rott/kf_sources/ScrnHTec/Classes/ScrnVetHTec.uc
2026-07-14 20:27:09 +07:00

172 lines
7.0 KiB
Ucode

class ScrnVetHTec extends ScrnVeterancyTypes
abstract;
static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum)
{
return StatOther.GetCustomValueInt(Class'HTecProg');
}
static function AddCustomStats( ClientPerkRepLink Other )
{
super.AddCustomStats(Other); //init achievements
Other.AddCustomValue(Class'HTecProg');
}
static function float GetWeaponMovementSpeedBonus(KFPlayerReplicationInfo KFPRI, Weapon Weap)
{
local ScrnHumanPawn p;
// doesn't work on client side, unless pawn is locally controlled
if ( Controller(KFPRI.Owner) != none )
p = ScrnHumanPawn(Controller(KFPRI.Owner).Pawn);
if ( p != none )
return fmax(0.0, p.GetCurrentVestClass().default.SpeedModifier);
return 0.0;
}
static function float GetMagCapacityModStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other)
{
if ( ClassIsChildOf(Other, class'HTecZEDGun') || ClassIsChildOf(Other, class'HTecZEDMKII')
|| ClassIsChildOf(Other, class'CryoThrower')
|| ClassIsInArray(default.PerkedWeapons, Other) //v3 - custom weapon support
)
{
return 1.2001 + 0.025 * GetClientVeteranSkillLevel(KFPRI);
}
return 1.0;
}
static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other)
{
return AddExtraAmmoFor(KFPRI, Other.class);
}
static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType)
{
if ( AmmoType == class'FragAmmo' )
return 1.0 + 0.20 * GetClientVeteranSkillLevel(KFPRI)/2; // 1 extra nade per 2 levels
else if ( ClassIsChildOf(AmmoType, class'KVoltAmmo')
|| ClassIsChildOf(AmmoType, class'CryoThrowerAmmo')
|| ClassIsChildOf(AmmoType, class'FreezerAmmo')
|| ClassIsChildOf(AmmoType, class'FreezerDartAmmo')
|| ClassIsChildOf(AmmoType, class'ZEDGunAmmo')
|| ClassIsChildOf(AmmoType, class'ZEDMKIIAmmo' )
|| ClassIsInArray(default.PerkedAmmo, AmmoType) //v3 - custom weapon support
)
return 1.0 + 0.05 * GetClientVeteranSkillLevel(KFPRI);
return 1.0;
}
static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<DamageType> DmgType)
{
if ( DmgType == default.DefaultDamageTypeNoBonus )
return InDamage;
if ( ClassIsChildOf(DmgType, class'DamTypeFreezerBase')
|| ClassIsChildOf(DmgType, class'DamTypeZEDGun')
|| ClassIsChildOf(DmgType, class'DamTypeZEDGunMKII') )
{
// 30% base bonus + 5% per level
InDamage *= 1.30 + 0.05 * GetClientVeteranSkillLevel(KFPRI);
}
return InDamage;
}
static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured, Pawn Instigator, int InDamage, class<DamageType> DmgType)
{
if ( InDamage == 0 )
return 0;
if ( Instigator == Injured && ClassIsChildOf(DmgType, class'DamTypeFreezerBase') )
return 0; // can't freeze himself
if ( (DmgType == class'DamTypeVomit' || DmgType == class'SirenScreamDamage')
&& Injured != none && Injured.ShieldStrength > 100 )
InDamage *= 0.4;
return max(1, InDamage); // at least 1 damage must be done
}
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI)
{
return class'CryoNade';
}
static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap)
{
return false;
}
static function float GetCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
{
// couldn't find any good place to put it...
class'ScrnHorzineVestPickup'.default.CorrespondingPerkIndex = default.PerkIndex;
if ( Item == class'FrozenDosh' ) {
return 3.0;
}
else if ( ClassIsChildOf(Item, class'ZEDGunPickup') || ClassIsChildOf(Item, class'ZEDMKIIPickup')
|| ClassIsChildOf(Item, class'KVoltPickup') || ClassIsChildOf(Item, class'CryoThrowerPickup')
|| ClassIsChildOf(Item, class'FreezerPickup')
|| ClassIsChildOf(Item, class'ScrnHorzineVestPickup')
|| ClassIsInArray(default.PerkedPickups, Item) )
{
// 30% base discount + 5% extra per level
return fmax(0.10, 0.70 - 0.05 * GetClientVeteranSkillLevel(KFPRI));
}
return 1.0;
}
static function float GetAmmoCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
{
if ( ClassIsChildOf(Item, class'FragPickup') )
return 1.5; // more expensive cryo nades
return 1.0;
}
static function string GetCustomLevelInfo( byte Level )
{
local string S;
S = Default.CustomLevelInfo;
ReplaceText(S,"%L",string(Level));
ReplaceText(S,"%x",GetPercentStr(0.30 + 0.05*Level));
ReplaceText(S,"%m",GetPercentStr(0.20 + 0.025*Level));
ReplaceText(S,"%a",GetPercentStr(0.05*Level));
ReplaceText(S,"%g",string(Level/2));
ReplaceText(S,"%$",GetPercentStr(fmin(0.90, 0.30 + 0.05*Level)));
return S;
}
defaultproperties
{
progressArray0(0)=30
progressArray0(1)=75
progressArray0(2)=300
progressArray0(3)=1500
progressArray0(4)=4500
progressArray0(5)=10500
progressArray0(6)=16500
DefaultDamageType=Class'ScrnHTec.DamTypeFreezerDart'
DefaultDamageTypeNoBonus=Class'ScrnHTec.DamTypeFreezerNoDmgBonus'
OnHUDIcons(0)=(PerkIcon=Texture'ScrnTex.Perks.HTec_Gray',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gray',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'ScrnTex.Perks.HTec_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.HTec_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.HTec_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.HTec_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.HTec_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(6)=(PerkIcon=Texture'ScrnTex.Perks.HTec_Blood',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blood',DrawColor=(B=255,G=255,R=255,A=255))
SamePerkAch="OP_HTec"
SkillInfo="PERK SKILLS (HTec v4.00):|Cryo Grenades|Higher frozen dosh value|Armor does not slow you down|60% less damage from Bloat Bile and Siren Scream while Armor > 100"
CustomLevelInfo="PERK BONUSES (LEVEL %L):|%x more damage with ZED/Cryo Guns|%x faster freezing|%m larger ZED Gun clips|%a more ZED/Cryo Ammo|+%g extra Cryo grenades|%$ discount on HTec Inventory"
PerkIndex=11
OnHUDIcon=Texture'ScrnTex.Perks.HTec'
OnHUDGoldIcon=Texture'ScrnTex.Perks.HTec_Gold'
VeterancyName="Horzine Technician"
Requirements(0)="Freeze or zap %x ZEDs"
}