Nerf shiver's health and teleportation
- Shiver's base health decreased from 350 to 250; - Shiver can't teleport while headless.
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@ -313,6 +313,7 @@ simulated function Tick(float Delta)
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//can't teleport if set on fire
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//can't teleport if set on fire
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function bool CanTeleport()
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function bool CanTeleport()
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{
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{
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if (HeadHealth <= 0) return false;
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return !bFlashTeleporting && !bOnFire && Physics == PHYS_Walking && Level.TimeSeconds > TeleportBlockTime
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return !bFlashTeleporting && !bOnFire && Physics == PHYS_Walking && Level.TimeSeconds > TeleportBlockTime
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&& LastFlashTime + 7.5 < Level.TimeSeconds && !bIsStunned;
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&& LastFlashTime + 7.5 < Level.TimeSeconds && !bIsStunned;
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}
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}
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@ -91,8 +91,8 @@ defaultproperties
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WaterSpeed=100.000000
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WaterSpeed=100.000000
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AccelRate=1024.000000
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AccelRate=1024.000000
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JumpZ=340.000000
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JumpZ=340.000000
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HealthMax=650.000000
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HealthMax=250.000000
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Health=350
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Health=250
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MenuName="Shiver"
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MenuName="Shiver"
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MovementAnims(0)="ClotWalk"
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MovementAnims(0)="ClotWalk"
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AmbientSound=SoundGroup'ScrnZedPack_S.Shiver.ShiverIdleGroup'
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AmbientSound=SoundGroup'ScrnZedPack_S.Shiver.ShiverIdleGroup'
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