trailing ws / string -> class
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@ -35,10 +35,10 @@ var config bool bNoLateFFIncrease; // Disables FF increase through
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// Configuration variables that store whether or not to replace the specimen with it's mean counterpart
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// Configuration variables that store whether or not to replace the specimen with it's mean counterpart
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var config bool bReplaceCrawler, bReplaceStalker, bReplaceClot, bReplaceGorefast, bReplaceBloat, bReplaceSiren, bReplaceHusk, bReplaceScrake, bReplaceFleshpound;
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var config bool bReplaceCrawler, bReplaceStalker, bReplaceClot, bReplaceGorefast, bReplaceBloat, bReplaceSiren, bReplaceHusk, bReplaceScrake, bReplaceFleshpound;
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var config int bigZedMinHealth; // If zed's base Health >= this value, zed counts as Big
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var config int bigZedMinHealth; // If zed's base Health >= this value, zed counts as Big
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var config int mediumZedMinHealth;
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var config int mediumZedMinHealth;
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var int maxPlayersInGame;
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var int maxPlayersInGame;
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// 'Adrenaline junkie' zed-time extensions
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// 'Adrenaline junkie' zed-time extensions
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var int junkieDoneGoals; // How many times we collected enough head-shots to trigger zed-time extension
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var int junkieDoneGoals; // How many times we collected enough head-shots to trigger zed-time extension
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var int junkieNextGoal; // How many head-shots we need for next zed-time extension
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var int junkieNextGoal; // How many head-shots we need for next zed-time extension
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@ -131,7 +131,7 @@ static final function NicePack Myself(LevelInfo Level){
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local Mutator M;
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local Mutator M;
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local NicePack NicePackMutator;
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local NicePack NicePackMutator;
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if(default.Mut != none)
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if(default.Mut != none)
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return default.Mut;
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return default.Mut;
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// server-side
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// server-side
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if(Level != none && Level.Game != none){
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if(Level != none && Level.Game != none){
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for(M = Level.Game.BaseMutator;M != none;M = M.NextMutator){
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for(M = Level.Game.BaseMutator;M != none;M = M.NextMutator){
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@ -186,7 +186,7 @@ simulated function PostBeginPlay()
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default.serverStorage = serverStorage;
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default.serverStorage = serverStorage;
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serverStorage.events.static.AddAdapter(class'NiceRemoteDataAdapter', Level);
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serverStorage.events.static.AddAdapter(class'NiceRemoteDataAdapter', Level);
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// Find game type and ScrN mutator
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// Find game type and ScrN mutator
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ScrnGT = ScrnGameType(Level.Game);
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ScrnGT = ScrnGameType(Level.Game);
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NiceGT = NiceGameType(Level.Game);
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NiceGT = NiceGameType(Level.Game);
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if (NiceGT == none)
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if (NiceGT == none)
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{
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{
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@ -195,7 +195,7 @@ simulated function PostBeginPlay()
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return;
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return;
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}
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}
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// FIXME poosh forces this variable in his mutator...
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// FIXME poosh forces this variable in his mutator...
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NiceGT.LoginMenuClass = "NicePack.NiceInvasionLoginMenu";
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NiceGT.LoginMenuClass = string(class'NiceInvasionLoginMenu');
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NiceGT.RegisterMutator(self);
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NiceGT.RegisterMutator(self);
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ScrnMut = NiceGT.ScrnBalanceMut;
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ScrnMut = NiceGT.ScrnBalanceMut;
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if(bReplacePickups)
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if(bReplacePickups)
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@ -244,7 +244,7 @@ simulated function PostBeginPlay()
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if(FFVO != none)
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if(FFVO != none)
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FFVO.Mut = self;
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FFVO.Mut = self;
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}
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}
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else
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else
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log("Unable to spawn voting handler mutator", class.outer.name);
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log("Unable to spawn voting handler mutator", class.outer.name);
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}
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}
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@ -438,7 +438,7 @@ simulated function bool CheckReplacement(Actor Other, out byte bSuperRelevant){
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currNumPlayers++;
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currNumPlayers++;
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if(boss == none) {
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if(boss == none) {
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niceMonster.Health *= hpScale(niceMonster.PlayerCountHealthScale) / niceMonster.NumPlayersHealthModifer();
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niceMonster.Health *= hpScale(niceMonster.PlayerCountHealthScale) / niceMonster.NumPlayersHealthModifer();
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niceMonster.HealthMax = niceMonster.Health;
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niceMonster.HealthMax = niceMonster.Health;
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niceMonster.HeadHealth *= hpScale(niceMonster.PlayerNumHeadHealthScale) / niceMonster.NumPlayersHeadHealthModifer();
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niceMonster.HeadHealth *= hpScale(niceMonster.PlayerNumHeadHealthScale) / niceMonster.NumPlayersHeadHealthModifer();
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niceMonster.HeadHealthMax = niceMonster.HeadHealth;
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niceMonster.HeadHealthMax = niceMonster.HeadHealth;
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if(Level.Game.NumPlayers == 1){
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if(Level.Game.NumPlayers == 1){
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@ -456,7 +456,7 @@ function int FindPickupReplacementIndex(Pickup item)
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{
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{
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local int i;
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local int i;
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for(i=0; i < pickupReplaceArray.length;i ++){
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for(i=0; i < pickupReplaceArray.length;i ++){
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if(pickupReplaceArray[i].vanillaClass == item.class || pickupReplaceArray[i].scrnClass == item.class)
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if(pickupReplaceArray[i].vanillaClass == item.class || pickupReplaceArray[i].scrnClass == item.class)
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return i;
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return i;
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}
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}
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return -1;
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return -1;
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