Add changed for updates 001 and 002
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@ -26,13 +26,24 @@ static function float GetNiceHeadShotDamMulti(KFPlayerReplicationInfo KFPRI, Nic
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nicePawn = NiceHumanPawn(nicePlayer.pawn);
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//if(IsPerkedPickup(pickupClass)){
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ret += 0.25;
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if(nicePawn != none && class'NiceVetSharpshooter'.static.hasSkill(nicePlayer, class'NiceSkillSharpshooterTalent')){
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if(nicePawn != none && class'NiceVetSharpshooter'.static.hasSkill(nicePlayer, class'NiceSkillSharpshooterDamage')){
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calibratedTalentBonus = 0.1f * Min(nicePawn.calibrationScore, 3);
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ret *= (1.0 + calibratedTalentBonus);
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}
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//}
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return ret;
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}
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static function int AddStunScore(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int inStunScore, class<NiceWeaponDamageType> DmgType)
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{
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local NicePlayerController nicePlayer;
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if (KFPRI != none) {
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nicePlayer = NicePlayerController(KFPRI.Owner);
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}
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if(nicePlayer != none && class'NiceVetSharpshooter'.static.HasSkill(nicePlayer, class'NiceSkillSharpshooterControl')) {
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return int(float(inStunScore) * class'NiceSkillSharpshooterControl'.default.stunMultiplier);
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}
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return inStunScore;
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}
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static function float GetReloadSpeedModifierStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other){
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local float reloadMult;
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//local float reloadScale;
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@ -46,15 +57,15 @@ static function float GetReloadSpeedModifierStatic(KFPlayerReplicationInfo KFPRI
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reloadMult = 1.0;
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if(nicePlayer != none)
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nicePawn = NiceHumanPawn(nicePlayer.pawn);
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if(nicePlayer != none && nicePawn != none && class'NiceVetSharpshooter'.static.hasSkill(nicePlayer, class'NiceSkillSharpshooterHardWork')){
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if(nicePlayer != none && nicePawn != none && class'NiceVetSharpshooter'.static.hasSkill(nicePlayer, class'NiceSkillSharpshooterControl')){
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//reloadScale = VSize(nicePlayer.pawn.velocity) / nicePlayer.pawn.groundSpeed;
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//reloadScale = 1.0 - reloadScale;
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if(nicePawn.calibrationScore >= 3)
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calibratedReloadBonus = class'NiceSkillSharpshooterHardWork'.default.reloadBonus;
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calibratedReloadBonus = class'NiceSkillSharpshooterControl'.default.reloadBonus;
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else if(nicePawn.calibrationScore == 2)
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calibratedReloadBonus = 0.5f * class'NiceSkillSharpshooterHardWork'.default.reloadBonus;
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calibratedReloadBonus = 0.5f * class'NiceSkillSharpshooterControl'.default.reloadBonus;
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else
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calibratedReloadBonus = 0.25f * class'NiceSkillSharpshooterHardWork'.default.reloadBonus;
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calibratedReloadBonus = 0.25f * class'NiceSkillSharpshooterControl'.default.reloadBonus;
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reloadMult *= 1.0 + calibratedReloadBonus;
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}
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if( nicePlayer != none && nicePlayer.abilityManager != none
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@ -73,13 +84,13 @@ static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class
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fireRateMult = 1.0;
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if(nicePlayer != none)
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nicePawn = NiceHumanPawn(nicePlayer.pawn);
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if(nicePawn != none && class'NiceVetSharpshooter'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSharpshooterHardWork')){
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if(nicePawn != none && class'NiceVetSharpshooter'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSharpshooterControl')){
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if(nicePawn.calibrationScore >= 3)
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calibratedFireSpeedBonus = class'NiceSkillSharpshooterHardWork'.default.fireRateBonus;
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calibratedFireSpeedBonus = class'NiceSkillSharpshooterControl'.default.fireRateBonus;
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else if(nicePawn.calibrationScore == 2)
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calibratedFireSpeedBonus = (2.0f/3.0f) * class'NiceSkillSharpshooterHardWork'.default.fireRateBonus;
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calibratedFireSpeedBonus = (2.0f/3.0f) * class'NiceSkillSharpshooterControl'.default.fireRateBonus;
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else
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calibratedFireSpeedBonus = (1.0f/3.0f) * class'NiceSkillSharpshooterHardWork'.default.fireRateBonus;
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calibratedFireSpeedBonus = (1.0f/3.0f) * class'NiceSkillSharpshooterControl'.default.fireRateBonus;
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fireRateMult *= 1.0f + calibratedFireSpeedBonus;
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}
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if( nicePlayer != none && nicePlayer.abilityManager != none
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@ -93,8 +104,8 @@ static function float ModifyRecoilSpread(KFPlayerReplicationInfo KFPRI, WeaponFi
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if(KFPRI != none)
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nicePlayer = NicePlayerController(KFPRI.Owner);
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Recoil = 1.0;
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if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSharpshooterHardWork'))
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Recoil = class'NiceSkillSharpshooterHardWork'.default.recoilMult;
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if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSharpshooterControl'))
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Recoil = class'NiceSkillSharpshooterControl'.default.recoilMult;
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if( nicePlayer != none && nicePlayer.abilityManager != none
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&& nicePlayer.abilityManager.IsAbilityActive(class'NiceSkillSharpshooterGunslingerA'.default.abilityID))
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Recoil = 0;
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@ -131,12 +142,12 @@ defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillSharpshooterKillConfirmed'
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SkillGroupA(1)=Class'NicePack.NiceSkillSharpshooterTalent'
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SkillGroupA(1)=Class'NicePack.NiceSkillSharpshooterDamage'
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SkillGroupA(2)=Class'NicePack.NiceSkillSharpshooterDieAlready'
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SkillGroupA(3)=Class'NicePack.NiceSkillSharpshooterReaperA'
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SkillGroupA(4)=Class'NicePack.NiceSkillSharpshooterZEDAdrenaline'
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SkillGroupB(0)=Class'NicePack.NiceSkillSharpshooterSurgical'
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SkillGroupB(1)=Class'NicePack.NiceSkillSharpshooterHardWork'
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SkillGroupB(1)=Class'NicePack.NiceSkillSharpshooterControl'
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SkillGroupB(2)=Class'NicePack.NiceSkillSharpshooterArdour'
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SkillGroupB(3)=Class'NicePack.NiceSkillSharpshooterGunslingerA'
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SkillGroupB(4)=Class'NicePack.NiceSkillSharpshooterZEDHundredGauntlets'
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@ -0,0 +1,21 @@
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class NiceSkillSharpshooterControl extends NiceSkill
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abstract;
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var float zoomBonus;
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var float zoomSpeedBonus;
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var float reloadBonus;
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var float fireRateBonus;
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var float recoilMult;
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var float stunMultiplier;
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defaultproperties
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{
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zoomBonus=1.0//0.750000
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zoomSpeedBonus=1.0//0.500000
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ReloadBonus=0.2500000
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fireRateBonus=0.1500000
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recoilMult=0.500000
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stunMultiplier=2.0
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SkillName="Control"
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SkillEffects="Twice as much stun power, reload up to 25% faster, shoot up to 15% faster and recoil only for half as much."
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}
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@ -0,0 +1,8 @@
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class NiceSkillSharpshooterDamage extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Damage"
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SkillEffects="You gain additional up to 30% headshot damage bonus."
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}
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@ -1,18 +0,0 @@
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class NiceSkillSharpshooterHardWork extends NiceSkill
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abstract;
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var float zoomBonus;
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var float zoomSpeedBonus;
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var float reloadBonus;
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var float fireRateBonus;
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var float recoilMult;
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defaultproperties
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{
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zoomBonus=0.750000
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zoomSpeedBonus=0.500000
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ReloadBonus=0.500000
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fireRateBonus=0.300000
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recoilMult=0.500000
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SkillName="Hard work"
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SkillEffects="Reload up to 50% faster, shoot up to 30% faster and recoil only for half as much. Additionally, you can switch to/from iron sights twice as fast and zoom 25% further while crouched."
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}
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@ -1,8 +0,0 @@
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class NiceSkillSharpshooterTalent extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Talent"
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SkillEffects="You gain additional up to 30% headshot damage bonus."
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}
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@ -186,13 +186,13 @@ simulated function ZoomIn(bool bAnimateTransition)
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scopePortalFOVHigh = default.scopePortalFOVHigh;
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(instigator != none && instigator.bIsCrouched && class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched && class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched){
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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}
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super(BaseKFWeapon).ZoomIn(bAnimateTransition);
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@ -213,12 +213,12 @@ simulated function ZoomOut(bool bAnimateTransition)
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scopePortalFOVHigh = default.scopePortalFOVHigh;
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomOut(bAnimateTransition);
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bAimingRifle = False;
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@ -187,12 +187,12 @@ simulated function ZoomIn(bool bAnimateTransition)
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(instigator != none && instigator.bIsCrouched && class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched){
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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}
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super(BaseKFWeapon).ZoomIn(bAnimateTransition);
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@ -213,12 +213,12 @@ simulated function ZoomOut(bool bAnimateTransition)
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scopePortalFOVHigh = default.scopePortalFOVHigh;
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomOut(bAnimateTransition);
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bAimingRifle = False;
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@ -1550,19 +1550,19 @@ simulated function RenderOverlays(Canvas Canvas){
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simulated function ZoomIn(bool bAnimateTransition){
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default.ZoomTime = default.recordedZoomTime;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched)
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomIn(bAnimateTransition);
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}
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simulated function ZoomOut(bool bAnimateTransition){
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default.ZoomTime = default.recordedZoomTime;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomOut(bAnimateTransition);
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}
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@ -1,8 +1,9 @@
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class NiceDamTypeHuntingRifle extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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stunMultiplier=1.500000
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stunMultiplier=0.75
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MaxPenetrations=5
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=1.000000
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@ -14,6 +14,7 @@ defaultproperties
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{
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//prReqMultiplier=0.600000
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//prReqPrecise=0.600000
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stunMultiplier=0.5
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MaxPenetrations=-1
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=1.000000
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@ -7,6 +7,7 @@ static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchieve
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}
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defaultproperties
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{
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stunMultiplier=0.5
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HeadShotDamageMult=5.0
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceMaulerRifle'
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@ -12,8 +12,8 @@ defaultproperties
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StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
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NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMauler'
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DamageMin=121
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DamageMax=121
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DamageMin=115
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DamageMax=115//121
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Momentum=13000.000000
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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@ -3,6 +3,7 @@ defaultproperties
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{
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//prReqMultiplier=0.400000
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//prReqPrecise=0.400000
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stunMultiplier=0.5
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MaxPenetrations=3
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=0.900000
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@ -1,6 +1,7 @@
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class NiceDamTypeSVDS extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
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stunMultiplier=0.5
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MaxPenetrations=1
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=0.900000
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@ -1,7 +1,7 @@
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class NiceDamTypeVSSDT extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
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stunMultiplier=0.500000
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stunMultiplier=0.25
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HeadShotDamageMult=1.490000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceVSSDT'
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@ -3,23 +3,23 @@ class NiceDamTypeWinchester extends NiceDamageTypeVetSharpshooter
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defaultproperties
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{
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stunMultiplier=1.500000
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flinchMultiplier=0.8
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bIsProjectile=True
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HeadShotDamageMult=2.500000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceWinchester'
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DeathString="%k killed %o (Winchester)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
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LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
FlashFog=(X=600.000000)
|
||||
KDamageImpulse=2250.000000
|
||||
KDeathVel=115.000000
|
||||
KDeathUpKick=5.000000
|
||||
VehicleDamageScaling=0.700000
|
||||
stunMultiplier=0.75
|
||||
flinchMultiplier=0.8
|
||||
bIsProjectile=True
|
||||
HeadShotDamageMult=2.500000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceWinchester'
|
||||
DeathString="%k killed %o (Winchester)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
FlashFog=(X=600.000000)
|
||||
KDamageImpulse=2250.000000
|
||||
KDeathVel=115.000000
|
||||
KDeathUpKick=5.000000
|
||||
VehicleDamageScaling=0.700000
|
||||
}
|
Loading…
Reference in New Issue
Block a user