rott/kf_sources/ScrnWeaponPack/Classes/MuzzleFlash3rdSVD.uc
2026-07-14 20:27:09 +07:00

79 lines
3.5 KiB
Ucode

class MuzzleFlash3rdSVD extends ROMuzzleFlash3rd;
simulated function Trigger(Actor Other, Pawn EventInstigator)
{
Emitters[0].SpawnParticle(10);
Emitters[1].SpawnParticle(10);
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(Z=-700.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.500000
MaxParticles=3
StartLocationRange=(X=(Min=-10.000000,Max=10.000000))
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=2.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=3.000000,Max=5.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.watersplashcloud'
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(X=(Min=250.000000,Max=300.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.205000,RelativeVelocity=(X=0.100000,Y=0.500000,Z=0.500000))
VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=0.150000,Y=0.100000,Z=0.100000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.WaterSplashEmitter.SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(X=200.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.600000
MaxParticles=50
StartLocationOffset=(X=5.000000)
StartLocationRange=(X=(Max=10.000000))
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=25.000000,Max=50.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
LifetimeRange=(Min=1.500000,Max=3.000000)
StartVelocityRange=(X=(Min=50.000000,Max=175.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=20.000000,Max=50.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(1)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash3rdSVD.SpriteEmitter5'
}