rott/kf_sources/ScrnWeaponPack/Classes/AK12Fire.uc
2026-07-14 20:27:09 +07:00

40 lines
1.4 KiB
Ucode

class AK12Fire extends KFFire;
defaultproperties
{
FireAimedAnim="Fire_Iron"
RecoilRate=0.040000
maxVerticalRecoilAngle=250
maxHorizontalRecoilAngle=150
bRecoilRightOnly=True
ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectAK12AR'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty"
DamageType=Class'ScrnWeaponPack.DamTypeAK12AssaultRifle'
DamageMax=50
Momentum=18500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=3.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.095000
AmmoClass=Class'ScrnWeaponPack.AK545Ammo'
AmmoPerFire=1
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlashAK12AR'
aimerror=42.000000
Spread=0.007500
SpreadStyle=SS_Random
}