super code 'fix'
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f5634b2025
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@ -214,7 +214,7 @@ function RemoveHead()
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}
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simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
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{
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Super.PlayDying(DamageType,HitLoc);
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Super(NiceMonster).PlayDying(DamageType,HitLoc);
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if(bUnlit)
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bUnlit=!bUnlit;
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LocalKFHumanPawn = none;
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@ -266,7 +266,7 @@ function Died(Controller Killer, class<DamageType> damageType, vector HitLocatio
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}
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simulated event PlayDying(class<DamageType> DamageType, vector HitLoc)
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{
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super.PlayDying(DamageType, HitLoc);
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super(NiceMonster).PlayDying(DamageType, HitLoc);
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if ( DecapitationSparks != none )
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DecapitationSparks.Destroy(); AmbientSound = none;
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}
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