Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeDeagle extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.750000 MaxPenetrations=4 WeaponClass=Class'NicePack.NiceDeagle' DeathString="%k killed %o (Deagle)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=6500.000000 KDeathVel=400.000000 KDeathUpKick=80.000000 VehicleDamageScaling=0.800000
}

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class NiceDeagle extends NiceSingle;
defaultproperties
{ DualClass=Class'NicePack.NiceDualDeagle' reloadPreEndFrame=0.197000 reloadEndFrame=0.682000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.288000 reloadChargeStartFrame=-1.000000 MagCapacity=8 ReloadRate=2.200000 Weight=2.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Handcannon' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Handcannon_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb" SelectSoundRef="KF_HandcannonSnd.50AE_Select" HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDeagleFire' AIRating=0.450000 CurrentRating=0.450000 Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. " EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=100 GroupOffset=11 PickupClass=Class'NicePack.NiceDeaglePickup' PlayerViewOffset=(X=5.000000,Y=20.000000) AttachmentClass=Class'NicePack.NiceDeagleAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Desert Eagle" bUseDynamicLights=True TransientSoundVolume=1.000000
}

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class NiceDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDeaglePickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=24 PickupClass=Class'NicePack.NiceDeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets"
}

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class NiceDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=8 InventoryType=Class'NicePack.NiceDeagleAmmo' PickupMessage="Rounds (.300 JHP)" StaticMesh=None
}

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class NiceDeagleAttachment extends NiceSingleAttachment;
defaultproperties
{ mTracerClass=Class'KFMod.KFLargeTracer' MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd" bHeavy=True
}

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class NiceDeagleFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=23500.000000 FireAimedAnim="Iron_Fire" maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon' FireSoundRef="KF_HandcannonSnd.50AE_Fire" StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeDeagle' DamageMin=105 DamageMax=105 Momentum=20000.000000 FireLoopAnim= FireEndAnim= FireAnimRate=1.000000 FireRate=0.500000 AmmoClass=Class'NicePack.NiceDeagleAmmo' ShakeRotMag=(Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.650000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=40.000000
}

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class NiceDeaglePickup extends NiceSinglePickup;
defaultproperties
{ Weight=2.000000 cost=250 AmmoCost=11 BuyClipSize=8 PowerValue=65 SpeedValue=35 RangeValue=60 Description="50 Cal AE handgun. A powerful personal choice for personal defense." ItemName="Desert Eagle" ItemShortName="Deagle" AmmoItemName=".300 JHP Ammo" AmmoMesh=None VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup' InventoryType=Class'NicePack.NiceDeagle' PickupMessage="You got the Desert Eagle" PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup' StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}

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class NiceDualDeagle extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceDeagle' altFlashBoneName="tip01" leftEject=0.120000 rightEject=0.111000 rightInsert=0.778000 MagCapacity=16 FlashBoneName="tip" Weight=4.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_Handcannons' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Dual50_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb" SelectSoundRef="KF_HandcannonSnd.50AE_Select" HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualDeagleFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual .50 calibre action express handgun. Dual 50's is double the fun." DisplayFOV=60.000000 Priority=125 GroupOffset=12 PickupClass=Class'NicePack.NiceDualDeaglePickup' PlayerViewOffset=(X=25.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceDualDeagleAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual Desert Eagles" DrawScale=1.000000
}

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class NiceDualDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=24 PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets"
}

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class NiceDualDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=8 InventoryType=Class'NicePack.NiceDualDeagleAmmo' PickupMessage="Rounds (.300 JHP)" StaticMesh=None
}

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class NiceDualDeagleAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'KF_Weapons3rd_Trip.Handcannon_3rd' mTracerClass=Class'KFMod.KFLargeTracer' MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}

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class NiceDualDeagleFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=23500.000000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon' FireSoundRef="KF_HandcannonSnd.50AE_Fire" StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeDeagle' DamageMin=120 DamageMax=120 Momentum=20000.000000 FireRate=0.250000 AmmoClass=Class'NicePack.NiceDualDeagleAmmo' ShakeRotMag=(Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=40.000000
}

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class NiceDualDeaglePickup extends NiceDualiesPickup;
defaultproperties
{ Weight=4.000000 cost=500 AmmoCost=22 BuyClipSize=8 PowerValue=85 SpeedValue=35 RangeValue=60 Description="A pair of 50 Cal AE handguns." ItemName="Dual Desert Eagles" ItemShortName="Dual Deagles" AmmoItemName=".300 JHP Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo' VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup' InventoryType=Class'NicePack.NiceDualDeagle' PickupMessage="You found another Handcannon" PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup' StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}