rott/kf_sources/ScrnStoryGame/Classes/ACTION_IfHasEnemy.uc
2026-07-14 20:27:09 +07:00

24 lines
619 B
Ucode

// Same as ACTION_IfMonsterHasEnemy, but can be used with any Pawn (e.g. NPC)
class ACTION_IfHasEnemy extends ScriptedAction;
var(Action) float MaxDistance;
function ProceedToNextAction( ScriptedController C )
{
C.ActionNum += 1;
if ( C.Enemy != none && (C.Enemy.bDeleteMe || C.Enemy.Health <= 0) )
C.Enemy = none;
if ( C.Enemy == None || (MaxDistance > 0 && vsize(C.Pawn.Location - C.Enemy.Location) > MaxDistance + C.Enemy.CollisionRadius) )
ProceedToSectionEnd( C );
}
function bool StartsSection()
{
return true;
}
defaultproperties
{
}