From 1bc35cc348d5e23fd76ec61fdbb419e3db0cb23f Mon Sep 17 00:00:00 2001 From: Anton Tarasenko Date: Wed, 20 Mar 2024 20:27:31 +0700 Subject: [PATCH] Balance adjustments --- sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc | 4 ++-- sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc | 2 +- .../Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc | 2 +- .../Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc | 2 +- sources/Weapons/Playable/SMG/Kriss/NiceDamTypeKrissM.uc | 2 +- sources/Weapons/Playable/SMG/Kriss/NiceKrissMFire.uc | 4 ++-- sources/Weapons/Playable/SMG/MP5M/NiceMP5MFire.uc | 8 ++++---- sources/Weapons/Playable/SMG/MP7M/NiceMP7MFire.uc | 2 +- .../Playable/Shotguns/Boomstick/NiceBoomStickFire.uc | 1 + .../Weapons/Playable/Shotguns/Nailgun/NiceNailGunAmmo.uc | 4 ++-- .../Playable/Shotguns/Nailgun/NiceNailGunPickup.uc | 2 +- 11 files changed, 17 insertions(+), 16 deletions(-) diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc index 6f7b45b..06e02e2 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AAmmo.uc @@ -4,8 +4,8 @@ defaultproperties { WeaponPickupClass=class'NiceM41APickup' AmmoPickupAmount=66 - MaxAmmo=300 - InitialAmount=75 + MaxAmmo=264 + InitialAmount=66 PickupClass=class'NiceM41AAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc index e4df249..4dc3f6f 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41APickup.uc @@ -3,7 +3,7 @@ class NiceM41APickup extends NiceM41APrimaryPickup; defaultproperties { crossPerkIndecies(0)=6 - AmmoCost=12 + AmmoCost=24 BuyClipSize=1 SecondaryAmmoShortName="M41A Frag Grenades" PrimaryWeaponPickup=class'NiceM41APrimaryPickup' diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc index 0f05cc6..808f48a 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41APrimaryPickup.uc @@ -3,7 +3,7 @@ defaultproperties { cost=750 Weight=7.000000 - AmmoCost=66 + AmmoCost=25 BuyClipSize=66 PowerValue=70 SpeedValue=100 diff --git a/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc b/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc index a778ca5..1887b81 100644 --- a/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc +++ b/sources/Weapons/Playable/Heavy/M41A/NiceM41AProjectileAmmo.uc @@ -3,7 +3,7 @@ defaultproperties { WeaponPickupClass=class'NiceM41APickup' AmmoPickupAmount=1 - MaxAmmo=8 + MaxAmmo=5 InitialAmount=2 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) diff --git a/sources/Weapons/Playable/SMG/Kriss/NiceDamTypeKrissM.uc b/sources/Weapons/Playable/SMG/Kriss/NiceDamTypeKrissM.uc index ecb840b..ca8b1c2 100644 --- a/sources/Weapons/Playable/SMG/Kriss/NiceDamTypeKrissM.uc +++ b/sources/Weapons/Playable/SMG/Kriss/NiceDamTypeKrissM.uc @@ -2,6 +2,6 @@ class NiceDamTypeKrissM extends NiceDamageTypeVetDemolitions abstract; defaultproperties { - HeadShotDamageMult=2.000000 + HeadShotDamageMult=1.500000 WeaponClass=class'NiceKrissMMedicGun' } diff --git a/sources/Weapons/Playable/SMG/Kriss/NiceKrissMFire.uc b/sources/Weapons/Playable/SMG/Kriss/NiceKrissMFire.uc index 8502921..60029e5 100644 --- a/sources/Weapons/Playable/SMG/Kriss/NiceKrissMFire.uc +++ b/sources/Weapons/Playable/SMG/Kriss/NiceKrissMFire.uc @@ -13,8 +13,8 @@ defaultproperties ShellEjectBoneName="Shell_eject" NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire" DamageType=class'NiceDamTypeKrissM' - DamageMin=35 - DamageMax=35 + DamageMin=48 + DamageMax=48 Momentum=12500.000000 FireRate=0.040000 AmmoClass=class'NiceKrissMAmmo' diff --git a/sources/Weapons/Playable/SMG/MP5M/NiceMP5MFire.uc b/sources/Weapons/Playable/SMG/MP5M/NiceMP5MFire.uc index 1c3dd73..d636895 100644 --- a/sources/Weapons/Playable/SMG/MP5M/NiceMP5MFire.uc +++ b/sources/Weapons/Playable/SMG/MP5M/NiceMP5MFire.uc @@ -5,9 +5,9 @@ defaultproperties FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S" AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop" ProjectileSpeed=21250.000000 - RecoilRate=0.0075000 - maxVerticalRecoilAngle=160 - maxHorizontalRecoilAngle=80 + RecoilRate=0.0100000 + maxVerticalRecoilAngle=40 + maxHorizontalRecoilAngle=20 RecoilVelocityScale=0.000000 ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG' ShellEjectBoneName="Shell_eject" @@ -15,7 +15,7 @@ defaultproperties DamageType=class'NiceDamTypeMP5M' DamageMin=35 DamageMax=35 - Spread=500.0 + Spread=750.0 SpreadStyle=SS_Random minimalSpreadScale=0.0 activeSpreadScale=0.0 diff --git a/sources/Weapons/Playable/SMG/MP7M/NiceMP7MFire.uc b/sources/Weapons/Playable/SMG/MP7M/NiceMP7MFire.uc index 073c332..cc238c3 100644 --- a/sources/Weapons/Playable/SMG/MP7M/NiceMP7MFire.uc +++ b/sources/Weapons/Playable/SMG/MP7M/NiceMP7MFire.uc @@ -25,7 +25,7 @@ defaultproperties ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' - Spread=500.0 + Spread=750.0 SpreadStyle=SS_Random minimalSpreadScale=0.0 activeSpreadScale=0.0 diff --git a/sources/Weapons/Playable/Shotguns/Boomstick/NiceBoomStickFire.uc b/sources/Weapons/Playable/Shotguns/Boomstick/NiceBoomStickFire.uc index ce35d5a..070012c 100644 --- a/sources/Weapons/Playable/Shotguns/Boomstick/NiceBoomStickFire.uc +++ b/sources/Weapons/Playable/Shotguns/Boomstick/NiceBoomStickFire.uc @@ -59,4 +59,5 @@ defaultproperties BotRefireRate=2.500000 aimerror=2.000000 Spread=3000.000000 + FireAnimRate=1.25 } diff --git a/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunAmmo.uc b/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunAmmo.uc index 6c7fbd8..b0596d7 100644 --- a/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunAmmo.uc +++ b/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunAmmo.uc @@ -4,8 +4,8 @@ defaultproperties { WeaponPickupClass=class'NiceNailGunPickup' AmmoPickupAmount=42 - MaxAmmo=336 - InitialAmount=84 + MaxAmmo=210 + InitialAmount=52 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) } diff --git a/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunPickup.uc b/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunPickup.uc index 44efb17..cfb7a50 100644 --- a/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunPickup.uc +++ b/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunPickup.uc @@ -3,7 +3,7 @@ defaultproperties { Weight=8.000000 cost=250 - AmmoCost=17 + AmmoCost=27 BuyClipSize=42 PowerValue=70 SpeedValue=55