143 lines
3.5 KiB
Ucode
143 lines
3.5 KiB
Ucode
class RPG extends KFWeaponShotgun;
|
|
|
|
|
|
function ServerStopFire(byte Mode)
|
|
{
|
|
super.ServerStopFire(Mode);
|
|
if( AmmoAmount(0) <= 0 ) {
|
|
MagAmmoRemaining=0;
|
|
SetBoneScale (0, 0.0, 'Rocket');
|
|
}
|
|
}
|
|
|
|
simulated function BringUp(optional Weapon PrevWeapon)
|
|
{
|
|
Super.BringUp(PrevWeapon);
|
|
UpdateRocket();
|
|
}
|
|
|
|
simulated function UpdateRocket()
|
|
{
|
|
if ( MagAmmoRemaining >= 1)
|
|
SetBoneScale (0, 1.0, 'Rocket');
|
|
else
|
|
SetBoneScale (0, 0.0, 'Rocket');
|
|
}
|
|
|
|
simulated function ClientWeaponSet(bool bPossiblySwitch)
|
|
{
|
|
super.ClientWeaponSet(bPossiblySwitch);
|
|
UpdateRocket();
|
|
}
|
|
|
|
function Notify_EGpHideRocket ()
|
|
{
|
|
if (AmmoAmount(0) <= 0)
|
|
SetBoneScale (0, 0.0, 'Rocket');
|
|
}
|
|
|
|
simulated function bool PutDown()
|
|
{
|
|
if (Super.PutDown())
|
|
{
|
|
if (MagAmmoRemaining < 1)
|
|
SetBoneScale (0, 0.0, 'Rocket');
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
simulated function ClientReload()
|
|
{
|
|
super.ClientReload();
|
|
SetBoneScale (0, 1.0, 'Rocket');
|
|
}
|
|
|
|
///*********************************
|
|
|
|
/**
|
|
* Handles all the functionality for zooming in including
|
|
* setting the parameters for the weapon, pawn, and playercontroller
|
|
*
|
|
* @param bAnimateTransition whether or not to animate this zoom transition
|
|
*/
|
|
|
|
simulated function ZoomIn(bool bAnimateTransition)
|
|
{
|
|
if( Level.TimeSeconds < FireMode[0].NextFireTime )
|
|
return;
|
|
|
|
super.ZoomIn(bAnimateTransition);
|
|
}
|
|
|
|
|
|
/**
|
|
* Handles all the functionality for zooming out including
|
|
* setting the parameters for the weapon, pawn, and playercontroller
|
|
*
|
|
* @param bAnimateTransition whether or not to animate this zoom transition
|
|
*/
|
|
simulated function ZoomOut(bool bAnimateTransition)
|
|
{
|
|
super.ZoomOut(false);
|
|
|
|
if( bAnimateTransition )
|
|
{
|
|
TweenAnim(IdleAnim,FastZoomOutTime);
|
|
}
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
MagCapacity=1
|
|
ReloadRate=2.666667
|
|
ReloadAnim="Reload"
|
|
ReloadAnimRate=1.000000
|
|
bHoldToReload=False
|
|
bDoSingleReload=True
|
|
NumLoadedThisReload=1
|
|
WeaponReloadAnim="Reload_Crossbow"
|
|
MinimumFireRange=200
|
|
bIsReloading=True
|
|
Weight=11.000000
|
|
bAimingRifle=True
|
|
bHasAimingMode=True
|
|
IdleAimAnim="Idle"
|
|
StandardDisplayFOV=75.000000
|
|
bModeZeroCanDryFire=True
|
|
SleeveNum=0
|
|
TraderInfoTexture=Texture'ScrnWeaponPack_T.RPG.BigIcon_RPG'
|
|
MeshRef="ScrnWeaponPack_A.RPG7"
|
|
SkinRefs(1)="ScrnWeaponPack_T.RPG.RPG_Main"
|
|
SelectSoundRef="KF_LAWSnd.LAW_Select"
|
|
HudImageRef="ScrnWeaponPack_T.RPG.rpg_unselected"
|
|
SelectedHudImageRef="ScrnWeaponPack_T.RPG.rpg_selected"
|
|
PlayerIronSightFOV=90.000000
|
|
ZoomTime=0.260000
|
|
ZoomedDisplayFOV=65.000000
|
|
FireModeClass(0)=Class'ScrnWeaponPack.RPGFire'
|
|
FireModeClass(1)=Class'KFMod.NoFire'
|
|
SelectAnim="Pullout"
|
|
PutDownAnim="Putaway"
|
|
SelectForce="SwitchToRocketLauncher"
|
|
AIRating=0.750000
|
|
CurrentRating=0.750000
|
|
bSniping=False
|
|
Description="RPG-7 Rocket Launcher. Very high damage, but narrow blast radius."
|
|
EffectOffset=(X=0.100000,Y=-10.000000,Z=0.100000)
|
|
DisplayFOV=75.000000
|
|
Priority=199
|
|
HudColor=(G=0)
|
|
InventoryGroup=4
|
|
GroupOffset=4
|
|
PickupClass=Class'ScrnWeaponPack.RPGPickup'
|
|
PlayerViewOffset=(X=16.000000,Y=20.000000,Z=-18.000000)
|
|
BobDamping=1.800000
|
|
AttachmentClass=Class'ScrnWeaponPack.RPGAttachment'
|
|
IconCoords=(X1=429,Y1=212,X2=508,Y2=251)
|
|
ItemName="RPG-7"
|
|
AmbientGlow=2
|
|
}
|