rott/kf_sources/ScrnWeaponPack/Classes/Protecta.uc
2026-07-14 20:27:09 +07:00

62 lines
2.0 KiB
Ucode

class Protecta extends KFWeaponShotgun;
// Use alt fire to switch fire modes
simulated function AltFire(float F)
{
if(ReadyToFire(0))
{
DoToggle();
}
}
exec function SwitchModes()
{
DoToggle();
}
defaultproperties
{
MagCapacity=12
ReloadRate=0.455000
ReloadAnim="Reload"
ReloadAnimRate=2.000000
WeaponReloadAnim="Reload_Shotgun"
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
bModeZeroCanDryFire=True
SleeveNum=3
TraderInfoTexture=Texture'ScrnWeaponPack_T.Protecta.Protecta_Trader'
MeshRef="ScrnWeaponPack_A.Protecta_mesh"
SkinRefs(0)="ScrnWeaponPack_T.Protecta.Protecta_tex_1_cmb"
SkinRefs(1)="ScrnWeaponPack_T.Protecta.Protecta_tex_2_cmb"
SkinRefs(2)="ScrnWeaponPack_T.Protecta.Protecta_tex_3_cmb"
SkinRefs(3)="ScrnWeaponPack_T.Effects.RedColor"
SkinRefs(4)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="ScrnWeaponPack_SND.Protecta.striker_select"
HudImageRef="ScrnWeaponPack_T.Protecta.Protecta_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.Protecta.Protecta_selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'ScrnWeaponPack.ProtectaFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
bShowChargingBar=True
Description="Protecta Automatic Shotgun was outshined by AA12 in every aspect until Horzine technicians managed to load it with flares..."
DisplayFOV=65.000000
Priority=199
InventoryGroup=4
GroupOffset=9
PickupClass=Class'ScrnWeaponPack.ProtectaPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-7.000000)
PlayerViewPivot=(Pitch=20,Yaw=20)
BobDamping=5.000000
AttachmentClass=Class'ScrnWeaponPack.ProtectaAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Flare Shotgun 'Protecta' SE"
TransientSoundVolume=1.250000
}