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Acedia/sources/Global.uc
Anton Tarasenko 076ebe8fcf Add global namespace to Acedia actors and objects
We want all actors and objects defined in Acedia to share
a global namespace that provides an access to important variables
(such as `Acedia` reference) and functions.

We add a `Global` singleton and `AcediaActor` / `AcediaObject`
base classes with a quick accessor to it's instance (`_` / `_()`).
2020-04-08 01:36:29 +07:00

29 lines
1.1 KiB
Ucode

/**
* Class for an object that will provide an access to a Acedia's functionality
* by giving a reference to this actor to all Acedia's objects and actors,
* emulating a global API namespace.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Global extends Singleton;
var public Acedia acedia;
protected function OnCreated()
{
acedia = class'Acedia'.static.GetInstance();
}