=8 InitialAmount=2 - PickupClass=Class'NicePack.NiceM4M203AmmoPickup' + PickupClass=class'NiceM4M203AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="M203 Grenades" diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeAmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeAmmoPickup.uc index 0b4587d..265890c 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeAmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeAmmoPickup.uc @@ -2,6 +2,6 @@ class NiceM4M203NadeAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=1 - InventoryType=Class'NicePack.NiceM4M203NadeAmmo' + InventoryType=class'NiceM4M203NadeAmmo' PickupMessage="M203 Grenades" } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeFire.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeFire.uc index 384d766..40d84dc 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203NadeFire.uc @@ -4,8 +4,8 @@ defaultproperties ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3800.000000 - bulletClass=Class'NicePack.NiceBallisticNade' - ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion' + bulletClass=class'NiceBallisticNade' + ExplosionDamageType=class'NiceDamTypeM79Explosion' ExplosionDamage=320 ExplosionRadius=400.000000 explosionExponent=1.000000 @@ -20,14 +20,14 @@ defaultproperties FireSoundRef="KF_M79Snd.M79_Fire" StereoFireSoundRef="KF_M79Snd.M79_FireST" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" - DamageType=Class'NicePack.NiceDamTypeM79Blunt' + DamageType=class'NiceDamTypeM79Blunt' DamageMax=200 bWaitForRelease=True TransientSoundVolume=1.800000 FireAnim="Fire_Secondary" FireForce="AssaultRifleFire" FireRate=0.000000 - AmmoClass=Class'NicePack.NiceM4M203NadeAmmo' + AmmoClass=class'NiceM4M203NadeAmmo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Pickup.uc b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Pickup.uc index 5484082..53b04fd 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203/NiceM4M203Pickup.uc @@ -15,10 +15,10 @@ defaultproperties AmmoItemName="5.56mm Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' SecondaryAmmoShortName="M4 203 Grenades" - PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup' + PrimaryWeaponPickup=class'NiceM4Pickup' CorrespondingPerkIndex=6 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceM4M203AssaultRifle' + InventoryType=class'NiceM4M203AssaultRifle' PickupMessage="You got the M4 203" PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203Fire.uc b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203Fire.uc index 6c5a22c..753f9d0 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203Fire.uc @@ -1,5 +1,5 @@ class NiceM203Fire extends ScrnM203Fire; defaultproperties { - ProjectileClass=Class'NicePack.NiceM203GrenadeProjectile' + ProjectileClass=class'NiceM203GrenadeProjectile' } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MAmmo.uc b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MAmmo.uc index 714cecf..4d3e999 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MAmmo.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MAmmo.uc @@ -1,5 +1,5 @@ class NiceM203MAmmo extends ScrnM203MAmmo; defaultproperties { - PickupClass=Class'NicePack.NiceM203MAmmoPickup' + PickupClass=class'NiceM203MAmmoPickup' } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MAmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MAmmoPickup.uc index 7bb8f27..c4250bc 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MAmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MAmmoPickup.uc @@ -1,5 +1,5 @@ class NiceM203MAmmoPickup extends ScrnM203MAmmoPickup; defaultproperties { - InventoryType=Class'NicePack.NiceM203MAmmo' + InventoryType=class'NiceM203MAmmo' } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MFire.uc b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MFire.uc index ecb7e3d..5fe341b 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM203MFire.uc @@ -1,6 +1,6 @@ class NiceM203MFire extends NiceM203Fire; defaultproperties { - AmmoClass=Class'NicePack.NiceM203MAmmo' - ProjectileClass=Class'NicePack.NiceM203MGrenadeProjectile' + AmmoClass=class'NiceM203MAmmo' + ProjectileClass=class'NiceM203MGrenadeProjectile' } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203AssaultRifle.uc index 477991f..565ce21 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203AssaultRifle.uc @@ -2,8 +2,8 @@ class NiceM4203AssaultRifle extends ScrnM4203AssaultRifle config(user); defaultproperties { - FireModeClass(0)=Class'NicePack.NiceM4203BulletFire' - FireModeClass(1)=Class'NicePack.NiceM203Fire' - PickupClass=Class'NicePack.NiceM4203Pickup' + FireModeClass(0)=class'NiceM4203BulletFire' + FireModeClass(1)=class'NiceM203Fire' + PickupClass=class'NiceM4203Pickup' ItemName="M4 203 NW" } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203BulletFire.uc b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203BulletFire.uc index 2541f42..9e567f7 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203BulletFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203BulletFire.uc @@ -3,7 +3,7 @@ defaultproperties { maxVerticalRecoilAngle=170 maxHorizontalRecoilAngle=85 - DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle' + DamageType=class'NiceDamTypeM4AssaultRifle' DamageMin=46 DamageMax=46 FireRate=0.075000 diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203MMedicGun.uc b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203MMedicGun.uc index d41f3ee..aa0dc4b 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203MMedicGun.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203MMedicGun.uc @@ -46,11 +46,11 @@ defaultproperties SuccessfulHealMessage="You healed %c player(-s) with %ahp" bIsTier2Weapon=False SkinRefs(0)="ScrnTex.Weapons.M4203M" - FireModeClass(0)=Class'NicePack.NiceM4203MBulletFire' - FireModeClass(1)=Class'NicePack.NiceM203MFire' + FireModeClass(0)=class'NiceM4203MBulletFire' + FireModeClass(1)=class'NiceM203MFire' Description="An assault rifle with an attached healing grenade launcher. Shoots in 3-bullet fixed-burst mode." Priority=70 InventoryGroup=4 - PickupClass=Class'NicePack.NiceM4203MPickup' + PickupClass=class'NiceM4203MPickup' ItemName="M4-203M Medic Rifle NW" } diff --git a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203MPickup.uc b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203MPickup.uc index f1f35de..fe316e4 100644 --- a/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203MPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/M4M203M/NiceM4203MPickup.uc @@ -8,6 +8,6 @@ defaultproperties ItemName="M4-203M Medic Rifle NW" ItemShortName="M4-203M NW" CorrespondingPerkIndex=0 - InventoryType=Class'NicePack.NiceM4203MMedicGun' + InventoryType=class'NiceM4203MMedicGun' PickupMessage="You got the M4-203M Medic Rifle NW" } diff --git a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceDamTypeMKb42AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceDamTypeMKb42AssaultRifle.uc index 57b6e2c..fdede41 100644 --- a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceDamTypeMKb42AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceDamTypeMKb42AssaultRifle.uc @@ -5,7 +5,7 @@ defaultproperties bPenetrationHSOnly=True MaxPenetrations=0 HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceMKb42AssaultRifle' + WeaponClass=class'NiceMKb42AssaultRifle' DeathString="%k killed %o (MKb42)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Ammo.uc b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Ammo.uc index 8c1bab7..ea802b6 100644 --- a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Ammo.uc +++ b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Ammo.uc @@ -2,11 +2,11 @@ class NiceMKb42Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceMKb42Pickup' + WeaponPickupClass=class'NiceMKb42Pickup' AmmoPickupAmount=30 MaxAmmo=270 InitialAmount=60 - PickupClass=Class'NicePack.NiceMKb42AmmoPickup' + PickupClass=class'NiceMKb42AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="MKb42 bullets" diff --git a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42AmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42AmmoPickup.uc index c4bfa6d..a3ffb81 100644 --- a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42AmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceMKb42AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceMKb42Ammo' + InventoryType=class'NiceMKb42Ammo' PickupMessage="Rounds 7.92mm Kurz" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42AssaultRifle.uc index ac2b1fd..743cc34 100644 --- a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42AssaultRifle.uc @@ -26,7 +26,7 @@ defaultproperties SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MKB42" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=35.000000 - FireModeClass(0)=Class'NicePack.NiceMKb42Fire' + FireModeClass(0)=class'NiceMKb42Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -41,10 +41,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=13 - PickupClass=Class'NicePack.NiceMKb42Pickup' + PickupClass=class'NiceMKb42Pickup' PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-6.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceMKb42Attachment' + AttachmentClass=class'NiceMKb42Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="MKb42" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Fire.uc b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Fire.uc index 74b40ed..fb143e5 100644 --- a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Fire.uc @@ -13,7 +13,7 @@ defaultproperties FireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_M" StereoFireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" - DamageType=Class'NicePack.NiceDamTypeMKb42AssaultRifle' + DamageType=class'NiceDamTypeMKb42AssaultRifle' DamageMin=99 DamageMax=99 Momentum=8500.000000 @@ -24,7 +24,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.140000 - AmmoClass=Class'NicePack.NiceMKb42Ammo' + AmmoClass=class'NiceMKb42Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Pickup.uc b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Pickup.uc index 2427986..c97c589 100644 --- a/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/MKb42/NiceMKb42Pickup.uc @@ -15,7 +15,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceMKb42AssaultRifle' + InventoryType=class'NiceMKb42AssaultRifle' PickupMessage="You got the MKb42" PickupSound=Sound'KF_mkb42Snd.Handling.mkb42_Handling_Bolt_Back' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceDamTypeSCARMK17AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceDamTypeSCARMK17AssaultRifle.uc index afd692b..2707138 100644 --- a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceDamTypeSCARMK17AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceDamTypeSCARMK17AssaultRifle.uc @@ -6,7 +6,7 @@ defaultproperties MaxPenetrations=1 flinchMultiplier=0.800000 HeadShotDamageMult=2.000000 - WeaponClass=Class'NicePack.NiceSCARMK17AssaultRifle' + WeaponClass=class'NiceSCARMK17AssaultRifle' DeathString="%k killed %o (SCAR MK17)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Ammo.uc b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Ammo.uc index a4e7863..5356e7f 100644 --- a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Ammo.uc +++ b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Ammo.uc @@ -2,11 +2,11 @@ class NiceSCARMK17Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceSCARMK17Pickup' + WeaponPickupClass=class'NiceSCARMK17Pickup' AmmoPickupAmount=20 MaxAmmo=180 InitialAmount=45 - PickupClass=Class'NicePack.NiceSCARMK17AmmoPickup' + PickupClass=class'NiceSCARMK17AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="SCARMK17 bullets" diff --git a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17AmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17AmmoPickup.uc index a71bd9a..ad5891f 100644 --- a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17AmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceSCARMK17AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=20 - InventoryType=Class'NicePack.NiceSCARMK17Ammo' + InventoryType=class'NiceSCARMK17Ammo' PickupMessage="Rounds 7.62x51mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17AssaultRifle.uc b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17AssaultRifle.uc index 995af49..423f579 100644 --- a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17AssaultRifle.uc +++ b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17AssaultRifle.uc @@ -24,14 +24,14 @@ defaultproperties HudImageRef="KillingFloor2HUD.WeaponSelect.Scar_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Scar" ZoomedDisplayFOV=20.000000 - FireModeClass(0)=Class'NicePack.NiceSCARMK17Fire' + FireModeClass(0)=class'NiceSCARMK17Fire' Description="An advanced tactical assault rifle. Equipped with an aimpoint sight. Fires in semi or full auto with great power and accuracy." DisplayFOV=55.000000 Priority=175 InventoryGroup=4 GroupOffset=4 - PickupClass=Class'NicePack.NiceSCARMK17Pickup' + PickupClass=class'NiceSCARMK17Pickup' PlayerViewOffset=(X=25.000000,Y=20.000000) - AttachmentClass=Class'NicePack.NiceSCARMK17Attachment' + AttachmentClass=class'NiceSCARMK17Attachment' ItemName="SCAR MK17" } diff --git a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Fire.uc b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Fire.uc index 3b7216d..a5712d7 100644 --- a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Fire.uc +++ b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Fire.uc @@ -13,7 +13,7 @@ defaultproperties FireSoundRef="KF_SCARSnd.SCAR_Fire" StereoFireSoundRef="KF_SCARSnd.SCAR_FireST" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" - DamageType=Class'NicePack.NiceDamTypeSCARMK17AssaultRifle' + DamageType=class'NiceDamTypeSCARMK17AssaultRifle' DamageMin=74 DamageMax=74 Momentum=8500.000000 @@ -23,7 +23,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.096000 - AmmoClass=Class'NicePack.NiceSCARMK17Ammo' + AmmoClass=class'NiceSCARMK17Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 diff --git a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Pickup.uc b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Pickup.uc index 2d90a6d..f8be612 100644 --- a/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Pickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/SCAR/NiceSCARMK17Pickup.uc @@ -16,7 +16,7 @@ defaultproperties CorrespondingPerkIndex=3 EquipmentCategoryID=3 VariantClasses(0)=Class'KFMod.NeonSCARMK17Pickup' - InventoryType=Class'NicePack.NiceSCARMK17AssaultRifle' + InventoryType=class'NiceSCARMK17AssaultRifle' PickupMessage="You got the SCARMK17" PickupSound=Sound'KF_SCARSnd.SCAR_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceDamTypeThom.uc b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceDamTypeThom.uc index 298bc7c..cab53c1 100644 --- a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceDamTypeThom.uc +++ b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceDamTypeThom.uc @@ -3,7 +3,7 @@ class NiceDamTypeThom extends NiceDamageTypeVetCommando defaultproperties { HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceTactThom' + WeaponClass=class'NiceTactThom' DeathString="%k killed %o (Tactical-Thompson)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThom.uc b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThom.uc index 6d58896..7fff665 100644 --- a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThom.uc +++ b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThom.uc @@ -44,7 +44,7 @@ defaultproperties HudImageRef="NicePackT.TactThompson.tact_unsel" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=40.000000 - FireModeClass(0)=Class'NicePack.NiceTactThomFire' + FireModeClass(0)=class'NiceTactThomFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -59,10 +59,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=1 - PickupClass=Class'NicePack.NiceTactThomPickup' + PickupClass=class'NiceTactThomPickup' PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceTactThomAttachment' + AttachmentClass=class'NiceTactThomAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Tactical Thompson" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomAmmo.uc b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomAmmo.uc index 66de445..f536623 100644 --- a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomAmmo.uc +++ b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomAmmo.uc @@ -2,10 +2,10 @@ class NiceTactThomAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceTactThomPickup' + WeaponPickupClass=class'NiceTactThomPickup' MaxAmmo=270 InitialAmount=60 - PickupClass=Class'NicePack.NiceTactThomAmmoPickup' + PickupClass=class'NiceTactThomAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Tact-Thom bullets" diff --git a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomAmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomAmmoPickup.uc index b4eec41..4d28c39 100644 --- a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomAmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceTactThomAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceTactThomAmmo' + InventoryType=class'NiceTactThomAmmo' PickupMessage="Rounds (Tact-Thom)" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomFire.uc b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomFire.uc index 9f1c8ae..f0faa64 100644 --- a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomFire.uc @@ -12,7 +12,7 @@ defaultproperties FireSoundRef="NicePackSnd.TactThompson.tact_fire_m" StereoFireSoundRef="NicePackSnd.TactThompson.tacT_fire_s" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" - DamageType=Class'NicePack.NiceDamTypeThom' + DamageType=class'NiceDamTypeThom' DamageMin=20 DamageMax=20 Momentum=8500.000000 @@ -22,7 +22,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.080000 - AmmoClass=Class'NicePack.NiceTactThomAmmo' + AmmoClass=class'NiceTactThomAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 diff --git a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomPickup.uc b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomPickup.uc index e4f8e30..376b983 100644 --- a/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/TacticalThompson/NiceTactThomPickup.uc @@ -14,7 +14,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceTactThom' + InventoryType=class'NiceTactThom' PickupMessage="You got the Tactical-Thompson." PickupSound=Sound'NicePackSnd.TactThompson.bolt_pull' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceDamTypeThompsonDrum.uc b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceDamTypeThompsonDrum.uc index ef0227e..f575d9d 100644 --- a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceDamTypeThompsonDrum.uc +++ b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceDamTypeThompsonDrum.uc @@ -3,7 +3,7 @@ class NiceDamTypeThompsonDrum extends NiceDamageTypeVetCommando defaultproperties { HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceThompsonDrumSMG' + WeaponClass=class'NiceThompsonDrumSMG' DeathString="%k killed %o (Rising Storm Tommy Gun)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAmmo.uc b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAmmo.uc index 5ec0a2b..211942b 100644 --- a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAmmo.uc +++ b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAmmo.uc @@ -2,7 +2,7 @@ class NiceThompsonDrumAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceThompsonDrumPickup' + WeaponPickupClass=class'NiceThompsonDrumPickup' MaxAmmo=360 InitialAmount=90 PickupClass=Class'KFMod.ThompsonDrumAmmoPickup' diff --git a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAmmoPickup.uc b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAmmoPickup.uc index 3f3d891..bd81ac6 100644 --- a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAmmoPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceThompsonDrumAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=40 - InventoryType=Class'NicePack.NiceThompsonDrumAmmo' + InventoryType=class'NiceThompsonDrumAmmo' PickupMessage="Rounds 45. ACP" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumFire.uc b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumFire.uc index 152d5cb..9e78a61 100644 --- a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumFire.uc +++ b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumFire.uc @@ -14,12 +14,12 @@ defaultproperties FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" - DamageType=Class'NicePack.NiceDamTypeThompsonDrum' + DamageType=class'NiceDamTypeThompsonDrum' DamageMin=20 DamageMax=20 Momentum=12500.000000 FireRate=0.085700 - AmmoClass=Class'NicePack.NiceThompsonDrumAmmo' + AmmoClass=class'NiceThompsonDrumAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumPickup.uc b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumPickup.uc index 7e0cc53..571202b 100644 --- a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumPickup.uc +++ b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumPickup.uc @@ -15,7 +15,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=3 - InventoryType=Class'NicePack.NiceThompsonDrumSMG' + InventoryType=class'NiceThompsonDrumSMG' PickupMessage="You got the Rising Storm Thompson with Drum Mag" PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumSMG.uc b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumSMG.uc index 5decf8e..ff93594 100644 --- a/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumSMG.uc +++ b/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumSMG.uc @@ -27,7 +27,7 @@ defaultproperties SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=40.000000 - FireModeClass(0)=Class'NicePack.NiceThompsonDrumFire' + FireModeClass(0)=class'NiceThompsonDrumFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -40,10 +40,10 @@ defaultproperties Priority=124 InventoryGroup=3 GroupOffset=20 - PickupClass=Class'NicePack.NiceThompsonDrumPickup' + PickupClass=class'NiceThompsonDrumPickup' PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000) BobDamping=4.000000 - AttachmentClass=Class'NicePack.NiceThompsonDrumAttachment' + AttachmentClass=class'NiceThompsonDrumAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Rising Storm Tommy Gun" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGL.uc b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGL.uc index 68c2d8f..b38e51c 100644 --- a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGL.uc +++ b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGL.uc @@ -43,7 +43,7 @@ defaultproperties SelectedHudImageRef="NicePackT.CLGL.CLGL_HUD_Selected" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 - FireModeClass(0)=Class'NicePack.NiceCLGLFire' + FireModeClass(0)=class'NiceCLGLFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -54,10 +54,10 @@ defaultproperties Priority=210 InventoryGroup=4 GroupOffset=6 - PickupClass=Class'NicePack.NiceCLGLPickup' + PickupClass=class'NiceCLGLPickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceCLGLAttachment' + AttachmentClass=class'NiceCLGLAttachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="China Lake Grenade Launcher" LightType=LT_None diff --git a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLAmmo.uc b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLAmmo.uc index 3f5ad36..4edeb16 100644 --- a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLAmmo.uc +++ b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLAmmo.uc @@ -4,7 +4,7 @@ defaultproperties AmmoPickupAmount=2 MaxAmmo=20 InitialAmount=5 - PickupClass=Class'NicePack.NiceCLGLAmmoPickup' + PickupClass=class'NiceCLGLAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="CLGL Grenades" diff --git a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLAmmoPickup.uc b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLAmmoPickup.uc index beff8d7..6708a13 100644 --- a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLAmmoPickup.uc +++ b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceCLGLAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=2 - InventoryType=Class'NicePack.NiceCLGLAmmo' + InventoryType=class'NiceCLGLAmmo' PickupMessage="CLGL Grenades" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000 diff --git a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLFire.uc b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLFire.uc index bdcf0bd..d52dcd4 100644 --- a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLFire.uc +++ b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLFire.uc @@ -4,8 +4,8 @@ defaultproperties ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3800.000000 - bulletClass=Class'NicePack.NiceBallisticNade' - ExplosionDamageType=Class'NicePack.NiceDamTypeCLGLExplosion' + bulletClass=class'NiceBallisticNade' + ExplosionDamageType=class'NiceDamTypeCLGLExplosion' ExplosionDamage=360 ExplosionRadius=400.000000 explosionExponent=1.000000 @@ -19,13 +19,13 @@ defaultproperties FireSoundRef="KF_M32Snd.M32_Fire" StereoFireSoundRef="KF_M32Snd.M32_FireST" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" - DamageType=Class'NicePack.NiceDamTypeCLGLBlunt' + DamageType=class'NiceDamTypeCLGLBlunt' DamageMax=175 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=1.100000 - AmmoClass=Class'NicePack.NiceCLGLAmmo' + AmmoClass=class'NiceCLGLAmmo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) diff --git a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLPickup.uc b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLPickup.uc index c61cc72..dcd572b 100644 --- a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLPickup.uc +++ b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLPickup.uc @@ -16,7 +16,7 @@ defaultproperties CorrespondingPerkIndex=6 EquipmentCategoryID=2 MaxDesireability=0.790000 - InventoryType=Class'NicePack.NiceCLGL' + InventoryType=class'NiceCLGL' PickupMessage="You got the China Lake Grenade Launcher." PickupSound=Sound'NicePackSnd.CLGL.CLGLPickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceDamTypeCLGLBlunt.uc b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceDamTypeCLGLBlunt.uc index 6179aae..1a32c9a 100644 --- a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceDamTypeCLGLBlunt.uc +++ b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceDamTypeCLGLBlunt.uc @@ -1,5 +1,5 @@ class NiceDamTypeCLGLBlunt extends NiceDamTypeDemoBlunt; defaultproperties { - WeaponClass=Class'NicePack.NiceCLGL' + WeaponClass=class'NiceCLGL' } diff --git a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceDamTypeCLGLExplosion.uc b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceDamTypeCLGLExplosion.uc index 0da9bd1..8b820de 100644 --- a/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceDamTypeCLGLExplosion.uc +++ b/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceDamTypeCLGLExplosion.uc @@ -1,5 +1,5 @@ class NiceDamTypeCLGLExplosion extends NiceDamTypeDemoExplosion; defaultproperties { - WeaponClass=Class'NicePack.NiceCLGL' + WeaponClass=class'NiceCLGL' } diff --git a/sources/Weapons/Playable/Explosives/HRL/NiceHRL.uc b/sources/Weapons/Playable/Explosives/HRL/NiceHRL.uc index e04c49f..29ca35e 100644 --- a/sources/Weapons/Playable/Explosives/HRL/NiceHRL.uc +++ b/sources/Weapons/Playable/Explosives/HRL/NiceHRL.uc @@ -1,7 +1,7 @@ class NiceHRL extends HRL; defaultproperties { - FireModeClass(0)=Class'NicePack.NiceHRLFire' - PickupClass=Class'NicePack.NiceHRLPickup' + FireModeClass(0)=class'NiceHRLFire' + PickupClass=class'NiceHRLPickup' ItemName="HRL-1 Rocket Launcher NW" } diff --git a/sources/Weapons/Playable/Explosives/HRL/NiceHRLFire.uc b/sources/Weapons/Playable/Explosives/HRL/NiceHRLFire.uc index 58dd9b8..4fd0c52 100644 --- a/sources/Weapons/Playable/Explosives/HRL/NiceHRLFire.uc +++ b/sources/Weapons/Playable/Explosives/HRL/NiceHRLFire.uc @@ -1,5 +1,5 @@ class NiceHRLFire extends HRLFire; defaultproperties { - ProjectileClass=Class'NicePack.NiceHRLProj' + ProjectileClass=class'NiceHRLProj' } diff --git a/sources/Weapons/Playable/Explosives/HRL/NiceHRLPickup.uc b/sources/Weapons/Playable/Explosives/HRL/NiceHRLPickup.uc index ec7c08c..350fe34 100644 --- a/sources/Weapons/Playable/Explosives/HRL/NiceHRLPickup.uc +++ b/sources/Weapons/Playable/Explosives/HRL/NiceHRLPickup.uc @@ -3,6 +3,6 @@ defaultproperties { ItemName="HRL-1 Rocket Launcher NW" ItemShortName="HRL-1 NW" - InventoryType=Class'NicePack.NiceHRL' + InventoryType=class'NiceHRL' PickupMessage="You got the HRL-1 Rocket Launcher NW" } diff --git a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineAmmo.uc b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineAmmo.uc index 76bfdba..4378085 100644 --- a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineAmmo.uc +++ b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineAmmo.uc @@ -1,5 +1,5 @@ class NiceHopMineAmmo extends HopMineAmmo; defaultproperties { - PickupClass=Class'NicePack.NiceHopMineAmmoPickup' + PickupClass=class'NiceHopMineAmmoPickup' } diff --git a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineAmmoPickup.uc b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineAmmoPickup.uc index eef639c..ab0a2a7 100644 --- a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineAmmoPickup.uc +++ b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineAmmoPickup.uc @@ -1,5 +1,5 @@ class NiceHopMineAmmoPickup extends HopMineAmmoPickup; defaultproperties { - InventoryType=Class'NicePack.NiceHopMineAmmo' + InventoryType=class'NiceHopMineAmmo' } diff --git a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineFire.uc b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineFire.uc index ac5916d..5a28772 100644 --- a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineFire.uc +++ b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineFire.uc @@ -1,6 +1,6 @@ class NiceHopMineFire extends HopMineFire; defaultproperties { - AmmoClass=Class'NicePack.NiceHopMineAmmo' - ProjectileClass=Class'NicePack.NiceHopMineProj' + AmmoClass=class'NiceHopMineAmmo' + ProjectileClass=class'NiceHopMineProj' } diff --git a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineLPickup.uc b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineLPickup.uc index a636183..1ef807c 100644 --- a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineLPickup.uc +++ b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineLPickup.uc @@ -5,6 +5,6 @@ defaultproperties Description="The prototype of Hopmine launcher. But still can be very useful." ItemName="HopMine Launcher NW" ItemShortName="HopMine NW" - InventoryType=Class'NicePack.NiceHopMineLchr' + InventoryType=class'NiceHopMineLchr' PickupMessage="You got the HopMine Launcher NW." } diff --git a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineLchr.uc b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineLchr.uc index 8dbd240..0e84ef4 100644 --- a/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineLchr.uc +++ b/sources/Weapons/Playable/Explosives/HopMineLauncher/NiceHopMineLchr.uc @@ -5,8 +5,8 @@ class NiceHopMineLchr extends HopMineLchr; defaultproperties { Weight=5.000000 - FireModeClass(0)=Class'NicePack.NiceHopMineFire' + FireModeClass(0)=class'NiceHopMineFire' Description="The prototype of Hopmine launcher." - PickupClass=Class'NicePack.NiceHopMineLPickup' + PickupClass=class'NiceHopMineLPickup' ItemName="HopMine Launcher NW" } diff --git a/sources/Weapons/Playable/Explosives/LAW/NiceDamTypeLAWBlunt.uc b/sources/Weapons/Playable/Explosives/LAW/NiceDamTypeLAWBlunt.uc index 163d0ef..b24408e 100644 --- a/sources/Weapons/Playable/Explosives/LAW/NiceDamTypeLAWBlunt.uc +++ b/sources/Weapons/Playable/Explosives/LAW/NiceDamTypeLAWBlunt.uc @@ -1,5 +1,5 @@ class NiceDamTypeLAWBlunt extends NiceDamTypeDemoBlunt; defaultproperties { - WeaponClass=Class'NicePack.NiceLAW' + WeaponClass=class'NiceLAW' } diff --git a/sources/Weapons/Playable/Explosives/LAW/NiceDamTypeLAWExplosion.uc b/sources/Weapons/Playable/Explosives/LAW/NiceDamTypeLAWExplosion.uc index da45e46..bf6f035 100644 --- a/sources/Weapons/Playable/Explosives/LAW/NiceDamTypeLAWExplosion.uc +++ b/sources/Weapons/Playable/Explosives/LAW/NiceDamTypeLAWExplosion.uc @@ -1,5 +1,5 @@ class NiceDamTypeLAWExplosion extends NiceDamTypeDemoExplosion; defaultproperties { - WeaponClass=Class'NicePack.NiceLAW' + WeaponClass=class'NiceLAW' } diff --git a/sources/Weapons/Playable/Explosives/LAW/NiceLAW.uc b/sources/Weapons/Playable/Explosives/LAW/NiceLAW.uc index 05e0806..3f48209 100644 --- a/sources/Weapons/Playable/Explosives/LAW/NiceLAW.uc +++ b/sources/Weapons/Playable/Explosives/LAW/NiceLAW.uc @@ -56,7 +56,7 @@ defaultproperties PlayerIronSightFOV=90.000000 ZoomTime=0.260000 ZoomedDisplayFOV=65.000000 - FireModeClass(0)=Class'NicePack.NiceLAWFire' + FireModeClass(0)=class'NiceLAWFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToRocketLauncher" @@ -68,10 +68,10 @@ defaultproperties HudColor=(G=0) InventoryGroup=4 GroupOffset=9 - PickupClass=Class'NicePack.NiceLAWPickup' + PickupClass=class'NiceLAWPickup' PlayerViewOffset=(X=30.000000,Y=30.000000) BobDamping=7.000000 - AttachmentClass=Class'NicePack.NiceLAWAttachment' + AttachmentClass=class'NiceLAWAttachment' IconCoords=(X1=429,Y1=212,X2=508,Y2=251) ItemName="L.A.W" AmbientGlow=2 diff --git a/sources/Weapons/Playable/Explosives/LAW/NiceLAWAmmoPickup.uc b/sources/Weapons/Playable/Explosives/LAW/NiceLAWAmmoPickup.uc index 8f4e2bf..a5edefb 100644 --- a/sources/Weapons/Playable/Explosives/LAW/NiceLAWAmmoPickup.uc +++ b/sources/Weapons/Playable/Explosives/LAW/NiceLAWAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceLAWAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=1 - InventoryType=Class'NicePack.NiceLAWAmmo' + InventoryType=class'NiceLAWAmmo' PickupMessage="HEAT Rockets" StaticMesh=StaticMesh'KillingFloorStatics.LAWAmmo' DrawScale=0.500000 diff --git a/sources/Weapons/Playable/Explosives/LAW/NiceLAWFire.uc b/sources/Weapons/Playable/Explosives/LAW/NiceLAWFire.uc index 066da71..096355b 100644 --- a/sources/Weapons/Playable/Explosives/LAW/NiceLAWFire.uc +++ b/sources/Weapons/Playable/Explosives/LAW/NiceLAWFire.uc @@ -4,8 +4,8 @@ defaultproperties ProjSpawnOffset=(X=5.000000) KickMomentum=(X=-45.000000,Z=25.000000) ProjectileSpeed=7250.000000 - bulletClass=Class'NicePack.NiceRocket' - ExplosionDamageType=Class'NicePack.NiceDamTypeLAWExplosion' + bulletClass=class'NiceRocket' + ExplosionDamageType=class'NiceDamTypeLAWExplosion' ExplosionDamage=1200 ExplosionRadius=400.000000 explosionExponent=1.000000 @@ -18,7 +18,7 @@ defaultproperties FireSoundRef="KF_LAWSnd.LAW_Fire" StereoFireSoundRef="KF_LAWSnd.LAW_FireST" NoAmmoSoundRef="KF_LAWSnd.LAW_DryFire" - DamageType=Class'NicePack.NiceDamTypeLAWBlunt' + DamageType=class'NiceDamTypeLAWBlunt' DamageMax=750 bSplashDamage=True bRecommendSplashDamage=True @@ -27,7 +27,7 @@ defaultproperties FireAnim="AimFire" FireForce="redeemer_shoot" FireRate=0.000000 - AmmoClass=Class'NicePack.NiceLAWAmmo' + AmmoClass=class'NiceLAWAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=5.000000 diff --git a/sources/Weapons/Playable/Explosives/LAW/NiceLAWPickup.uc b/sources/Weapons/Playable/Explosives/LAW/NiceLAWPickup.uc index 349a5bb..da6cb77 100644 --- a/sources/Weapons/Playable/Explosives/LAW/NiceLAWPickup.uc +++ b/sources/Weapons/Playable/Explosives/LAW/NiceLAWPickup.uc @@ -17,7 +17,7 @@ defaultproperties CorrespondingPerkIndex=6 EquipmentCategoryID=3 MaxDesireability=0.790000 - InventoryType=Class'NicePack.NiceLAW' + InventoryType=class'NiceLAW' RespawnTime=60.000000 PickupMessage="You got the L.A.W." PickupSound=Sound'KF_LAWSnd.LAW_Pickup' diff --git a/sources/Weapons/Playable/Explosives/M32/NiceDamTypeM32Blunt.uc b/sources/Weapons/Playable/Explosives/M32/NiceDamTypeM32Blunt.uc index d1a8a72..a4be421 100644 --- a/sources/Weapons/Playable/Explosives/M32/NiceDamTypeM32Blunt.uc +++ b/sources/Weapons/Playable/Explosives/M32/NiceDamTypeM32Blunt.uc @@ -1,5 +1,5 @@ class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt; defaultproperties { - WeaponClass=Class'NicePack.NiceM32GrenadeLauncher' + WeaponClass=class'NiceM32GrenadeLauncher' } diff --git a/sources/Weapons/Playable/Explosives/M32/NiceDamTypeM32Explosion.uc b/sources/Weapons/Playable/Explosives/M32/NiceDamTypeM32Explosion.uc index 1c1a849..8efa401 100644 --- a/sources/Weapons/Playable/Explosives/M32/NiceDamTypeM32Explosion.uc +++ b/sources/Weapons/Playable/Explosives/M32/NiceDamTypeM32Explosion.uc @@ -1,5 +1,5 @@ class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion; defaultproperties { - WeaponClass=Class'NicePack.NiceM32GrenadeLauncher' + WeaponClass=class'NiceM32GrenadeLauncher' } diff --git a/sources/Weapons/Playable/Explosives/M32/NiceM32Ammo.uc b/sources/Weapons/Playable/Explosives/M32/NiceM32Ammo.uc index 83f4c41..9be9357 100644 --- a/sources/Weapons/Playable/Explosives/M32/NiceM32Ammo.uc +++ b/sources/Weapons/Playable/Explosives/M32/NiceM32Ammo.uc @@ -1,11 +1,11 @@ class NiceM32Ammo extends NiceAmmo; defaultproperties { - WeaponPickupClass=Class'NicePack.NiceM32Pickup' + WeaponPickupClass=class'NiceM32Pickup' AmmoPickupAmount=6 MaxAmmo=32 InitialAmount=6 - PickupClass=Class'NicePack.NiceM32AmmoPickup' + PickupClass=class'NiceM32AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="M32 Grenades" diff --git a/sources/Weapons/Playable/Explosives/M32/NiceM32AmmoPickup.uc b/sources/Weapons/Playable/Explosives/M32/NiceM32AmmoPickup.uc index bff8c00..aff6b3e 100644 --- a/sources/Weapons/Playable/Explosives/M32/NiceM32AmmoPickup.uc +++ b/sources/Weapons/Playable/Explosives/M32/NiceM32AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceM32AmmoPickup extends KFAmmoPickup; defaultproperties { AmmoAmount=6 - InventoryType=Class'NicePack.NiceM32Ammo' + InventoryType=class'NiceM32Ammo' PickupMessage="M32 Grenades" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000 diff --git a/sources/Weapons/Playable/Explosives/M32/NiceM32Fire.uc b/sources/Weapons/Playable/Explosives/M32/NiceM32Fire.uc index 82f16c4..c9f1a28 100644 --- a/sources/Weapons/Playable/Explosives/M32/NiceM32Fire.uc +++ b/sources/Weapons/Playable/Explosives/M32/NiceM32Fire.uc @@ -4,8 +4,8 @@ defaultproperties ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3800.000000 - bulletClass=Class'NicePack.NiceBallisticNade' - ExplosionDamageType=Class'NicePack.NiceDamTypeM32Explosion' + bulletClass=class'NiceBallisticNade' + ExplosionDamageType=class'NiceDamTypeM32Explosion' ExplosionDamage=360 ExplosionRadius=400.000000 explosionExponent=1.000000 @@ -19,13 +19,13 @@ defaultproperties FireSoundRef="KF_M32Snd.M32_Fire" StereoFireSoundRef="KF_M32Snd.M32_FireST" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" - DamageType=Class'NicePack.NiceDamTypeM32Blunt' + DamageType=class'NiceDamTypeM32Blunt' DamageMax=175 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=0.330000 - AmmoClass=Class'NicePack.NiceM32Ammo' + AmmoClass=class'NiceM32Ammo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) diff --git a/sources/Weapons/Playable/Explosives/M32/NiceM32GrenadeLauncher.uc b/sources/Weapons/Playable/Explosives/M32/NiceM32GrenadeLauncher.uc index 7810844..bea06bb 100644 --- a/sources/Weapons/Playable/Explosives/M32/NiceM32GrenadeLauncher.uc +++ b/sources/Weapons/Playable/Explosives/M32/NiceM32GrenadeLauncher.uc @@ -31,7 +31,7 @@ defaultproperties SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 - FireModeClass(0)=Class'NicePack.NiceM32Fire' + FireModeClass(0)=class'NiceM32Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -42,10 +42,10 @@ defaultproperties Priority=210 InventoryGroup=4 GroupOffset=6 - PickupClass=Class'NicePack.NiceM32Pickup' + PickupClass=class'NiceM32Pickup' PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceM32Attachment' + AttachmentClass=class'NiceM32Attachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="M32 Grenade Launcher" LightType=LT_None diff --git a/sources/Weapons/Playable/Explosives/M32/NiceM32Pickup.uc b/sources/Weapons/Playable/Explosives/M32/NiceM32Pickup.uc index aba529d..25e322f 100644 --- a/sources/Weapons/Playable/Explosives/M32/NiceM32Pickup.uc +++ b/sources/Weapons/Playable/Explosives/M32/NiceM32Pickup.uc @@ -17,7 +17,7 @@ defaultproperties EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.CamoM32Pickup' MaxDesireability=0.790000 - InventoryType=Class'NicePack.NiceM32GrenadeLauncher' + InventoryType=class'NiceM32GrenadeLauncher' PickupMessage="You got the M32 Multiple Grenade Launcher." PickupSound=Sound'KF_M79Snd.M79_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Explosives/M79/NiceDamTypeM79Blunt.uc b/sources/Weapons/Playable/Explosives/M79/NiceDamTypeM79Blunt.uc index 3e6f537..5076ada 100644 --- a/sources/Weapons/Playable/Explosives/M79/NiceDamTypeM79Blunt.uc +++ b/sources/Weapons/Playable/Explosives/M79/NiceDamTypeM79Blunt.uc @@ -1,5 +1,5 @@ class NiceDamTypeM79Blunt extends NiceDamTypeDemoBlunt; defaultproperties { - WeaponClass=Class'NicePack.NiceM79GrenadeLauncher' + WeaponClass=class'NiceM79GrenadeLauncher' } diff --git a/sources/Weapons/Playable/Explosives/M79/NiceDamTypeM79Explosion.uc b/sources/Weapons/Playable/Explosives/M79/NiceDamTypeM79Explosion.uc index f050449..dae9bae 100644 --- a/sources/Weapons/Playable/Explosives/M79/NiceDamTypeM79Explosion.uc +++ b/sources/Weapons/Playable/Explosives/M79/NiceDamTypeM79Explosion.uc @@ -1,5 +1,5 @@ class NiceDamTypeM79Explosion extends NiceDamTypeDemoExplosion; defaultproperties { - WeaponClass=Class'NicePack.NiceM79GrenadeLauncher' + WeaponClass=class'NiceM79GrenadeLauncher' } diff --git a/sources/Weapons/Playable/Explosives/M79/NiceM79Ammo.uc b/sources/Weapons/Playable/Explosives/M79/NiceM79Ammo.uc index 2612a43..8548b46 100644 --- a/sources/Weapons/Playable/Explosives/M79/NiceM79Ammo.uc +++ b/sources/Weapons/Playable/Explosives/M79/NiceM79Ammo.uc @@ -1,11 +1,11 @@ class NiceM79Ammo extends NiceAmmo; defaultproperties { - WeaponPickupClass=Class'NicePack.NiceM79Pickup' + WeaponPickupClass=class'NiceM79Pickup' AmmoPickupAmount=2 MaxAmmo=16 InitialAmount=4 - PickupClass=Class'NicePack.NiceM79AmmoPickup' + PickupClass=class'NiceM79AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="M79 Incendiary Grenades" diff --git a/sources/Weapons/Playable/Explosives/M79/NiceM79AmmoPickup.uc b/sources/Weapons/Playable/Explosives/M79/NiceM79AmmoPickup.uc index 92dd082..8628091 100644 --- a/sources/Weapons/Playable/Explosives/M79/NiceM79AmmoPickup.uc +++ b/sources/Weapons/Playable/Explosives/M79/NiceM79AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceM79AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=2 - InventoryType=Class'NicePack.NiceM79Ammo' + InventoryType=class'NiceM79Ammo' PickupMessage="M79 Incendiary Grenades" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000 diff --git a/sources/Weapons/Playable/Explosives/M79/NiceM79Fire.uc b/sources/Weapons/Playable/Explosives/M79/NiceM79Fire.uc index f2403cf..371eb29 100644 --- a/sources/Weapons/Playable/Explosives/M79/NiceM79Fire.uc +++ b/sources/Weapons/Playable/Explosives/M79/NiceM79Fire.uc @@ -4,8 +4,8 @@ defaultproperties ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3800.000000 - bulletClass=Class'NicePack.NiceBallisticNade' - ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion' + bulletClass=class'NiceBallisticNade' + ExplosionDamageType=class'NiceDamTypeM79Explosion' ExplosionDamage=360 ExplosionRadius=400.000000 explosionExponent=1.000000 @@ -20,13 +20,13 @@ defaultproperties FireSoundRef="KF_M79Snd.M79_Fire" StereoFireSoundRef="KF_M79Snd.M79_FireST" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" - DamageType=Class'NicePack.NiceDamTypeM79Blunt' + DamageType=class'NiceDamTypeM79Blunt' DamageMax=175 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=0.000000 - AmmoClass=Class'NicePack.NiceM79Ammo' + AmmoClass=class'NiceM79Ammo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) diff --git a/sources/Weapons/Playable/Explosives/M79/NiceM79GrenadeLauncher.uc b/sources/Weapons/Playable/Explosives/M79/NiceM79GrenadeLauncher.uc index 707a825..922c21f 100644 --- a/sources/Weapons/Playable/Explosives/M79/NiceM79GrenadeLauncher.uc +++ b/sources/Weapons/Playable/Explosives/M79/NiceM79GrenadeLauncher.uc @@ -37,7 +37,7 @@ defaultproperties SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=45.000000 - FireModeClass(0)=Class'NicePack.NiceM79Fire' + FireModeClass(0)=class'NiceM79Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -48,10 +48,10 @@ defaultproperties Priority=162 InventoryGroup=3 GroupOffset=11 - PickupClass=Class'NicePack.NiceM79Pickup' + PickupClass=class'NiceM79Pickup' PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceM79Attachment' + AttachmentClass=class'NiceM79Attachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="M79 Grenade Launcher" LightType=LT_None diff --git a/sources/Weapons/Playable/Explosives/M79/NiceM79Pickup.uc b/sources/Weapons/Playable/Explosives/M79/NiceM79Pickup.uc index 85633cf..d93f0a5 100644 --- a/sources/Weapons/Playable/Explosives/M79/NiceM79Pickup.uc +++ b/sources/Weapons/Playable/Explosives/M79/NiceM79Pickup.uc @@ -18,7 +18,7 @@ defaultproperties EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.GoldenM79Pickup' MaxDesireability=0.790000 - InventoryType=Class'NicePack.NiceM79GrenadeLauncher' + InventoryType=class'NiceM79GrenadeLauncher' PickupMessage="You got the M79 Grenade Launcher." PickupSound=Sound'KF_M79Snd.M79_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Explosives/PipeBombs/NiceDamTypePipeBomb.uc b/sources/Weapons/Playable/Explosives/PipeBombs/NiceDamTypePipeBomb.uc index 3224477..db3a90a 100644 --- a/sources/Weapons/Playable/Explosives/PipeBombs/NiceDamTypePipeBomb.uc +++ b/sources/Weapons/Playable/Explosives/PipeBombs/NiceDamTypePipeBomb.uc @@ -11,7 +11,7 @@ defaultproperties { bIsExplosive=True bCheckForHeadShots=False - WeaponClass=Class'NicePack.NicePipeBombExplosive' + WeaponClass=class'NicePipeBombExplosive' DeathString="%o filled %k's body with shrapnel." FemaleSuicide="%o blew up." MaleSuicide="%o blew up." diff --git a/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombExplosive.uc b/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombExplosive.uc index 975be2b..c68f113 100644 --- a/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombExplosive.uc +++ b/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombExplosive.uc @@ -1,7 +1,7 @@ class NicePipeBombExplosive extends ScrnPipeBombExplosive; defaultproperties { - FireModeClass(0)=Class'NicePack.NicePipeBombFire' - PickupClass=Class'NicePack.NicePipeBombPickup' + FireModeClass(0)=class'NicePipeBombFire' + PickupClass=class'NicePipeBombPickup' ItemName="PipeBomb NW" } diff --git a/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombFire.uc b/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombFire.uc index 6ce57bf..d0b2209 100644 --- a/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombFire.uc +++ b/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombFire.uc @@ -1,5 +1,5 @@ class NicePipeBombFire extends ScrnPipeBombFire; defaultproperties { - ProjectileClass=Class'NicePack.NicePipeBombProjectile' + ProjectileClass=class'NicePipeBombProjectile' } diff --git a/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombPickup.uc b/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombPickup.uc index 3e0252f..ed5309d 100644 --- a/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombPickup.uc +++ b/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombPickup.uc @@ -6,5 +6,5 @@ defaultproperties ItemName="Pipe Bomb NW" ItemShortName="Pipe Bomb NW" AmmoItemName="Pipe Bomb NW" - InventoryType=Class'NicePack.NicePipeBombExplosive' + InventoryType=class'NicePipeBombExplosive' } diff --git a/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombProjectile.uc b/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombProjectile.uc index cdc9639..9e4792f 100644 --- a/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombProjectile.uc +++ b/sources/Weapons/Playable/Explosives/PipeBombs/NicePipeBombProjectile.uc @@ -18,5 +18,5 @@ function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Mo defaultproperties { Damage=2000.000000 - MyDamageType=Class'NicePack.NiceDamTypePipeBomb' + MyDamageType=class'NiceDamTypePipeBomb' } diff --git a/sources/Weapons/Playable/Explosives/SealSqueal/NiceDamTypeSealSquealBlunt.uc b/sources/Weapons/Playable/Explosives/SealSqueal/NiceDamTypeSealSquealBlunt.uc index d1c5c21..c8ec4d9 100644 --- a/sources/Weapons/Playable/Explosives/SealSqueal/NiceDamTypeSealSquealBlunt.uc +++ b/sources/Weapons/Playable/Explosives/SealSqueal/NiceDamTypeSealSquealBlunt.uc @@ -2,5 +2,5 @@ class NiceDamTypeSealSquealBlunt extends NiceDamTypeDemoBlunt abstract; defaultproperties { - WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber' + WeaponClass=class'NiceSealSquealHarpoonBomber' } diff --git a/sources/Weapons/Playable/Explosives/SealSqueal/NiceDamTypeSealSquealExplosion.uc b/sources/Weapons/Playable/Explosives/SealSqueal/NiceDamTypeSealSquealExplosion.uc index 2a1ce9a..9e46d2c 100644 --- a/sources/Weapons/Playable/Explosives/SealSqueal/NiceDamTypeSealSquealExplosion.uc +++ b/sources/Weapons/Playable/Explosives/SealSqueal/NiceDamTypeSealSquealExplosion.uc @@ -2,5 +2,5 @@ class NiceDamTypeSealSquealExplosion extends NiceDamTypeDemoExplosion; defaultproperties { HeadShotDamageMult=1.500000 - WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber' + WeaponClass=class'NiceSealSquealHarpoonBomber' } diff --git a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAmmo.uc b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAmmo.uc index a8e2065..a784092 100644 --- a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAmmo.uc +++ b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAmmo.uc @@ -4,7 +4,7 @@ defaultproperties AmmoPickupAmount=3 MaxAmmo=24 InitialAmount=6 - PickupClass=Class'NicePack.NiceSealSquealAmmoPickup' + PickupClass=class'NiceSealSquealAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="SealSqueal Harpoon Bombs" diff --git a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAmmoPickup.uc b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAmmoPickup.uc index dd5ddfe..9ff1fea 100644 --- a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAmmoPickup.uc +++ b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceSealSquealAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=3 - InventoryType=Class'NicePack.NiceSealSquealAmmo' + InventoryType=class'NiceSealSquealAmmo' PickupMessage="SealSqueal Harpoon Bombs" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000 diff --git a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealFire.uc b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealFire.uc index bf0f7a3..5419f2b 100644 --- a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealFire.uc +++ b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealFire.uc @@ -4,8 +4,8 @@ defaultproperties ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3000.000000 - bulletClass=Class'NicePack.NiceBallisticHarpoon' - ExplosionDamageType=Class'NicePack.NiceDamTypeSealSquealExplosion' + bulletClass=class'NiceBallisticHarpoon' + ExplosionDamageType=class'NiceDamTypeSealSquealExplosion' ExplosionDamage=480 ExplosionRadius=200.000000 explosionExponent=1.000000 @@ -19,13 +19,13 @@ defaultproperties FireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire_M" StereoFireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" - DamageType=Class'NicePack.NiceDamTypeSealSquealBlunt' + DamageType=class'NiceDamTypeSealSquealBlunt' DamageMax=150 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=0.750000 - AmmoClass=Class'NicePack.NiceSealSquealAmmo' + AmmoClass=class'NiceSealSquealAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000) ShakeRotTime=3.500000 diff --git a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealHarpoonBomber.uc b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealHarpoonBomber.uc index d37ee78..ecf0a08 100644 --- a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealHarpoonBomber.uc +++ b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealHarpoonBomber.uc @@ -48,7 +48,7 @@ defaultproperties SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.SealSqueal" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=60.000000 - FireModeClass(0)=Class'NicePack.NiceSealSquealFire' + FireModeClass(0)=class'NiceSealSquealFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -59,10 +59,10 @@ defaultproperties Priority=171 InventoryGroup=4 GroupOffset=22 - PickupClass=Class'NicePack.NiceSealSquealPickup' + PickupClass=class'NiceSealSquealPickup' PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-8.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceSealSquealAttachment' + AttachmentClass=class'NiceSealSquealAttachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="SealSqueal Harpoon Bomber" LightType=LT_None diff --git a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealPickup.uc b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealPickup.uc index 14acbbb..5d2e0dc 100644 --- a/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealPickup.uc +++ b/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealPickup.uc @@ -15,7 +15,7 @@ defaultproperties CorrespondingPerkIndex=6 EquipmentCategoryID=2 MaxDesireability=0.790000 - InventoryType=Class'NicePack.NiceSealSquealHarpoonBomber' + InventoryType=class'NiceSealSquealHarpoonBomber' PickupMessage="You got the SealSqueal Harpoon Bomb Launcher." PickupSound=Sound'KF_FY_SealSquealSND.foley.WEP_Harpoon_Foley_Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixAmmo.uc b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixAmmo.uc index 6a3c106..ae26c69 100644 --- a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixAmmo.uc +++ b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixAmmo.uc @@ -12,5 +12,5 @@ defaultproperties { MaxAmmo=66 InitialAmount=30 - PickupClass=Class'NicePack.NiceSeekerSixAmmoPickup' + PickupClass=class'NiceSeekerSixAmmoPickup' } diff --git a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixAmmoPickup.uc b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixAmmoPickup.uc index 8eebfdd..ea467f9 100644 --- a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixAmmoPickup.uc +++ b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixAmmoPickup.uc @@ -1,5 +1,5 @@ class NiceSeekerSixAmmoPickup extends SeekerSixAmmoPickup; defaultproperties { - InventoryType=Class'NicePack.NiceSeekerSixAmmo' + InventoryType=class'NiceSeekerSixAmmo' } diff --git a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixFire.uc b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixFire.uc index 3e22990..82a0f0b 100644 --- a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixFire.uc +++ b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixFire.uc @@ -10,6 +10,6 @@ class NiceSeekerSixFire extends SeekerSixFire; defaultproperties { - AmmoClass=Class'NicePack.NiceSeekerSixAmmo' - ProjectileClass=Class'NicePack.NiceSeekerSixRocketProjectile' + AmmoClass=class'NiceSeekerSixAmmo' + ProjectileClass=class'NiceSeekerSixRocketProjectile' } diff --git a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixMultiFire.uc b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixMultiFire.uc index 6b79819..589b808 100644 --- a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixMultiFire.uc +++ b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixMultiFire.uc @@ -1,6 +1,6 @@ class NiceSeekerSixMultiFire extends SeekerSixMultiFire; defaultproperties { - AmmoClass=Class'NicePack.NiceSeekerSixAmmo' - ProjectileClass=Class'NicePack.NiceSeekerSixRocketProjectile' + AmmoClass=class'NiceSeekerSixAmmo' + ProjectileClass=class'NiceSeekerSixRocketProjectile' } diff --git a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixPickup.uc b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixPickup.uc index 647ba81..658fd00 100644 --- a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixPickup.uc +++ b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixPickup.uc @@ -4,6 +4,6 @@ defaultproperties AmmoCost=20 ItemName="SeekerSix Rocket Launcher NW" ItemShortName="SeekerSix NW" - InventoryType=Class'NicePack.NiceSeekerSixRocketLauncher' + InventoryType=class'NiceSeekerSixRocketLauncher' PickupMessage="You got the SeekerSix Mini Rocket Launcher NW." } diff --git a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixRocketLauncher.uc b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixRocketLauncher.uc index 759bc71..ed905dc 100644 --- a/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixRocketLauncher.uc +++ b/sources/Weapons/Playable/Explosives/SeekerSix/NiceSeekerSixRocketLauncher.uc @@ -22,8 +22,8 @@ function Projectile SpawnProjectile(Vector Start, Rotator Dir) defaultproperties { AppID=0 - FireModeClass(0)=Class'NicePack.NiceSeekerSixFire' - FireModeClass(1)=Class'NicePack.NiceSeekerSixMultiFire' - PickupClass=Class'NicePack.NiceSeekerSixPickup' + FireModeClass(0)=class'NiceSeekerSixFire' + FireModeClass(1)=class'NiceSeekerSixMultiFire' + PickupClass=class'NiceSeekerSixPickup' ItemName="SeekerSix Rocket Launcher NW" } diff --git a/sources/Weapons/Playable/Grenades/NiceCryoNade.uc b/sources/Weapons/Playable/Grenades/NiceCryoNade.uc index bcfe3ee..6829013 100644 --- a/sources/Weapons/Playable/Grenades/NiceCryoNade.uc +++ b/sources/Weapons/Playable/Grenades/NiceCryoNade.uc @@ -150,8 +150,8 @@ defaultproperties ExplosionSound=SoundGroup'KF_GrenadeSnd.NadeBase.MedicNade_Explode' Damage=0.000000 DamageRadius=175.000000 - MyDamageType=Class'NicePack.NiceDamTypeCryoNade' - ExplosionDecal=Class'NicePack.NiceNitroDecal' + MyDamageType=class'NiceDamTypeCryoNade' + ExplosionDecal=class'NiceNitroDecal' StaticMesh=StaticMesh'KF_pickups5_Trip.nades.MedicNade_Pickup' LifeSpan=8.000000 DrawScale=1.000000 diff --git a/sources/Weapons/Playable/Grenades/NiceCryoNadeCloud.uc b/sources/Weapons/Playable/Grenades/NiceCryoNadeCloud.uc index f9be3cf..5b63d12 100644 --- a/sources/Weapons/Playable/Grenades/NiceCryoNadeCloud.uc +++ b/sources/Weapons/Playable/Grenades/NiceCryoNadeCloud.uc @@ -48,7 +48,7 @@ defaultproperties StartVelocityRange=(X=(Min=-750.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000)) VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) End Object - Emitters(0)=SpriteEmitter'NicePack.NiceCryoNadeCloud.SpriteEmitter0' + Emitters(0)=SpriteEmitter0 AutoDestroy=True bNoDelete=False diff --git a/sources/Weapons/Playable/Grenades/NiceDamTypeEnforcerNade.uc b/sources/Weapons/Playable/Grenades/NiceDamTypeEnforcerNade.uc index f108fa3..a2179b7 100644 --- a/sources/Weapons/Playable/Grenades/NiceDamTypeEnforcerNade.uc +++ b/sources/Weapons/Playable/Grenades/NiceDamTypeEnforcerNade.uc @@ -11,7 +11,7 @@ defaultproperties { bIsExplosive=True bCheckForHeadShots=False - //WeaponClass=Class'NicePack.NiceShotgun'//meantodo + //WeaponClass=class'NiceShotgun'//meantodo DeathString="%o filled %k's body with shrapnel." FemaleSuicide="%o blew up." MaleSuicide="%o blew up." diff --git a/sources/Weapons/Playable/Grenades/NiceMedicNade.uc b/sources/Weapons/Playable/Grenades/NiceMedicNade.uc index a101378..5a777e7 100644 --- a/sources/Weapons/Playable/Grenades/NiceMedicNade.uc +++ b/sources/Weapons/Playable/Grenades/NiceMedicNade.uc @@ -46,7 +46,7 @@ simulated function Explode(vector HitLocation, vector HitNormal) } if ( EffectIsRelevant(Location,false) ) { - Spawn(Class'NicePack.NiceNadeHealing',,, HitLocation, rotator(vect(0,0,1))); + Spawn(class'NiceNadeHealing',,, HitLocation, rotator(vect(0,0,1))); } } function Timer() diff --git a/sources/Weapons/Playable/Grenades/NiceMedicNadePoison.uc b/sources/Weapons/Playable/Grenades/NiceMedicNadePoison.uc index a5c2e64..899c6ee 100644 --- a/sources/Weapons/Playable/Grenades/NiceMedicNadePoison.uc +++ b/sources/Weapons/Playable/Grenades/NiceMedicNadePoison.uc @@ -37,7 +37,7 @@ simulated function Explode(vector HitLocation, vector HitNormal) } if ( EffectIsRelevant(Location,false) ) { - Spawn(Class'NicePack.NiceNadeHealingFast',,, HitLocation, rotator(vect(0,0,1))); + Spawn(class'NiceNadeHealingFast',,, HitLocation, rotator(vect(0,0,1))); } } function Timer() diff --git a/sources/Weapons/Playable/Grenades/NiceNade.uc b/sources/Weapons/Playable/Grenades/NiceNade.uc index 05884b3..1a2b71e 100644 --- a/sources/Weapons/Playable/Grenades/NiceNade.uc +++ b/sources/Weapons/Playable/Grenades/NiceNade.uc @@ -204,6 +204,6 @@ simulated function HitWall( vector HitNormal, actor Wall ){ } defaultproperties { - AvoidMarkerClass=Class'NicePack.NiceAvoidMarkerExplosive' - niceExplosiveDamage=Class'NicePack.NiceDamTypeDemoExplosion' + AvoidMarkerClass=class'NiceAvoidMarkerExplosive' + niceExplosiveDamage=class'NiceDamTypeDemoExplosion' } diff --git a/sources/Weapons/Playable/Grenades/NiceNadeHealing.uc b/sources/Weapons/Playable/Grenades/NiceNadeHealing.uc index 7133292..045b8ec 100644 --- a/sources/Weapons/Playable/Grenades/NiceNadeHealing.uc +++ b/sources/Weapons/Playable/Grenades/NiceNadeHealing.uc @@ -48,7 +48,7 @@ defaultproperties StartVelocityRange=(X=(Min=-750.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000)) VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) End Object - Emitters(0)=SpriteEmitter'NicePack.NiceNadeHealing.SpriteEmitter0' + Emitters(0)=SpriteEmitter0 AutoDestroy=True bNoDelete=False diff --git a/sources/Weapons/Playable/Grenades/NiceNadeHealingFast.uc b/sources/Weapons/Playable/Grenades/NiceNadeHealingFast.uc index eb8c513..00c63b7 100644 --- a/sources/Weapons/Playable/Grenades/NiceNadeHealingFast.uc +++ b/sources/Weapons/Playable/Grenades/NiceNadeHealingFast.uc @@ -48,7 +48,7 @@ defaultproperties StartVelocityRange=(X=(Min=-750.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000)) VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) End Object - Emitters(0)=SpriteEmitter'NicePack.NiceNadeHealingFast.SpriteEmitter0' + Emitters(0)=SpriteEmitter0 AutoDestroy=True bNoDelete=False diff --git a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1AR.uc b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1AR.uc index 83694de..69ef44c 100644 --- a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1AR.uc +++ b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1AR.uc @@ -48,7 +48,7 @@ defaultproperties SelectedHudImageRef="HMG_T.AUG.AUG_A1_Selected" PlayerIronSightFOV=32.000000 ZoomedDisplayFOV=70.000000 - FireModeClass(0)=Class'NicePack.NiceAUG_A1ARFire' + FireModeClass(0)=class'NiceAUG_A1ARFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -61,10 +61,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=3 - PickupClass=Class'NicePack.NiceAUG_A1ARPickup' + PickupClass=class'NiceAUG_A1ARPickup' PlayerViewOffset=(X=15.000000,Y=12.000000,Z=-2.000000) BobDamping=5.000000 - AttachmentClass=Class'NicePack.NiceAUG_A1ARAttachment' + AttachmentClass=class'NiceAUG_A1ARAttachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="Steyr AUG A1" } diff --git a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmo.uc b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmo.uc index 4a9618c..8209eac 100644 --- a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmo.uc +++ b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmo.uc @@ -1,11 +1,11 @@ class NiceAUG_A1ARAmmo extends NiceAmmo; defaultproperties { - WeaponPickupClass=Class'NicePack.NiceAUG_A1ARPickup' + WeaponPickupClass=class'NiceAUG_A1ARPickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=60 - PickupClass=Class'NicePack.NiceAUG_A1ARAmmoPickup' + PickupClass=class'NiceAUG_A1ARAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="5.56mm NATO" diff --git a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmoPickup.uc b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmoPickup.uc index 99fa1bf..e19bdeb 100644 --- a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceAUG_A1ARAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceAUG_A1ARAmmo' + InventoryType=class'NiceAUG_A1ARAmmo' PickupMessage="5.56mm NATO" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARFire.uc b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARFire.uc index 94a0f86..5c8a81f 100644 --- a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARFire.uc +++ b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARFire.uc @@ -12,7 +12,7 @@ defaultproperties FireSoundRef="HMG_S.AUGND.aug_fire" StereoFireSoundRef="HMG_S.AUGND.aug_fire" NoAmmoSoundRef="HMG_S.AUGND.aug_empty" - DamageType=Class'NicePack.NiceDamTypeAUG_A1AR' + DamageType=class'NiceDamTypeAUG_A1AR' DamageMin=105 DamageMax=105 Momentum=12000.000000 @@ -22,7 +22,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.200000 - AmmoClass=Class'NicePack.NiceAUG_A1ARAmmo' + AmmoClass=class'NiceAUG_A1ARAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 diff --git a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARPickup.uc b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARPickup.uc index 4d7b1a7..0a3b03d 100644 --- a/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARPickup.uc +++ b/sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARPickup.uc @@ -14,7 +14,7 @@ defaultproperties AmmoItemName="Rounds 5.56mm NATO" CorrespondingPerkIndex=1 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceAUG_A1AR' + InventoryType=class'NiceAUG_A1AR' PickupMessage="You picked up the Steyr AUG A1" PickupSound=Sound'HMG_S.AUG.aug_pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Heavy/AUG/NiceDamTypeAUG_A1AR.uc b/sources/Weapons/Playable/Heavy/AUG/NiceDamTypeAUG_A1AR.uc index ba0ef29..9fc7a94 100644 --- a/sources/Weapons/Playable/Heavy/AUG/NiceDamTypeAUG_A1AR.uc +++ b/sources/Weapons/Playable/Heavy/AUG/NiceDamTypeAUG_A1AR.uc @@ -4,7 +4,7 @@ defaultproperties { bodyDestructionMult=1.000000 HeadShotDamageMult=2.000000 - WeaponClass=Class'NicePack.NiceAUG_A1AR' + WeaponClass=class'NiceAUG_A1AR' DeathString="%k killed %o (Steyr AUG A1)." bRagdollBullet=True DamageThreshold=1 diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGun.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGun.uc index d45618d..7fbcc76 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGun.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGun.uc @@ -7,8 +7,8 @@ defaultproperties { MagCapacity=160 Weight=12.000000 - FireModeClass(0)=Class'NicePack.NiceChainGunFire' - FireModeClass(1)=Class'NicePack.NiceChainGunAltFire' - PickupClass=Class'NicePack.NiceChainGunPickup' + FireModeClass(0)=class'NiceChainGunFire' + FireModeClass(1)=class'NiceChainGunAltFire' + PickupClass=class'NiceChainGunPickup' ItemName="Patriarch's Chaingun" } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAltFire.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAltFire.uc index 7ff5bb7..7eb9cd4 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAltFire.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAltFire.uc @@ -2,6 +2,6 @@ class NiceChainGunAltFire extends ChainGunAltFire; defaultproperties { FireRate=1.500000 - AmmoClass=Class'NicePack.NiceRocketAmmo' - ProjectileClass=Class'NicePack.NiceRocketProj' + AmmoClass=class'NiceRocketAmmo' + ProjectileClass=class'NiceRocketProj' } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAmmo.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAmmo.uc index 549e55d..5200a89 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAmmo.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAmmo.uc @@ -3,5 +3,5 @@ defaultproperties { MaxAmmo=480 InitialAmount=120 - PickupClass=Class'NicePack.NiceChainGunAmmoPickup' + PickupClass=class'NiceChainGunAmmoPickup' } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAmmoPickup.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAmmoPickup.uc index a04c8f6..ecd0901 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunAmmoPickup.uc @@ -2,5 +2,5 @@ class NiceChainGunAmmoPickup extends ChainGunAmmoPickup; defaultproperties { AmmoAmount=120 - InventoryType=Class'NicePack.NiceChainGunAmmo' + InventoryType=class'NiceChainGunAmmo' } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunFire.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunFire.uc index dbf78fb..498be56 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunFire.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunFire.uc @@ -3,6 +3,6 @@ defaultproperties { maxVerticalRecoilAngle=68 maxHorizontalRecoilAngle=34 - DamageType=Class'NicePack.NiceDamTypeCG' - AmmoClass=Class'NicePack.NiceChainGunAmmo' + DamageType=class'NiceDamTypeCG' + AmmoClass=class'NiceChainGunAmmo' } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunPickup.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunPickup.uc index 53c07e2..5b553af 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunPickup.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceChainGunPickup.uc @@ -7,6 +7,6 @@ defaultproperties BuyClipSize=75 ItemName="Pat's Chaingun" ItemShortName="Chaingun" - InventoryType=Class'NicePack.NiceChainGun' + InventoryType=class'NiceChainGun' PickupMessage="You got the Patriarch's Chain Gun NW." } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceDamTypeCG.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceDamTypeCG.uc index 979641a..e6ff8d3 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceDamTypeCG.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceDamTypeCG.uc @@ -2,7 +2,7 @@ class NiceDamTypeCG extends NiceDamTypeSPAM abstract; defaultproperties { - WeaponClass=Class'NicePack.NiceChainGun' + WeaponClass=class'NiceChainGun' DeathString="%k killed %o (Pat's Chain Gun)." DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceDamTypeRocket.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceDamTypeRocket.uc index f2adaee..72e2ef9 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceDamTypeRocket.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceDamTypeRocket.uc @@ -1,5 +1,5 @@ class NiceDamTypeRocket extends DamTypeLAW; defaultproperties { - WeaponClass=Class'NicePack.NiceChainGun' + WeaponClass=class'NiceChainGun' } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketAmmo.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketAmmo.uc index 39e440d..6fae4a3 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketAmmo.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketAmmo.uc @@ -6,5 +6,5 @@ class NiceRocketammo extends Rocketammo; defaultproperties { MaxAmmo=16 - PickupClass=Class'NicePack.NiceRocketAmmoPickup' + PickupClass=class'NiceRocketAmmoPickup' } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketAmmoPickup.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketAmmoPickup.uc index 836041c..1cda56f 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketAmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketAmmoPickup.uc @@ -1,5 +1,5 @@ class NiceRocketAmmoPickup extends RocketAmmoPickup; defaultproperties { - InventoryType=Class'NicePack.NiceRocketAmmo' + InventoryType=class'NiceRocketAmmo' } diff --git a/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketProj.uc b/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketProj.uc index 8b27363..5691cf9 100644 --- a/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketProj.uc +++ b/sources/Weapons/Playable/Heavy/Chaingun/NiceRocketProj.uc @@ -2,5 +2,5 @@ class NiceRocketProj extends NiceHRLProj; defaultproperties { Damage=750.000000 - MyDamageType=Class'NicePack.NiceDamTypeRocket' + MyDamageType=class'NiceDamTypeRocket' } diff --git a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceDamTypeThompsonH.uc b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceDamTypeThompsonH.uc index 542c7f7..aa5e294 100644 --- a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceDamTypeThompsonH.uc +++ b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceDamTypeThompsonH.uc @@ -3,7 +3,7 @@ class NiceDamTypeThompsonH extends NiceDamageTypeVetEnforcerBullets defaultproperties { HeadShotDamageMult=1.100000 - WeaponClass=Class'NicePack.NiceThompsonH' + WeaponClass=class'NiceThompsonH' DeathString="%k killed %o (Heavy Tommy Gun)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonH.uc b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonH.uc index 6ec3f02..6495150 100644 --- a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonH.uc +++ b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonH.uc @@ -28,7 +28,7 @@ defaultproperties SelectedHudImageRef="HMG_T.Thompson.Thompson_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 - FireModeClass(0)=Class'NicePack.NiceThompsonHFire' + FireModeClass(0)=class'NiceThompsonHFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -42,10 +42,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 - PickupClass=Class'NicePack.NiceThompsonHPickup' + PickupClass=class'NiceThompsonHPickup' PlayerViewOffset=(X=4.000000,Y=5.000000,Z=-3.000000) BobDamping=4.000000 - AttachmentClass=Class'NicePack.NiceThompsonHAttachment' + AttachmentClass=class'NiceThompsonHAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Heavy Tommy Gun" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHAmmo.uc b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHAmmo.uc index 96e5742..d88d06b 100644 --- a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHAmmo.uc +++ b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHAmmo.uc @@ -2,11 +2,11 @@ class NiceThompsonHAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceThompsonHPickup' + WeaponPickupClass=class'NiceThompsonHPickup' AmmoPickupAmount=60 MaxAmmo=360 InitialAmount=90 - PickupClass=Class'NicePack.NiceThompsonHAmmoPickup' + PickupClass=class'NiceThompsonHAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="45. ACP bullets" diff --git a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHAmmoPickup.uc b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHAmmoPickup.uc index dae6a86..0a19d63 100644 --- a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHAmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceThompsonHAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=60 - InventoryType=Class'NicePack.NiceThompsonHAmmo' + InventoryType=class'NiceThompsonHAmmo' PickupMessage="Rounds 45. ACP" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHFire.uc b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHFire.uc index d2b6489..8fd00ca 100644 --- a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHFire.uc +++ b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHFire.uc @@ -13,7 +13,7 @@ defaultproperties FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" - DamageType=Class'NicePack.NiceDamTypeThompsonH' + DamageType=class'NiceDamTypeThompsonH' DamageMin=90 DamageMax=90 Momentum=7500.000000 @@ -23,7 +23,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.079000 - AmmoClass=Class'NicePack.NiceThompsonHAmmo' + AmmoClass=class'NiceThompsonHAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHPickup.uc b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHPickup.uc index a555059..be55fd8 100644 --- a/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHPickup.uc +++ b/sources/Weapons/Playable/Heavy/HeavyTommygun/NiceThompsonHPickup.uc @@ -15,7 +15,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceThompsonH' + InventoryType=class'NiceThompsonH' PickupMessage="You've got the Thompson Submachine Gun" PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Heavy/M249/NiceDamTypeM249SAW.uc b/sources/Weapons/Playable/Heavy/M249/NiceDamTypeM249SAW.uc index c18bda5..8d8e1d7 100644 --- a/sources/Weapons/Playable/Heavy/M249/NiceDamTypeM249SAW.uc +++ b/sources/Weapons/Playable/Heavy/M249/NiceDamTypeM249SAW.uc @@ -3,7 +3,7 @@ class NiceDamTypeM249SAW extends NiceDamageTypeVetEnforcerBullets defaultproperties { bodyDestructionMult=1.000000 - WeaponClass=Class'NicePack.NiceM249SAW' + WeaponClass=class'NiceM249SAW' DeathString="%k killed %o (M249 SAW)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/Heavy/M249/NiceM249Ammo.uc b/sources/Weapons/Playable/Heavy/M249/NiceM249Ammo.uc index d935299..1feeef0 100644 --- a/sources/Weapons/Playable/Heavy/M249/NiceM249Ammo.uc +++ b/sources/Weapons/Playable/Heavy/M249/NiceM249Ammo.uc @@ -2,11 +2,11 @@ class NiceM249Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceM249Pickup' + WeaponPickupClass=class'NiceM249Pickup' AmmoPickupAmount=80 MaxAmmo=160 InitialAmount=80 - PickupClass=Class'NicePack.NiceM249AmmoPickup' + PickupClass=class'NiceM249AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Rounds 5.56x45mm NATO" diff --git a/sources/Weapons/Playable/Heavy/M249/NiceM249AmmoPickup.uc b/sources/Weapons/Playable/Heavy/M249/NiceM249AmmoPickup.uc index 450e4e5..8962ee4 100644 --- a/sources/Weapons/Playable/Heavy/M249/NiceM249AmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/M249/NiceM249AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceM249AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=80 - InventoryType=Class'NicePack.NiceM249Ammo' + InventoryType=class'NiceM249Ammo' PickupMessage="Rounds 5.56x45mm NATO" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/Heavy/M249/NiceM249Fire.uc b/sources/Weapons/Playable/Heavy/M249/NiceM249Fire.uc index efe300e..f531707 100644 --- a/sources/Weapons/Playable/Heavy/M249/NiceM249Fire.uc +++ b/sources/Weapons/Playable/Heavy/M249/NiceM249Fire.uc @@ -13,7 +13,7 @@ defaultproperties FireSoundRef="HMG_S.M249.m249_shoot_mono" StereoFireSoundRef="HMG_S.M249.m249_shoot_stereo" NoAmmoSoundRef="HMG_S.M249.m249_empty" - DamageType=Class'NicePack.NiceDamTypeM249SAW' + DamageType=class'NiceDamTypeM249SAW' DamageMin=125 DamageMax=125 Momentum=12500.000000 @@ -23,7 +23,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.084 - AmmoClass=Class'NicePack.NiceM249Ammo' + AmmoClass=class'NiceM249Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/Heavy/M249/NiceM249Pickup.uc b/sources/Weapons/Playable/Heavy/M249/NiceM249Pickup.uc index 38bc833..9944f04 100644 --- a/sources/Weapons/Playable/Heavy/M249/NiceM249Pickup.uc +++ b/sources/Weapons/Playable/Heavy/M249/NiceM249Pickup.uc @@ -15,7 +15,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceM249SAW' + InventoryType=class'NiceM249SAW' PickupMessage="You picked up the M249 SAW SE" PickupSound=Sound'HMG_S.M249.m249_pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Heavy/M249/NiceM249SAW.uc b/sources/Weapons/Playable/Heavy/M249/NiceM249SAW.uc index 323361e..f1b7b3b 100644 --- a/sources/Weapons/Playable/Heavy/M249/NiceM249SAW.uc +++ b/sources/Weapons/Playable/Heavy/M249/NiceM249SAW.uc @@ -182,7 +182,7 @@ defaultproperties SelectedHudImageRef="HMG_T.M249.m249_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 - FireModeClass(0)=Class'NicePack.NiceM249Fire' + FireModeClass(0)=class'NiceM249Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectAnimRate=1.000000 @@ -198,10 +198,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=7 - PickupClass=Class'NicePack.NiceM249Pickup' + PickupClass=class'NiceM249Pickup' PlayerViewOffset=(X=5.000000,Y=5.500000,Z=-3.000000) BobDamping=4.000000 - AttachmentClass=Class'NicePack.NiceM249Attachment' + AttachmentClass=class'NiceM249Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="M249 SAW" DrawScale=0.600000 diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AAssaultRifle.uc b/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AAssaultRifle.uc index 1c7a6d3..d7f796b 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AAssaultRifle.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AAssaultRifle.uc @@ -2,7 +2,7 @@ class NiceDamTypeM41AAssaultRifle extends NiceDamTypeSPAM abstract; defaultproperties { - WeaponClass=Class'NicePack.NiceM41AAssaultRifle' + WeaponClass=class'NiceM41AAssaultRifle' DeathString="%k killed %o (Pulse Rifle)." DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41ABlunt.uc b/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41ABlunt.uc index 2fab55a..b5a64b2 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41ABlunt.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41ABlunt.uc @@ -1,5 +1,5 @@ class NiceDamTypeM41ABlunt extends NiceDamageTypeVetEnforcerBullets; defaultproperties { - WeaponClass=Class'NicePack.NiceM41AAssaultRifle' + WeaponClass=class'NiceM41AAssaultRifle' } diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AExplosion.uc b/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AExplosion.uc index 6a00892..22fda98 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AExplosion.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AExplosion.uc @@ -2,5 +2,5 @@ class NiceDamTypeM41AExplosion extends NiceDamageTypeVetEnforcerBullets; defaultproperties { bIsExplosive=True - WeaponClass=Class'NicePack.NiceM41AAssaultRifle' + WeaponClass=class'NiceM41AAssaultRifle' } diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AGrenade.uc b/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AGrenade.uc index 5628d55..d53aea5 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AGrenade.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceDamTypeM41AGrenade.uc @@ -1,5 +1,5 @@ class NiceDamTypeM41AGrenade extends DamTypeM203Grenade; defaultproperties { - WeaponClass=Class'NicePack.NiceM41AAssaultRifle' + WeaponClass=class'NiceM41AAssaultRifle' } diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AALTFire.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AALTFire.uc index 5ef6242..8fac127 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AALTFire.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AALTFire.uc @@ -4,8 +4,8 @@ defaultproperties ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3800.000000 - bulletClass=Class'NicePack.NiceBallisticNade' - ExplosionDamageType=Class'NicePack.NiceDamTypeM41AExplosion' + bulletClass=class'NiceBallisticNade' + ExplosionDamageType=class'NiceDamTypeM41AExplosion' ExplosionDamage=350 ExplosionRadius=400.000000 explosionExponent=1.000000 @@ -20,14 +20,14 @@ defaultproperties FireSoundRef="KF_M79Snd.M79_Fire" StereoFireSoundRef="KF_M79Snd.M79_FireST" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" - DamageType=Class'NicePack.NiceDamTypeM41ABlunt' + DamageType=class'NiceDamTypeM41ABlunt' DamageMax=200 bWaitForRelease=True TransientSoundVolume=1.800000 FireAnim="AltFire" FireForce="AssaultRifleFire" FireRate=0.000000 - AmmoClass=Class'NicePack.NiceM41AProjectileAmmo' + AmmoClass=class'NiceM41AProjectileAmmo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc index 1cbd1ac..6f7b45b 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc @@ -2,11 +2,11 @@ class NiceM41AAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceM41APickup' + WeaponPickupClass=class'NiceM41APickup' AmmoPickupAmount=66 MaxAmmo=300 InitialAmount=75 - PickupClass=Class'NicePack.NiceM41AAmmoPickup' + PickupClass=class'NiceM41AAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M41A 10 mm caseless ammunition" diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmoPickup.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmoPickup.uc index fab5526..185a08f 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceM41AAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=66 - InventoryType=Class'NicePack.NiceM41AAmmo' + InventoryType=class'NiceM41AAmmo' PickupMessage="M41A 10 mm caseless ammunition" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AAssaultRifle.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AAssaultRifle.uc index 950e6c0..e9f8438 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AAssaultRifle.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AAssaultRifle.uc @@ -105,8 +105,8 @@ defaultproperties SelectedHudImageRef="HMG_T.M41A.HUD.M41A_selected" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=45.000000 - FireModeClass(0)=Class'NicePack.NiceM41AFire' - FireModeClass(1)=Class'NicePack.NiceM41AALTFire' + FireModeClass(0)=class'NiceM41AFire' + FireModeClass(1)=class'NiceM41AALTFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 @@ -119,7 +119,7 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=7 - PickupClass=Class'NicePack.NiceM41APickup' + PickupClass=class'NiceM41APickup' PlayerViewOffset=(X=25.000000,Y=24.000000,Z=8.000000) PlayerViewPivot=(Yaw=-648) BobDamping=6.000000 diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AFire.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AFire.uc index d5ab101..d4cd35a 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AFire.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AFire.uc @@ -11,7 +11,7 @@ defaultproperties FireSoundRef="HMG_S.M41A.M41AFireMono" StereoFireSoundRef="HMG_S.M41A.M41AFire" NoAmmoSoundRef="HMG_S.M41A.DryFire" - DamageType=Class'NicePack.NiceDamTypeM41AAssaultRifle' + DamageType=class'NiceDamTypeM41AAssaultRifle' DamageMin=75 DamageMax=75 Momentum=13500.000000 @@ -21,7 +21,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.070000 - AmmoClass=Class'NicePack.NiceM41AAmmo' + AmmoClass=class'NiceM41AAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc index db381c5..610f503 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc @@ -6,5 +6,5 @@ defaultproperties AmmoCost=60 BuyClipSize=1 SecondaryAmmoShortName="M41A Frag Grenades" - PrimaryWeaponPickup=Class'NicePack.NiceM41APrimaryPickup' + PrimaryWeaponPickup=class'NiceM41APrimaryPickup' } diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc index 14172a7..0f05cc6 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc @@ -15,7 +15,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=3 - InventoryType=Class'NicePack.NiceM41AAssaultRifle' + InventoryType=class'NiceM41AAssaultRifle' PickupMessage="You got the M41A" PickupSound=Sound'HMG_S.M41A.Pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc index b8dfd4b..a778ca5 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc @@ -1,7 +1,7 @@ class NiceM41AProjectileAmmo extends NiceAmmo; defaultproperties { - WeaponPickupClass=Class'NicePack.NiceM41APickup' + WeaponPickupClass=class'NiceM41APickup' AmmoPickupAmount=1 MaxAmmo=8 InitialAmount=2 diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmoPickup.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmoPickup.uc index af7582d..e3b589d 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceM41AProjectileAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=2 - InventoryType=Class'NicePack.NiceM41AProjectileAmmo' + InventoryType=class'NiceM41AProjectileAmmo' PickupMessage="M41A Grenades" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000 diff --git a/sources/Weapons/Playable/Heavy/RPK47/NiceDamTypeRPK47MG.uc b/sources/Weapons/Playable/Heavy/RPK47/NiceDamTypeRPK47MG.uc index 55f1c92..2638a11 100644 --- a/sources/Weapons/Playable/Heavy/RPK47/NiceDamTypeRPK47MG.uc +++ b/sources/Weapons/Playable/Heavy/RPK47/NiceDamTypeRPK47MG.uc @@ -2,7 +2,7 @@ class NiceDamTypeRPK47MG extends NiceDamageTypeVetEnforcerBullets abstract; defaultproperties { - WeaponClass=Class'NicePack.NiceRPK47MachineGun' + WeaponClass=class'NiceRPK47MachineGun' DeathString="%k killed %o (RPK47)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." diff --git a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Ammo.uc b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Ammo.uc index 68c980c..7970e11 100644 --- a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Ammo.uc +++ b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Ammo.uc @@ -1,11 +1,11 @@ class NiceRPK47Ammo extends NiceAmmo; defaultproperties { - WeaponPickupClass=Class'NicePack.NiceRPK47Pickup' + WeaponPickupClass=class'NiceRPK47Pickup' AmmoPickupAmount=50 MaxAmmo=250 InitialAmount=50 - PickupClass=Class'NicePack.NiceRPK47AmmoPickup' + PickupClass=class'NiceRPK47AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Rounds 7.62mm" diff --git a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47AmmoPickup.uc b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47AmmoPickup.uc index c6e2a4a..d8cfadc 100644 --- a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47AmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceRPK47AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=50 - InventoryType=Class'NicePack.NiceRPK47Ammo' + InventoryType=class'NiceRPK47Ammo' PickupMessage="7.62mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Fire.uc b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Fire.uc index a3692d9..79b5528 100644 --- a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Fire.uc +++ b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Fire.uc @@ -14,7 +14,7 @@ defaultproperties FireSoundRef="HMG_S.RPK.rpk47_shoot" StereoFireSoundRef="HMG_S.RPK.rpk47_shoot" NoAmmoSoundRef="HMG_S.RPK.rpk47_empty" - DamageType=Class'NicePack.NiceDamTypeRPK47MG' + DamageType=class'NiceDamTypeRPK47MG' DamageMin=100 DamageMax=100 Momentum=10500.000000 @@ -24,7 +24,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.109000 - AmmoClass=Class'NicePack.NiceRPK47Ammo' + AmmoClass=class'NiceRPK47Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 diff --git a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47MachineGun.uc b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47MachineGun.uc index 29260fd..0d53ce8 100644 --- a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47MachineGun.uc +++ b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47MachineGun.uc @@ -35,7 +35,7 @@ defaultproperties SelectedHudImageRef="HMG_T.RPK.RPK47_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 - FireModeClass(0)=Class'NicePack.NiceRPK47Fire' + FireModeClass(0)=class'NiceRPK47Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -50,10 +50,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 - PickupClass=Class'NicePack.NiceRPK47Pickup' + PickupClass=class'NiceRPK47Pickup' PlayerViewOffset=(X=8.000000,Y=8.000000,Z=-3.000000) BobDamping=4.000000 - AttachmentClass=Class'NicePack.NiceRPK47Attachment' + AttachmentClass=class'NiceRPK47Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="RPK-47" TransientSoundVolume=1.250000 diff --git a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Pickup.uc b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Pickup.uc index 16b0b00..37e1c5c 100644 --- a/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Pickup.uc +++ b/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Pickup.uc @@ -16,7 +16,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceRPK47MachineGun' + InventoryType=class'NiceRPK47MachineGun' PickupMessage="You picked up the RPK-47" PickupSound=Sound'HMG_S.RPK.rpk47_pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Heavy/SA80LSW/NiceDamTypeSA80LSW.uc b/sources/Weapons/Playable/Heavy/SA80LSW/NiceDamTypeSA80LSW.uc index 5208729..aaa9dbb 100644 --- a/sources/Weapons/Playable/Heavy/SA80LSW/NiceDamTypeSA80LSW.uc +++ b/sources/Weapons/Playable/Heavy/SA80LSW/NiceDamTypeSA80LSW.uc @@ -5,7 +5,7 @@ defaultproperties goodDecapMod=0.750000 stunMultiplier=1.400000 HeadShotDamageMult=1.000000 - WeaponClass=Class'NicePack.NiceSA80LSW' + WeaponClass=class'NiceSA80LSW' DeathString="%k killed %o (SA80 LSW)." bRagdollBullet=True DamageThreshold=1 diff --git a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSW.uc b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSW.uc index 3e16e72..a74b185 100644 --- a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSW.uc +++ b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSW.uc @@ -42,7 +42,7 @@ defaultproperties SelectedHudImageRef="HMG_T.SA80.SA80LSW_selected" PlayerIronSightFOV=32.000000 ZoomedDisplayFOV=50.000000 - FireModeClass(0)=Class'NicePack.NiceSA80LSWFire' + FireModeClass(0)=class'NiceSA80LSWFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" @@ -55,10 +55,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=3 - PickupClass=Class'NicePack.NiceSA80LSWPickup' + PickupClass=class'NiceSA80LSWPickup' PlayerViewOffset=(X=20.000000,Y=10.000000,Z=-2.000000) BobDamping=5.000000 - AttachmentClass=Class'NicePack.NiceSA80LSWAttachment' + AttachmentClass=class'NiceSA80LSWAttachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="SA80 LSW" } diff --git a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWAmmo.uc b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWAmmo.uc index 44683b9..f6abd5d 100644 --- a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWAmmo.uc +++ b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWAmmo.uc @@ -1,11 +1,11 @@ class NiceSA80LSWAmmo extends NiceAmmo; defaultproperties { - WeaponPickupClass=Class'NicePack.NiceSA80LSWPickup' + WeaponPickupClass=class'NiceSA80LSWPickup' AmmoPickupAmount=30 MaxAmmo=360 InitialAmount=90 - PickupClass=Class'NicePack.NiceSA80LSWAmmoPickup' + PickupClass=class'NiceSA80LSWAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="5.56x45" diff --git a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWAmmoPickup.uc b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWAmmoPickup.uc index bc9c752..6c6ea5b 100644 --- a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWAmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWAmmoPickup.uc @@ -2,7 +2,7 @@ class NiceSA80LSWAmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=30 - InventoryType=Class'NicePack.NiceSA80LSWAmmo' + InventoryType=class'NiceSA80LSWAmmo' PickupMessage="5.56x45" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWFire.uc b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWFire.uc index 29ef1e5..5108bae 100644 --- a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWFire.uc +++ b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWFire.uc @@ -12,7 +12,7 @@ defaultproperties FireSoundRef="HMG_S.SA80.SA80LSW_shot" StereoFireSoundRef="HMG_S.SA80.SA80LSW_shot" NoAmmoSoundRef="HMG_S.SA80.SA80LSW_empty" - DamageType=Class'NicePack.NiceDamTypeSA80LSW' + DamageType=class'NiceDamTypeSA80LSW' DamageMin=70 DamageMax=70 Momentum=12500.000000 @@ -22,7 +22,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.15 - AmmoClass=Class'NicePack.NiceSA80LSWAmmo' + AmmoClass=class'NiceSA80LSWAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 diff --git a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWPickup.uc b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWPickup.uc index 1f2cbe0..f57be35 100644 --- a/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWPickup.uc +++ b/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWPickup.uc @@ -14,7 +14,7 @@ defaultproperties AmmoItemName="Rounds 5.56x45" CorrespondingPerkIndex=1 EquipmentCategoryID=2 - InventoryType=Class'NicePack.NiceSA80LSW' + InventoryType=class'NiceSA80LSW' PickupMessage="You picked up the SA80 LSW" PickupSound=Sound'HMG_S.SA80.SA80LSW_pickup' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Heavy/Stinger/NiceDamTypeStinger.uc b/sources/Weapons/Playable/Heavy/Stinger/NiceDamTypeStinger.uc index 23af6a0..518bed5 100644 --- a/sources/Weapons/Playable/Heavy/Stinger/NiceDamTypeStinger.uc +++ b/sources/Weapons/Playable/Heavy/Stinger/NiceDamTypeStinger.uc @@ -2,6 +2,6 @@ class NiceDamTypeStinger extends NiceDamTypeSPAM abstract; defaultproperties { - WeaponClass=Class'NicePack.NiceStinger' + WeaponClass=class'NiceStinger' DeathString="%k killed %o (Stinger)." } diff --git a/sources/Weapons/Playable/Heavy/Stinger/NiceStinger.uc b/sources/Weapons/Playable/Heavy/Stinger/NiceStinger.uc index 3f9b414..26a8522 100644 --- a/sources/Weapons/Playable/Heavy/Stinger/NiceStinger.uc +++ b/sources/Weapons/Playable/Heavy/Stinger/NiceStinger.uc @@ -3,8 +3,8 @@ defaultproperties { MagCapacity=160 Weight=8.000000 - FireModeClass(0)=Class'NicePack.NiceStingerFire' - FireModeClass(1)=Class'NicePack.NiceStingerAltFire' - PickupClass=Class'NicePack.NiceStingerPickup' + FireModeClass(0)=class'NiceStingerFire' + FireModeClass(1)=class'NiceStingerAltFire' + PickupClass=class'NiceStingerPickup' ItemName="Stinger Minigun" } diff --git a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAltFire.uc b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAltFire.uc index 9b41c29..617fd57 100644 --- a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAltFire.uc +++ b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAltFire.uc @@ -3,6 +3,6 @@ defaultproperties { DamageMin=120 DamageMax=120 - AmmoClass=Class'NicePack.NiceStingerAmmo' + AmmoClass=class'NiceStingerAmmo' AmmoPerFire=6 } diff --git a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAmmo.uc b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAmmo.uc index 91f8ad0..bff0acd 100644 --- a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAmmo.uc +++ b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAmmo.uc @@ -5,5 +5,5 @@ defaultproperties AmmoPickupAmount=80 MaxAmmo=640 InitialAmount=160 - PickupClass=Class'NicePack.NiceStingerAmmoPickup' + PickupClass=class'NiceStingerAmmoPickup' } diff --git a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAmmoPickup.uc b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAmmoPickup.uc index ceb8537..034b174 100644 --- a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerAmmoPickup.uc @@ -2,5 +2,5 @@ class NiceStingerAmmoPickup extends StingerAmmoPickup; defaultproperties { AmmoAmount=80 - InventoryType=Class'NicePack.NiceStingerAmmo' + InventoryType=class'NiceStingerAmmo' } diff --git a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerFire.uc b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerFire.uc index a6b0c31..6b7acac 100644 --- a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerFire.uc +++ b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerFire.uc @@ -3,8 +3,8 @@ defaultproperties { maxVerticalRecoilAngle=112 maxHorizontalRecoilAngle=56 - DamageType=Class'NicePack.NiceDamTypeStinger' + DamageType=class'NiceDamTypeStinger' DamageMin=45 DamageMax=45 - AmmoClass=Class'NicePack.NiceStingerAmmo' + AmmoClass=class'NiceStingerAmmo' } diff --git a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerPickup.uc b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerPickup.uc index 4bc9a12..893e057 100644 --- a/sources/Weapons/Playable/Heavy/Stinger/NiceStingerPickup.uc +++ b/sources/Weapons/Playable/Heavy/Stinger/NiceStingerPickup.uc @@ -7,5 +7,5 @@ defaultproperties BuyClipSize=80 ItemName="Stinger Minigun" ItemShortName="Stinger" - InventoryType=Class'NicePack.NiceStinger' + InventoryType=class'NiceStinger' } diff --git a/sources/Weapons/Playable/Heavy/XMV/NiceDamTypeXMV850M.uc b/sources/Weapons/Playable/Heavy/XMV/NiceDamTypeXMV850M.uc index f850b82..6676188 100644 --- a/sources/Weapons/Playable/Heavy/XMV/NiceDamTypeXMV850M.uc +++ b/sources/Weapons/Playable/Heavy/XMV/NiceDamTypeXMV850M.uc @@ -2,7 +2,7 @@ class NiceDamTypeXMV850M extends NiceDamageTypeVetEnforcerBullets abstract; defaultproperties { - WeaponClass=Class'NicePack.NiceXMV850M' + WeaponClass=class'NiceXMV850M' DeathString="%k killed %o (XMV850 Minigun)." //stunMultiplier=0.5 bRagdollBullet=True diff --git a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Ammo.uc b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Ammo.uc index 81bf93a..0495cd3 100644 --- a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Ammo.uc +++ b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Ammo.uc @@ -2,11 +2,11 @@ class NiceXMV850Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { - WeaponPickupClass=Class'NicePack.NiceXMV850Pickup' + WeaponPickupClass=class'NiceXMV850Pickup' AmmoPickupAmount=80 MaxAmmo=480 InitialAmount=120 - PickupClass=Class'NicePack.NiceXMV850AmmoPickup' + PickupClass=class'NiceXMV850AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="XMV850 bullets" diff --git a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850AmmoPickup.uc b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850AmmoPickup.uc index fa099f7..1b9f556 100644 --- a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850AmmoPickup.uc +++ b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850AmmoPickup.uc @@ -2,7 +2,7 @@ class NiceXMV850AmmoPickup extends NiceAmmoPickup; defaultproperties { AmmoAmount=80 - InventoryType=Class'NicePack.NiceXMV850Ammo' + InventoryType=class'NiceXMV850Ammo' PickupMessage="Rounds 7.62x51mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo' } diff --git a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Fire.uc b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Fire.uc index 6f91173..d266c98 100644 --- a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Fire.uc +++ b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Fire.uc @@ -23,7 +23,7 @@ defaultproperties FireSoundRef="HMG_S.XMV.XMV-Fire-1" StereoFireSoundRef="HMG_S.XMV.XMV-Fire-1" NoAmmoSoundRef="HMG_S.M41A.DryFire" - DamageType=Class'NicePack.NiceDamTypeXMV850M' + DamageType=class'NiceDamTypeXMV850M' DamageMin=30 DamageMax=30 Momentum=8500.000000 @@ -33,7 +33,7 @@ defaultproperties TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.065000 - AmmoClass=Class'NicePack.NiceXMV850Ammo' + AmmoClass=class'NiceXMV850Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 diff --git a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850M.uc b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850M.uc index 2fb970e..539ba59 100644 --- a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850M.uc +++ b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850M.uc @@ -108,7 +108,7 @@ defaultproperties SelectedHudImageRef="HMG_T.XMV.XMV850_Selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=20.000000 - FireModeClass(0)=Class'NicePack.NiceXMV850Fire' + FireModeClass(0)=class'NiceXMV850Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="Putaway" SelectForce="SwitchToAssaultRifle" @@ -123,10 +123,10 @@ defaultproperties CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 - PickupClass=Class'NicePack.NiceXMV850Pickup' + PickupClass=class'NiceXMV850Pickup' PlayerViewOffset=(X=30.000000,Y=20.000000,Z=-10.000000) BobDamping=6.000000 - AttachmentClass=Class'NicePack.NiceXMV850Attachment' + AttachmentClass=class'NiceXMV850Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="XMV850 Minigun" TransientSoundVolume=0.625000 diff --git a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Pickup.uc b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Pickup.uc index cac0c80..40add36 100644 --- a/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Pickup.uc +++ b/sources/Weapons/Playable/Heavy/XMV/NiceXMV850Pickup.uc @@ -20,7 +20,7 @@ defaultproperties AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=3 - InventoryType=Class'NicePack.NiceXMV850M' + InventoryType=class'NiceXMV850M' PickupMessage="You got the XMV850 Minigun." PickupSound=Sound'HMG_S.XMV.XMV-Pullout' PickupForce="AssaultRiflePickup" diff --git a/sources/Weapons/Playable/Incendiary/Flamethrower/NiceDamTypeFT.uc b/sources/Weapons/Playable/Incendiary/Flamethrower/NiceDamTypeFT.uc index 8380434..488ee21 100644 --- a/sources/Weapons/Playable/Incendiary/Flamethrower/NiceDamTypeFT.uc +++ b/sources/Weapons/Playable/Incendiary/Flamethrower/NiceDamTypeFT.uc @@ -2,6 +2,6 @@ class NiceDamTypeFT extends NiceDamTypeFire abstract; defaultproperties { - WeaponClass=Class'NicePack.NiceFlameThrower' + WeaponClass=class'NiceFlameThrower' DeathString="%k incinerated %o (Flamethrower)." } diff --git a/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameBurstFire.uc b/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameBurstFire.uc index 98a1bc3..2638951 100644 --- a/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameBurstFire.uc +++ b/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameBurstFire.uc @@ -3,6 +3,6 @@ class NiceFlameBurstFire extends ScrnFlameBurstFire ; defaultproperties { - AmmoClass=Class'NicePack.NiceFlameAmmo' - ProjectileClass=Class'NicePack.NiceFlameTendril' + AmmoClass=class'NiceFlameAmmo' + ProjectileClass=class'NiceFlameTendril' } diff --git a/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameNade.uc b/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameNade.uc index 0dd6ea2..5fe0f45 100644 --- a/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameNade.uc +++ b/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameNade.uc @@ -109,6 +109,6 @@ simulated function Explode(vector HitLocation, vector HitNormal){ } defaultproperties { - AvoidMarkerClass=Class'NicePack.NiceAvoidMarkerFlame' - MyDamageType=Class'NicePack.NiceDamTypeFlameNade' + AvoidMarkerClass=class'NiceAvoidMarkerFlame' + MyDamageType=class'NiceDamTypeFlameNade' } diff --git a/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameTendril.uc b/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameTendril.uc index 3fbefec..732747f 100644 --- a/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameTendril.uc +++ b/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameTendril.uc @@ -72,5 +72,5 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class 0) Vehicle(Victims).DriverRadiusDamage(DamageAmount, DamageRadius, InstigatorController, - DamageType,//Class'NicePack.NiceDamTypeFlareProjectileFire', + DamageType,//class'NiceDamTypeFlareProjectileFire', Momentum, HitLocation); if( Role == ROLE_Authority && KFMonsterVictim != none && KFMonsterVictim.Health <= 0 ) @@ -146,6 +146,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class(DynamicLoadObject("NicePack.MeanPoisonInventory", Class'Class'))); + if (!bFoundPoison) + { + I = Controller.Spawn(class(DynamicLoadObject(string(class'MeanPoisonInventory'), class'Class'))); MeanPoisonInventory(I).poisonStartTime = Level.TimeSeconds; I.GiveTo(poisonedPawn); } } + defaultproperties { GroundSpeed=190.000000 diff --git a/sources/Zeds/Mean/MeanZombieHusk.uc b/sources/Zeds/Mean/MeanZombieHusk.uc index 35a44ab..82dcd86 100644 --- a/sources/Zeds/Mean/MeanZombieHusk.uc +++ b/sources/Zeds/Mean/MeanZombieHusk.uc @@ -48,10 +48,10 @@ function RangedAttack(Actor A) { defaultproperties { maxNormalShots=3 - HuskFireProjClass=Class'NicePack.MeanHuskFireProjectile' + HuskFireProjClass=class'MeanHuskFireProjectile' remainingStuns=1 MenuName="Mean Husk" - ControllerClass=Class'NicePack.MeanZombieHuskController' + ControllerClass=class'MeanZombieHuskController' Skins(0)=Texture'NicePackT.MonsterMeanHusk.burns_tatters' Skins(1)=Shader'NicePackT.MonsterMeanHusk.burns_shdr' } diff --git a/sources/Zeds/Nice/NiceHuskFireProjectile.uc b/sources/Zeds/Nice/NiceHuskFireProjectile.uc index 1de5787..1fac2c4 100644 --- a/sources/Zeds/Nice/NiceHuskFireProjectile.uc +++ b/sources/Zeds/Nice/NiceHuskFireProjectile.uc @@ -32,12 +32,18 @@ simulated function PostBeginPlay() } super(ROBallisticProjectile).PostBeginPlay(); } + simulated function Explode(vector HitLocation, vector HitNormal) { local Controller C; local PlayerController LocalPlayer; local float ShakeScale; - bHasExploded = True; + + // fix for multiple explosions during slomo + if (bHasExploded) + return; + bHasExploded = true; + // Don't explode if this is a dud if( bDud ) { @@ -75,6 +81,7 @@ simulated function Explode(vector HitLocation, vector HitNormal) } } } + // Get the shake amount for when this projectile explodes simulated function float GetShakeScale(vector ViewLocation, vector EventLocation) { @@ -274,7 +281,7 @@ defaultproperties MaxSpeed=2200.000000 Damage=25.000000 DamageRadius=150.000000 - MyDamageType=Class'NicePack.NiceDamTypeFire' + MyDamageType=class'NiceDamTypeFire' ExplosionDecal=Class'KFMod.FlameThrowerBurnMark' LightType=LT_Steady LightHue=45 diff --git a/sources/Zeds/Nice/NiceZombieBoss.uc b/sources/Zeds/Nice/NiceZombieBoss.uc index f57f390..8384766 100644 --- a/sources/Zeds/Nice/NiceZombieBoss.uc +++ b/sources/Zeds/Nice/NiceZombieBoss.uc @@ -1809,7 +1809,7 @@ defaultproperties DetachedSpecialArmClass=Class'KFChar.SeveredRocketArmPatriarch' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Death' - ControllerClass=Class'NicePack.NiceZombieBossController' + ControllerClass=class'NiceZombieBossController' AmbientSound=Sound'KF_BasePatriarch.Idle.Kev_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb' diff --git a/sources/Zeds/Nice/NiceZombieBrute.uc b/sources/Zeds/Nice/NiceZombieBrute.uc index 6d5984b..8e6c7f1 100644 --- a/sources/Zeds/Nice/NiceZombieBrute.uc +++ b/sources/Zeds/Nice/NiceZombieBrute.uc @@ -512,5 +512,5 @@ defaultproperties DetachedArmClass=Class'ScrnZedPack.SeveredArmBrute' DetachedLegClass=Class'ScrnZedPack.SeveredLegBrute' DetachedHeadClass=Class'ScrnZedPack.SeveredHeadBrute' - ControllerClass=Class'NicePack.NiceZombieBruteController' + ControllerClass=class'NiceZombieBruteController' } diff --git a/sources/Zeds/Nice/NiceZombieCrawler.uc b/sources/Zeds/Nice/NiceZombieCrawler.uc index 027529c..f70ad70 100644 --- a/sources/Zeds/Nice/NiceZombieCrawler.uc +++ b/sources/Zeds/Nice/NiceZombieCrawler.uc @@ -37,7 +37,7 @@ event Bump(actor Other) // TODO: is there a better way if(bPouncing && KFHumanPawn(Other)!=none ) { - KFHumanPawn(Other).TakeDamage(((MeleeDamage - (MeleeDamage * 0.05)) + (MeleeDamage * (FRand() * 0.1))), self ,self.Location,self.velocity, class 'NicePack.NiceZedMeleeDamageType'); + KFHumanPawn(Other).TakeDamage(((MeleeDamage - (MeleeDamage * 0.05)) + (MeleeDamage * (FRand() * 0.1))), self ,self.Location,self.velocity, class'NiceZedMeleeDamageType'); if (KFHumanPawn(Other).Health <=0) { //TODO - move this to humanpawn.takedamage? Also see KFMonster.MeleeDamageTarget @@ -136,7 +136,7 @@ defaultproperties ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Acquire' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Acquire' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Acquire' - ControllerClass=Class'NicePack.NiceZombieCrawlerController' + ControllerClass=class'NiceZombieCrawlerController' AmbientSound=Sound'KF_BaseCrawler.Crawler_Idle' Mesh=SkeletalMesh'KF_Freaks_Trip.Crawler_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.crawler_cmb' diff --git a/sources/Zeds/Nice/NiceZombieCrawlerBase.uc b/sources/Zeds/Nice/NiceZombieCrawlerBase.uc index a56ead9..f21f995 100644 --- a/sources/Zeds/Nice/NiceZombieCrawlerBase.uc +++ b/sources/Zeds/Nice/NiceZombieCrawlerBase.uc @@ -34,7 +34,7 @@ event Bump(actor Other) // TODO: is there a better way if(bPouncing && KFHumanPawn(Other)!=none ) { - KFHumanPawn(Other).TakeDamage(((MeleeDamage - (MeleeDamage * 0.05)) + (MeleeDamage * (FRand() * 0.1))), self ,self.Location,self.velocity, class 'NicePack.NiceZedMeleeDamageType'); + KFHumanPawn(Other).TakeDamage(((MeleeDamage - (MeleeDamage * 0.05)) + (MeleeDamage * (FRand() * 0.1))), self ,self.Location,self.velocity, class'NiceZedMeleeDamageType'); if (KFHumanPawn(Other).Health <=0) { //TODO - move this to humanpawn.takedamage? Also see KFMonster.MeleeDamageTarget diff --git a/sources/Zeds/Nice/NiceZombieFleshPound.uc b/sources/Zeds/Nice/NiceZombieFleshPound.uc index f5127ca..1a7ea05 100644 --- a/sources/Zeds/Nice/NiceZombieFleshPound.uc +++ b/sources/Zeds/Nice/NiceZombieFleshPound.uc @@ -452,7 +452,7 @@ function SpinDamage(actor Target) } if (Target !=none && Target.IsA('KFDoorMover')) { - Target.TakeDamage(DamageAmount , self ,HitLocation,pushdir, class 'NicePack.NiceZedMeleeDamageType'); + Target.TakeDamage(DamageAmount , self ,HitLocation,pushdir, class'NiceZedMeleeDamageType'); PlaySound(MeleeAttackHitSound, SLOT_Interact, 1.25); } if (KFHumanPawn(Target)!=none) @@ -462,7 +462,7 @@ function SpinDamage(actor Target) HumanTarget.Controller.ShakeView(RotMag, RotRate, RotTime, OffsetMag, OffsetRate, OffsetTime); //TODO - line below was KFPawn. Does this whole block need to be KFPawn, or is it OK as KFHumanPawn? - KFHumanPawn(Target).TakeDamage(DamageAmount, self ,HitLocation,pushdir, class 'NicePack.NiceZedMeleeDamageType'); + KFHumanPawn(Target).TakeDamage(DamageAmount, self ,HitLocation,pushdir, class'NiceZedMeleeDamageType'); if (KFHumanPawn(Target).Health <=0) { @@ -574,7 +574,7 @@ defaultproperties ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' - ControllerClass=Class'NicePack.NiceZombieFleshpoundController' + ControllerClass=class'NiceZombieFleshpoundController' AmbientSound=Sound'KF_BaseFleshpound.FP_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.fleshpound_cmb' diff --git a/sources/Zeds/Nice/NiceZombieGorefast.uc b/sources/Zeds/Nice/NiceZombieGorefast.uc index e889db8..6b75e97 100644 --- a/sources/Zeds/Nice/NiceZombieGorefast.uc +++ b/sources/Zeds/Nice/NiceZombieGorefast.uc @@ -300,7 +300,7 @@ defaultproperties ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge' - ControllerClass=Class'NicePack.NiceZombieGorefastController' + ControllerClass=class'NiceZombieGorefastController' AmbientSound=Sound'KF_BaseGorefast.Gorefast_Idle' Mesh=SkeletalMesh'KF_Freaks_Trip.GoreFast_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.gorefast_cmb' diff --git a/sources/Zeds/Nice/NiceZombieHusk.uc b/sources/Zeds/Nice/NiceZombieHusk.uc index aa95471..0ac191a 100644 --- a/sources/Zeds/Nice/NiceZombieHusk.uc +++ b/sources/Zeds/Nice/NiceZombieHusk.uc @@ -379,7 +379,7 @@ static simulated function PreCacheMaterials(LevelInfo myLevel) } defaultproperties { - HuskFireProjClass=Class'NicePack.NiceHuskFireProjectile' + HuskFireProjClass=class'NiceHuskFireProjectile' stunLoopStart=0.080000 stunLoopEnd=0.900000 idleInsertFrame=0.930000 @@ -398,7 +398,7 @@ defaultproperties ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' - ControllerClass=Class'NicePack.NiceZombieHuskController' + ControllerClass=class'NiceZombieHuskController' AmbientSound=Sound'KF_BaseHusk.Husk_IdleLoop' Mesh=SkeletalMesh'KF_Freaks2_Trip.Burns_Freak' Skins(0)=Texture'KF_Specimens_Trip_T_Two.burns.burns_tatters' diff --git a/sources/Zeds/Nice/NiceZombieScrake.uc b/sources/Zeds/Nice/NiceZombieScrake.uc index f489658..190e4fb 100644 --- a/sources/Zeds/Nice/NiceZombieScrake.uc +++ b/sources/Zeds/Nice/NiceZombieScrake.uc @@ -651,7 +651,7 @@ defaultproperties ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Challenge' - ControllerClass=Class'NicePack.NiceZombieScrakeController' + ControllerClass=class'NiceZombieScrakeController' AmbientSound=Sound'KF_BaseScrake.Chainsaw.Scrake_Chainsaw_Idle' Mesh=SkeletalMesh'KF_Freaks_Trip.Scrake_Freak' Skins(0)=Shader'KF_Specimens_Trip_T.scrake_FB' diff --git a/sources/Zeds/Nice/NiceZombieSick.uc b/sources/Zeds/Nice/NiceZombieSick.uc index 0d41bf5..fa91b1b 100644 --- a/sources/Zeds/Nice/NiceZombieSick.uc +++ b/sources/Zeds/Nice/NiceZombieSick.uc @@ -237,8 +237,8 @@ static simulated function PreCacheMaterials(LevelInfo myLevel) } defaultproperties { - DetachedArmClass=Class'NicePack.NiceSeveredArmSick' - DetachedLegClass=Class'NicePack.NiceSeveredLegSick' - DetachedHeadClass=Class'NicePack.NiceSeveredHeadSick' - ControllerClass=Class'NicePack.NiceSickZombieController' + DetachedArmClass=class'NiceSeveredArmSick' + DetachedLegClass=class'NiceSeveredLegSick' + DetachedHeadClass=class'NiceSeveredHeadSick' + ControllerClass=class'NiceSickZombieController' } diff --git a/sources/Zeds/Nice/NiceZombieSiren.uc b/sources/Zeds/Nice/NiceZombieSiren.uc index 8d5f6ae..6a5c687 100644 --- a/sources/Zeds/Nice/NiceZombieSiren.uc +++ b/sources/Zeds/Nice/NiceZombieSiren.uc @@ -489,7 +489,7 @@ defaultproperties DetachedHeadClass=Class'KFChar.SeveredHeadSiren' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Death' - ControllerClass=Class'NicePack.NiceZombieSirenController' + ControllerClass=class'NiceZombieSirenController' AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip.Siren_Freak' Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' diff --git a/sources/Zeds/Nice/NiceZombieSirenBase.uc b/sources/Zeds/Nice/NiceZombieSirenBase.uc index c5bcc1b..8ff9688 100644 --- a/sources/Zeds/Nice/NiceZombieSirenBase.uc +++ b/sources/Zeds/Nice/NiceZombieSirenBase.uc @@ -36,7 +36,7 @@ defaultproperties StunThreshold=3.000000 fuelRatio=0.650000 clientHeadshotScale=1.200000 - niceZombieDamType=Class'NicePack.NiceZedSlashingDamageType' + niceZombieDamType=class'NiceZedSlashingDamageType' MeleeAnims(0)="Siren_Bite" MeleeAnims(1)="Siren_Bite2" MeleeAnims(2)="Siren_Bite" diff --git a/sources/Zeds/Nice/NiceZombieStalkerBase.uc b/sources/Zeds/Nice/NiceZombieStalkerBase.uc index 473d954..a16e42f 100644 --- a/sources/Zeds/Nice/NiceZombieStalkerBase.uc +++ b/sources/Zeds/Nice/NiceZombieStalkerBase.uc @@ -15,7 +15,7 @@ defaultproperties { fuelRatio=0.850000 clientHeadshotScale=1.200000 - niceZombieDamType=Class'NicePack.NiceZedSlashingDamageType' + niceZombieDamType=class'NiceZedSlashingDamageType' MeleeAnims(0)="StalkerSpinAttack" MeleeAnims(1)="StalkerAttack1" MeleeAnims(2)="JumpAttack" diff --git a/sources/Zeds/NiceMonster.uc b/sources/Zeds/NiceMonster.uc index 8047bc8..39b86a6 100644 --- a/sources/Zeds/NiceMonster.uc +++ b/sources/Zeds/NiceMonster.uc @@ -2183,12 +2183,13 @@ defaultproperties bFrugalFuelUsage=True clientHeadshotScale=1.000000 FrozenMaterial=Texture'HTec_A.Overlay.IceOverlay' - ShatteredIce=Class'NicePack.NiceIceChunkEmitter' - niceZombieDamType=Class'NicePack.NiceZedMeleeDamageType' + ShatteredIce=class'NiceIceChunkEmitter' + niceZombieDamType=class'NiceZedMeleeDamageType' ZappedSpeedMod=0.300000 DamageToMonsterScale=5.000000 RagdollLifeSpan=120.000000 - ControllerClass=Class'NicePack.NiceMonsterController' + ControllerClass=class'NiceMonsterController' + Begin Object Class=KarmaParamsSkel Name=KarmaParamsSkelN KConvulseSpacing=(Max=2.200000) KLinearDamping=0.150000 @@ -2201,5 +2202,5 @@ defaultproperties KRestitution=0.200000 KImpactThreshold=85.000000 End Object - KParams=KarmaParamsSkel'NicePack.NiceMonster.KarmaParamsSkelN' + KParams=KarmaParamsSkelN }