Nerf shiver's health and teleportation
- Shiver's base health decreased from 350 to 250; - Shiver can't teleport while headless.
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				| @ -313,6 +313,7 @@ simulated function Tick(float Delta) | |||||||
| //can't teleport if set on fire
 | //can't teleport if set on fire
 | ||||||
| function bool CanTeleport() | function bool CanTeleport() | ||||||
| { | { | ||||||
|  |     if (HeadHealth <= 0) return false; | ||||||
|     return !bFlashTeleporting && !bOnFire && Physics == PHYS_Walking && Level.TimeSeconds > TeleportBlockTime  |     return !bFlashTeleporting && !bOnFire && Physics == PHYS_Walking && Level.TimeSeconds > TeleportBlockTime  | ||||||
|        && LastFlashTime + 7.5 < Level.TimeSeconds && !bIsStunned; |        && LastFlashTime + 7.5 < Level.TimeSeconds && !bIsStunned; | ||||||
| } | } | ||||||
|  | |||||||
| @ -91,8 +91,8 @@ defaultproperties | |||||||
|     WaterSpeed=100.000000 |     WaterSpeed=100.000000 | ||||||
|     AccelRate=1024.000000 |     AccelRate=1024.000000 | ||||||
|     JumpZ=340.000000 |     JumpZ=340.000000 | ||||||
|     HealthMax=650.000000 |     HealthMax=250.000000 | ||||||
|     Health=350 |     Health=250 | ||||||
|     MenuName="Shiver" |     MenuName="Shiver" | ||||||
|     MovementAnims(0)="ClotWalk" |     MovementAnims(0)="ClotWalk" | ||||||
|     AmbientSound=SoundGroup'ScrnZedPack_S.Shiver.ShiverIdleGroup' |     AmbientSound=SoundGroup'ScrnZedPack_S.Shiver.ShiverIdleGroup' | ||||||
|  | |||||||
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