Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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12d95e387e
757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeDeagle extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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goodDecapMod=0.750000
MaxPenetrations=4
WeaponClass=Class'NicePack.NiceDeagle'
DeathString="%k killed %o (Deagle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=6500.000000
KDeathVel=400.000000
KDeathUpKick=80.000000
VehicleDamageScaling=0.800000
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}
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4
sources/Weapons/Playable/Pistols/Deagle/NiceDeagle.uc
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4
sources/Weapons/Playable/Pistols/Deagle/NiceDeagle.uc
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class NiceDeagle extends NiceSingle;
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defaultproperties
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{
DualClass=Class'NicePack.NiceDualDeagle'
reloadPreEndFrame=0.197000
reloadEndFrame=0.682000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.288000
reloadChargeStartFrame=-1.000000
MagCapacity=8
ReloadRate=2.200000
Weight=2.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Handcannon'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Handcannon_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb"
SelectSoundRef="KF_HandcannonSnd.50AE_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. "
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=100
GroupOffset=11
PickupClass=Class'NicePack.NiceDeaglePickup'
PlayerViewOffset=(X=5.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Desert Eagle"
bUseDynamicLights=True
TransientSoundVolume=1.000000
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}
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class NiceDeagleAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"
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}
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class NiceDeagleAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
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}
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class NiceDeagleAttachment extends NiceSingleAttachment;
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defaultproperties
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{
mTracerClass=Class'KFMod.KFLargeTracer'
MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd"
bHeavy=True
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}
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class NiceDeagleFire extends NiceSingleFire;
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defaultproperties
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{
ProjectileSpeed=23500.000000
FireAimedAnim="Iron_Fire"
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageMin=105
DamageMax=105
Momentum=20000.000000
FireLoopAnim=
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.500000
AmmoClass=Class'NicePack.NiceDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
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}
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class NiceDeaglePickup extends NiceSinglePickup;
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defaultproperties
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{
Weight=2.000000
cost=250
AmmoCost=11
BuyClipSize=8
PowerValue=65
SpeedValue=35
RangeValue=60
Description="50 Cal AE handgun. A powerful personal choice for personal defense."
ItemName="Desert Eagle"
ItemShortName="Deagle"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=None
VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup'
InventoryType=Class'NicePack.NiceDeagle'
PickupMessage="You got the Desert Eagle"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
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}
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class NiceDualDeagle extends NiceDualies;
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defaultproperties
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{
SingleClass=Class'NicePack.NiceDeagle'
altFlashBoneName="tip01"
leftEject=0.120000
rightEject=0.111000
rightInsert=0.778000
MagCapacity=16
FlashBoneName="tip"
Weight=4.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_Handcannons'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Dual50_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb"
SelectSoundRef="KF_HandcannonSnd.50AE_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=12
PickupClass=Class'NicePack.NiceDualDeaglePickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Desert Eagles"
DrawScale=1.000000
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}
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class NiceDualDeagleAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"
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}
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class NiceDualDeagleAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDualDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
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}
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class NiceDualDeagleAttachment extends NiceDualiesAttachment;
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defaultproperties
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{
BrotherMesh=SkeletalMesh'KF_Weapons3rd_Trip.Handcannon_3rd'
mTracerClass=Class'KFMod.KFLargeTracer'
MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceDualDeagleFire extends NiceDualiesFire;
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defaultproperties
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{
ProjectileSpeed=23500.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageMin=120
DamageMax=120
Momentum=20000.000000
FireRate=0.250000
AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
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}
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class NiceDualDeaglePickup extends NiceDualiesPickup;
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defaultproperties
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{
Weight=4.000000
cost=500
AmmoCost=22
BuyClipSize=8
PowerValue=85
SpeedValue=35
RangeValue=60
Description="A pair of 50 Cal AE handguns."
ItemName="Dual Desert Eagles"
ItemShortName="Dual Deagles"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup'
InventoryType=Class'NicePack.NiceDualDeagle'
PickupMessage="You found another Handcannon"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
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}
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