6a13c509a2
Remove selfReference
from Packages
mutator
...
This variable didn't serve any really useful purpose, but has led to
game crashes. While adding proper cleanup could also solve these
crashes, there is no real point to keeping it at all.
NOTE: It's only purpose was to make sure only one instance of
corresponding mutator exists, but duplicates shouldn't happen in the
first place.
2022-08-08 04:54:52 +07:00
925f9a100d
Change LevelCore
s to be loaded after base API
2022-08-03 10:30:26 +07:00
7f7221e1b7
Change to use ServerUnrealAPI
instead
2022-07-18 02:03:08 +07:00
51beae9849
Change to support Acedia's new shutdown proces
2022-07-17 02:30:35 +07:00
0bb7f89040
Change to support new AcediaCore changes
2022-07-12 04:49:37 +07:00
1e9e146a9f
Change to supprot new AcediaCore's events
2022-07-02 05:27:56 +07:00
824a6e270a
Change to account for AcediaCore's refactor
2022-06-23 02:52:05 +07:00
0274c0c31f
Add OnModifyLogin()
signal support
2022-01-12 02:16:34 +07:00
3681fcabf7
Add game modes support to Acedia
2021-11-05 03:43:36 +07:00
f94103f382
Change feature loading to work with new AcediaCore
2021-08-03 15:42:21 +07:00
e2eedc1d28
Change Feature
loading to support new AcediaCore
2021-07-28 02:29:11 +07:00
280cf5af57
Remove outdated log messages
2021-07-28 02:28:38 +07:00
53f16e794c
Add loading capabilities for acedia v0.1.dev2
...
In new Acedia version we must create `CoreService` and register
commands.
2021-02-26 22:06:01 +07:00
c42edfb88f
Move most files to other Acedia packages
2020-07-18 19:21:03 +07:00