Fix fleashpoind's incorrect resistances
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@ -99,7 +99,6 @@ function ModDamage(out int Damage, Pawn instigatedBy, Vector hitLocation, Vector
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Damage *= 0.75;
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Damage *= 0.75;
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else
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else
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Damage *= 0.5;
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Damage *= 0.5;
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Damage *= 0.75;
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}
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}
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else
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else
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Damage *= 0.5;
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Damage *= 0.5;
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